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Ominovin

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Posts posted by Ominovin

  1. 15 minutes ago, Samcuu said:

    It was one char per day so the most you could get weekly was around 350k per legacy which is a drop in the bucket. But regardless I don't really understand why the devs or any player would be anti-login to play the game lol. Players are already doing a ton of gameplay to finish conquest this was just a supplementary thing that when taken away only angered ppl. Keep in mind they also increased conquest goals per char from 50k to 100k, so as you can see loyal players who are grinding conquest, only view a move like this as an underhanded method by the devs to get them to grind even more. If it was fresh new content so be it, but the content is old and stale in many cases.

    If this is really just 'a drop in the bucket' then why are so many posters 'up in arms' about the nerf?

    My personal reaction was 'oh well, it was nice while it lasted...' but here we are 20 pages into this thread alone...

  2. 8 minutes ago, Samcuu said:

    It's an easy fix tho. Rep cap is 5k per week so just make the rep tokens in bundles of 20 so each stack is worth 1k rep each. Then you can only turn them in 5 times a week or 50 times total until you cap the seasons rep. That would solve the issue of the tokens being basically infinite. 

    Or, they just fix the honestly over-generous conquest reward and be done with it:  Simpler and more effective.

    Seriously, doing one daily mission with a rep reward was worth more conquest than doing the entire rest of that planet's missions in most cases.  Given how enthusiastic a lot of posters are for this, I can only assume they have been farming this to a ridiculous degree (filling your guild roster with level 50 alt ftp accounts just to grind 'rep conquest' for the guild)...

    • Haha 1
  3. 4 hours ago, Traceguy said:

    How else are you suppose to complete conquest on multiple toons or get 5,000,000 for a guild? How long? I don't know, I've been doing this every day for over 2 years. 3,000,000+ CQP per week.

    YOU aren't intended to grind up 5MM conquest, your guild is supposed to (by which I mean an actual guild that is large enough to routinely field an operations-sized team, not a 'two chimpanzees and a starfleet cadet' guild).  And I say this as someone whose guilds don't even have two chimpanzees between them...

    If you really want to grind the top rewards, you can certainly do it, but it is not necessarily required, recommended, or even supported by the game.

    4 hours ago, Traceguy said:

    Let me ask you, how did you get rep tokens to spawn in your inventory without doing any work? How long until you max the rep track for this "no work" rep token?

    Galactic Season reputation 'abuse' (buy a token, burn a token, get rewarded with conquest points and enough currency to buy your next token tomorrow...lather, rinse, and repeat for about a year or so)...

    • Like 1
  4. 10 hours ago, DeannaVoyager said:

    GS currency is a different item than GS token. GS tokens you get as rewards, and the cap is 15,  GS currency cap was 200. 

    But now that you mentioned GS currency, maybe that's what the poster I quoted meant too. 

     

    All they had to do to fix that would have been to remove reputation from the seasons and keep the event and daily area's reputation as they were. 

    Except for the players with huge stockpiles of 'one point' GS reputation tokens:  As I recall, these award 25 rep baseline, so you could farm a single season's reputation track for up to 2,800 days (or over 7 years) if you don't have any reputation boosts:  Even with a 100% boost, that's still nearly 4 years of 'free' conquest farming per season for anyone who played the GS enough to (eventually) cap the reputation track.

    Even a 'basically no effort' season (as outlined in my previous post) should get you 340+ days of 'free conquest point' farming.

    If they hadn't nerfed the actual conquest objective, this issue would have hung over the game for years to come...

    • Like 2
  5. 5 minutes ago, DeannaVoyager said:

    A few errors regarding reputation tokens that needs correcting:


    - Rep tokens don't magically appear into our inventory. We have to play content to get them.
    - Seasons tokens can't be used to buy rep tokens.
    - You also have to level up to 50 to be able to use rep tokens for conquest.

    Prior to this season, you could purchase GS rep tokens with GS currency.

    Even better, the conquest reward for a 1 point rep token was enough to trigger the daily GS objective, which awarded you GS currency.  Throw in the weekly '200k conquest points' objective, and you could farm that rep each day for about a year or so.

    The rep tokens might not actually 'magically appear' but this was pretty much the closest thing to it you are ever going to encounter:

    1. Log in,
    2. Spend GS currency to buy a rep token,
    3. Use that rep token to get conquest points, which in turn earns you GS currency
    4. Log off until tomorrow.
    • Like 1
  6. 55 minutes ago, SteveTheCynic said:

    That looks a lot like one of the Remnant sets that drop from Locked Alliance crates.  Probably Remnant Dread Trooper (?name).

    The helmet resembles the Remnant Arkanian Trooper's Armor set, but the actual chestpiece is different.

     

    Previous thread on this item: indicates there isn't really a similar chestpiece for Republic characters (this set looks different when worn by an Imperial).

    https://forums.swtor.com/topic/893453-rd-31a-master-striker-armor/

  7. Please note that some (typically 'early game') weapons don't actually have a tuning slot, which means attempts to preview a tuning won't work when you have such a weapon equipped*:  'Flashy' from the Smuggler Origin story is one such weapon...

    *You could preview a different weapon that has a tuning slot, and then preview the tuning if you really want to see want it actually looks like...

  8. I don't think they (EA/Bioware/Broadsword) really care about trades within a 'normal' guild, or at least can't come up with a 'solution' that won't kill guilds entirely.

    The '30 day' access restriction just makes specialized 'Duty Free' guilds far less feasible (Not impossible, mind you).

  9. 5 hours ago, DawnAskham said:

    The whole fees on player to player trades is infuriating, as is the idiotic 30 day restriction on guild bank access.

    This game only implemented fees because they drove the economy into the ground for years with their neglect, and because they were so clueless and shortsighted they couldn't come up with and test other ideas instead of jumping to heavy handed solutions that were cheap and easy for themselves.

    Just like a lot of things these days, the devs and management screw something up - usually over years and usually from neglect, then attempt to 'fix' it with solutions that put the burdens of their solutions onto the players.

    When the problem is 'we let the players have too much currency', there literally isn't a viable solution that doesn't involve the players being 'hurt' somehow...

    • Like 2
  10. 24 minutes ago, Darev said:

    Is this even a thing?

    I thought that change was to prevent people from joining to steal from "unsecured" guild banks.

    Don't most guilds, by now, have a "free trade" or "free for all" tab anyway, where players can dump stuff for other people to use/sell on the GTN?

    I did that 3-4 years ago in my private guilds when I would occasionally invite other people in.   Usually it was me putting stuff in there, and them taking it out...but if it's stuff I can't be bothered to even list on the GTN, what do I even care what they do with it?

    You are confusing 'most guilds' with 'solo guild set up specifically to allow the owner to invite someone into guild temporarily and use the guild vault to exchange a valuable item for a massive deposit to / withdrawal from the guild funds, all without incurring any fees or taxes...'

    It's not 'a thing' because the 30 day delay on guild vault access was implemented at the same time as the developers starting ramping up the trading fees to pull some credits out of the economy...

  11. 8 hours ago, Shayddow said:

    Included with this would be the titles of Darth Nox, Darth Imperious, and Darth Occulus for the Inquisitor, and Wrath for the Warrior.

    These 'titles' don't really mix well with the actual character name, though:  'Bob' might be referred to as 'Darth Nox' in scripted conversations or 'Darth Bob' on your nameplate but not 'Darth Nox Bob'...

     

    5 hours ago, Dalethfc said:

    Nope,, Major is the Highest Title my Trooper Has,, She has Others but Military Wise that is the Highest..

    Have you actually completed 'Chapter XI: Disavowed' on that character?  I'm guessing you might not get the title if you skipped ahead?

  12. 4 hours ago, lingburger said:

    Absolutely not..

    When your collecting Plans you play your posterior off..

    With all SH rooms unlocked the Rep unlock was  the last nice quick &  easy hit of CQ points..

    I beside myself because (as noted in my post and a recent DEV post)  I have a lot of 'short session' characters all over LVL 50 that I was using to get EXTRA plans.

    Now they are DUST...

    If this was meant as an April Fools joke, you're a day late...

     

    If not, you really need to look at the math a little closer:

    1. Get your first GS Currency token somehow
    2. Complete the following loop each day (starting with day #2 if you hit the daily GS objective on day #1):
      1. Purchase the ''1 point' Rep Token
      2. Consume the rep token and get up to 45k conquest points.
      3. You just completed the 'Daily' GS 'earn 25k conquest' objective, which conveniently rewards a GS Currency token.
    3. By day 5 of the week, you should have also completed both the weekly 'earn 200k conquest' GS objective and the subscriber bonus for logging on four days in the week.

    So, for doing as close to 'nothing' as physically possible (log in, talk to a vendor, use the rep token, log off), you could farm conquest points from GS rep for at least 460 days...

     

    If you 'play your posterior off' during GS, it's not for the rep token conquest points (or you really want to milk them for years)...

     

    NOTE:  I think the number of days for rep farming should actually be 340 days, as I believe the 'log in on four days' didn't actually reward the currency and the weekly objective rewarded 10 currency instead of the 8 I used in my initial math.  It's still a long time for doing nearly nothing...

  13. 2 hours ago, Dalethfc said:

    I have not had that option come up,, I'm about to Do The Ruins of ??? so it's been a while

    If you completed Chapter XI: Disavowed (where you are reunited with Aric Jorgen), then 'Colonel X' should be on your titles options list right below 'X, Chief Military Advisor'

  14. Just keep in mind that you need to have both Imperial and Republic characters, and a lot of both patience and free time to get this companion:

    • You need to get parts from both Coruscant and Drommand Kass, so at least one character in each faction is mandatory.
      • I seem to recall one part being in a 'republic only' flashpoint, and I'm guessing there was another part in an 'empire only' flashpoint, but my recollections here are a bit vague.
    • If you 'take a break' while methodically searching for a part, it might have moved to a spot you already checked when you get back (if someone else found it while you were gone).
  15. 1 hour ago, Mick_theStick said:

    Now that snipers can utilize blaster rifles, shouldn't blaster classes be able to use sniper rifles?

    It makes perfect sense for especially the Operative class to do so but, more importantly, snipers just look cool. They are some of the most aesthetically pleasing weapons in the game and they complete numerous cosplays really well. On the other hand, blaster rifles are sadly some of the most underwhelming weapons apart from a select few examples.

    If blaster classes can use snipers, it will unlock many opportunities across the board for all players

    Screenshot (5).png

    Snipers (and Commandos) could always use blaster rifles, but they were sub-optimal and might not work with specific abilities.

    The graphic issue with rifle users getting the ability to use sniper rifles is that the 'blaster rifle' classes as all 'close combat' classes and the typically long-barreled sniper rifles just 'look wrong' when your target is basically in your face.  Honestly, most of the blaster rifles fail this test in my personal opinion, but there are at least a few decent options:  My Vanguard/Operative has been using the 'Elegant Modified Blaster Rifle' since the first expansion because it just looks right to me (short enough that it seems reasonable for close combat where shots need to be mixed with melee attack and with a sturdy looking stock for Stockstrike).

    From a mechanical standpoint, sniper rifles and assault cannons do significantly more base damage than their blaster rifle equivalents, so there is a balance issue that would need to be addressed:

    • Green Blaster Rifle (340):  2,034 - 3,051 Energy Damage
    • Green Sniper Rifle (340):  2,748 - 3,356 Energy Damage
  16. Your collections isn't intended to show all possible items of any given type:  It is intended to make Cartel Market items a little more attractive by allowing you to use an item on all of your characters after you paid cartel coins for it once (and then paid a little more to unlock it for the rest of your legacy).

    Beyond that, it also includes items that aren't supposed to be 'rare' but do have an inherent limited availability (like Galactic Seasons items).

    Anything you can just purchase off a vendor for credits, is a mission reward, drops off a mob, or has actual stats doesn't really belong in collections.

  17. On 3/29/2024 at 8:01 AM, lingburger said:

    ...

    The most important point was the RECENT change where they drastically lowered the CQ awarded for Reputation increase.

    I was able to have some static characters that I didn't waste a lot of time grinding - I would just use m2x rep and 1x companion influence to get the 100k. And my static I mean they where basically parked at the FS.

    ...

    So, it's reasonably fair to say you are upset that you actually have to play the game to hit conquest now???

     

    Don't get me wrong, I farmed conquest on two basically inactive characters each Galactic Season by buying and consuming the GS Rep tokens on them, but getting roughly the same conquest point reward for 'one click' as you would from an entire weekly planetary mission series' typical four objectives (complete 2 missions, kill 25 mobs, kill 50 more mobs, and complete the weekly mission) was always more than a little ridiculous.  Considering how many '1 point' rep tokens you could* buy during GS to just farm conquest points, I'm not exactly shocked they nerfed this reward to a more reasonable amount.

     

    *Personally, I always finished the rep track on the last week of each Galactic Season, but I imagine some players who didn't care about the GS rep achievement just stacked up the cheapest rep tokens and used them to farm conquest points for months after the season ended.

    • Like 1
  18. 2 hours ago, Traceguy said:

    That worked. So the countdown timer seen on late joiners doesn't reflect the actual lockout.

    Now with all this said, if people truly were using guild banks to evade taxes, what's stopping the community from creating a guild called something like "Free Trade Alliance". Everyone parks a single alt in that guild. After the first 30 days, going forwards people will be able to evade taxes all day every day by joining that guild temporarily or just logging into that alt.

    The risk of a sale being 'sniped' would be pretty high in such a guild:  Once you put the funds or item in the guild bank, anyone with the appropriate permissions could grab it...

    • Having one GM to promote/demote the trading partners makes things kinda complicated.
    • Having multiple officers to promote/demote the trading partners makes these transactions fairly risky.
    • Having everyone have full bank access at all times makes these transactions really risky.
    • Like 2
  19. 5 minutes ago, Darcmoon said:

    Do all 6 of them at level 80.   Low level toons are given multiple repeatable objectives to get CQ from.   It’s a bit harder when all of them are level 80 and you only get CQ on one toon per day per area. 

    Harder, yes, but not exactly difficult:  I hit conquest on my 13 level 80 characters each week without any real difficulty.

    In the interest of full disclosure, two of these characters are basically 'inactive'* and would grind the GS rep each week (buy the tokens using the currency collected by the active characters and consume three per week (each) to get both 135k-ish conquest and the 3,500 reputation to keep me on track to cap in the final week of the season), but I've already moved on to other ways to hit conquest each week on them since GS5 came to an end.

    *One is a 'duplicate' of another character of mine that I rolled on a different server but after a few server mergers it ended up on the same server as the rest of my characters, while the other was rolled for a leveling event many years ago:  Both are primarily Bank alts at this point.

    • Like 1
  20. 7 hours ago, coreymj said:

    Gosh, I guess I read it wrong, but I swear my buddy told me that too. Oh wells. Thanks for the help regardless. I feel like I'm going nuts now. lol

    I believe the option to change your original combat style is limited to Force Users whose alignment doesn't 'match' their style:

    • A Light 5 Sorcerer will get the option to swap to Sage.
    • A Dark 5 Sage will get the option to swap to Sorcerer.
    • A 'Dark' Sith will not get an option to change, nor will a 'Light' Jedi,  or any non force user

    If you have this option, you will see a 'Mission Offer' box on the Combat Style tab of your character sheet (right below your combat styles list and right above your Discipline options.

    • Like 1
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