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Ominovin

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Everything posted by Ominovin

  1. From my personal experience: If you use the default access point, you'll be positioned where you were when you logged off when you log in. If you use one of the alternate access points, you'll be positioned at that entry point each time you log in.
  2. A little bit of research would have revealed there are in fact four companions in the initial batch of 'date night' missions: https://www.swtor.com/info/news/article/20240312-1
  3. The Republic Fleet Datacron is solo-able if you have a 'leap to an ally' ability: You just need to get your companion to spawn on the landing that you can't quite reach and 'leap' to him/her/it... Generally speaking, Datacrons fall into the following categories: Intended to be solo-ed, Intended to require a group, but solo-able by characters with the right abilities, and Intended to and actually requiring a partner or group. It's that second category that makes answering this question a bit complicated...
  4. It's been many years since I've done the Star Fortresses so I can't speak to their current difficultly level, but they were always kinda rough to solo: As I recall, the Voss boss was particularly annoying to defeat due to a self-heal, and one of the others (maybe Alderaan?) was nearly as rough, while the other four weren't too bad... As I recall: 7.0 Starting Conquest gear: 320 Best Non-Operations gear: 326 Best Operations Gear: 330 Best Legendary Implants: 330 7.1 Starting Conquest gear: 320 Best non-Operations Gear: 330 Best Operations Gear: 334 Best Legendary Implants: 334 7.2 Starting Conquest gear: 326 Best Non-Operations Gear: 336 Best Operations Gear: 340 Best Legendary Implants: 334 7.4 Starting Conquest gear: 326 Best Non-Operations Gear: 340 Best Operations Gear: 344 Best Legendary Implants: 340
  5. Snipers used to have a bunch of 'baseline agent' knife abilities, but they were removed a long time ago: The knife equipment is just leftover from those days...
  6. You can check the 'Chapters' list to confirm which of the 'eternal' chapters you have completed. Assuming you have completed them all (which sounds about right for a level 70 character), check the mission terminal on your ship to see what you haven't done yet: Should be a handful of level 70 Flashpoint stories The Ossus daily zone storyline This is the last available 'skip to this point' option to date The Onslaught Expansion (levels 70 to 75, including Onderon, Mek-Sha, and the Meridian Shipyard storyline Flashpoint). Another bunch of flashpoint stories The Legacy of the Sith expansion (levels 75 to 80, including the Manaan daily zone and some other stuff I don't remember offhand) More Flashpoint stories New Voss daily zone Rhunak daily zone Kessan's landing daily zone
  7. Lifetime subscriptions tend to sacrifice long-term revenue for a quick cash infusion, so you typically see them either: When the game is in serious financial trouble and needs a quick influx of cash to stay viable, or When the game has no long-term viability anyway and the owners just want to get as much cash out of it as they can before they put it in maintenance mode. In either case, it's not a good sign for the game's future...
  8. Above 'Achievements' you should see: Character Perks Reputation Global Unlocks Imperial Classes Republic Classes Species Perks Datacrons Family Tree
  9. There are two separate 'Combat Style' mechanics at play here: Adding a second Combat Style can be done on any character (assuming you meet the level and subscription requirements). This has (or at least should have) no impact on your 'original' combat style. This option appears as a mission in your mission log. Force-user characters with the 'wrong alignment' for their 'team' (Dark Jedi and Light Sith) get a separate option to permanently change their original combat style to its 'mirror' equivalent (Sage to Sorcerer in your case). This option appears as a 'Mission Offer' button on the 'Combat Style' tab of your character pane. Most likely, your character was a 'dark side jedi' and you clicked on this 'mission offer' button at some point...
  10. A 'Match Chestpiece Colors' option for mounts would be nice: When I change to my 'winter camouflage' outfits, it would be nice if the mount coloration changed as well...
  11. If this is really just 'a drop in the bucket' then why are so many posters 'up in arms' about the nerf? My personal reaction was 'oh well, it was nice while it lasted...' but here we are 20 pages into this thread alone...
  12. Or, they just fix the honestly over-generous conquest reward and be done with it: Simpler and more effective. Seriously, doing one daily mission with a rep reward was worth more conquest than doing the entire rest of that planet's missions in most cases. Given how enthusiastic a lot of posters are for this, I can only assume they have been farming this to a ridiculous degree (filling your guild roster with level 50 alt ftp accounts just to grind 'rep conquest' for the guild)...
  13. YOU aren't intended to grind up 5MM conquest, your guild is supposed to (by which I mean an actual guild that is large enough to routinely field an operations-sized team, not a 'two chimpanzees and a starfleet cadet' guild). And I say this as someone whose guilds don't even have two chimpanzees between them... If you really want to grind the top rewards, you can certainly do it, but it is not necessarily required, recommended, or even supported by the game. Galactic Season reputation 'abuse' (buy a token, burn a token, get rewarded with conquest points and enough currency to buy your next token tomorrow...lather, rinse, and repeat for about a year or so)...
  14. Except for the players with huge stockpiles of 'one point' GS reputation tokens: As I recall, these award 25 rep baseline, so you could farm a single season's reputation track for up to 2,800 days (or over 7 years) if you don't have any reputation boosts: Even with a 100% boost, that's still nearly 4 years of 'free' conquest farming per season for anyone who played the GS enough to (eventually) cap the reputation track. Even a 'basically no effort' season (as outlined in my previous post) should get you 340+ days of 'free conquest point' farming. If they hadn't nerfed the actual conquest objective, this issue would have hung over the game for years to come...
  15. Prior to this season, you could purchase GS rep tokens with GS currency. Even better, the conquest reward for a 1 point rep token was enough to trigger the daily GS objective, which awarded you GS currency. Throw in the weekly '200k conquest points' objective, and you could farm that rep each day for about a year or so. The rep tokens might not actually 'magically appear' but this was pretty much the closest thing to it you are ever going to encounter: Log in, Spend GS currency to buy a rep token, Use that rep token to get conquest points, which in turn earns you GS currency Log off until tomorrow.
  16. The helmet resembles the Remnant Arkanian Trooper's Armor set, but the actual chestpiece is different. Previous thread on this item: indicates there isn't really a similar chestpiece for Republic characters (this set looks different when worn by an Imperial). https://forums.swtor.com/topic/893453-rd-31a-master-striker-armor/
  17. Please note that some (typically 'early game') weapons don't actually have a tuning slot, which means attempts to preview a tuning won't work when you have such a weapon equipped*: 'Flashy' from the Smuggler Origin story is one such weapon... *You could preview a different weapon that has a tuning slot, and then preview the tuning if you really want to see want it actually looks like...
  18. I don't think they (EA/Bioware/Broadsword) really care about trades within a 'normal' guild, or at least can't come up with a 'solution' that won't kill guilds entirely. The '30 day' access restriction just makes specialized 'Duty Free' guilds far less feasible (Not impossible, mind you).
  19. FYI, I found a youtube video of a trooper in the Disavowed chapter: The "I'm keeping the promotion" conversation point seems to be around https://youtu.be/1lCcfeDrqeQ?si=0sQa726HHrpxOUEA&t=555.
  20. Given the Ziost dailies involve the aftermath of a specific story event, they probably can't disconnect this from the story without breaking something... No idea on Ossus and Rishi.
  21. When the problem is 'we let the players have too much currency', there literally isn't a viable solution that doesn't involve the players being 'hurt' somehow...
  22. In that case, I'm afraid I have no idea why you don't have the title...
  23. You could have skipped the Eternal Empire/Throne chapters by going right to Ossus...
  24. You are confusing 'most guilds' with 'solo guild set up specifically to allow the owner to invite someone into guild temporarily and use the guild vault to exchange a valuable item for a massive deposit to / withdrawal from the guild funds, all without incurring any fees or taxes...' It's not 'a thing' because the 30 day delay on guild vault access was implemented at the same time as the developers starting ramping up the trading fees to pull some credits out of the economy...
  25. These 'titles' don't really mix well with the actual character name, though: 'Bob' might be referred to as 'Darth Nox' in scripted conversations or 'Darth Bob' on your nameplate but not 'Darth Nox Bob'... Have you actually completed 'Chapter XI: Disavowed' on that character? I'm guessing you might not get the title if you skipped ahead?
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