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Ominovin

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Everything posted by Ominovin

  1. You could have skipped the Eternal Empire/Throne chapters by going right to Ossus...
  2. You are confusing 'most guilds' with 'solo guild set up specifically to allow the owner to invite someone into guild temporarily and use the guild vault to exchange a valuable item for a massive deposit to / withdrawal from the guild funds, all without incurring any fees or taxes...' It's not 'a thing' because the 30 day delay on guild vault access was implemented at the same time as the developers starting ramping up the trading fees to pull some credits out of the economy...
  3. These 'titles' don't really mix well with the actual character name, though: 'Bob' might be referred to as 'Darth Nox' in scripted conversations or 'Darth Bob' on your nameplate but not 'Darth Nox Bob'... Have you actually completed 'Chapter XI: Disavowed' on that character? I'm guessing you might not get the title if you skipped ahead?
  4. If this was meant as an April Fools joke, you're a day late... If not, you really need to look at the math a little closer: Get your first GS Currency token somehow Complete the following loop each day (starting with day #2 if you hit the daily GS objective on day #1): Purchase the ''1 point' Rep Token Consume the rep token and get up to 45k conquest points. You just completed the 'Daily' GS 'earn 25k conquest' objective, which conveniently rewards a GS Currency token. By day 5 of the week, you should have also completed both the weekly 'earn 200k conquest' GS objective and the subscriber bonus for logging on four days in the week. So, for doing as close to 'nothing' as physically possible (log in, talk to a vendor, use the rep token, log off), you could farm conquest points from GS rep for at least 460 days... If you 'play your posterior off' during GS, it's not for the rep token conquest points (or you really want to milk them for years)... NOTE: I think the number of days for rep farming should actually be 340 days, as I believe the 'log in on four days' didn't actually reward the currency and the weekly objective rewarded 10 currency instead of the 8 I used in my initial math. It's still a long time for doing nearly nothing...
  5. If you completed Chapter XI: Disavowed (where you are reunited with Aric Jorgen), then 'Colonel X' should be on your titles options list right below 'X, Chief Military Advisor'
  6. Just keep in mind that you need to have both Imperial and Republic characters, and a lot of both patience and free time to get this companion: You need to get parts from both Coruscant and Drommand Kass, so at least one character in each faction is mandatory. I seem to recall one part being in a 'republic only' flashpoint, and I'm guessing there was another part in an 'empire only' flashpoint, but my recollections here are a bit vague. If you 'take a break' while methodically searching for a part, it might have moved to a spot you already checked when you get back (if someone else found it while you were gone).
  7. Snipers (and Commandos) could always use blaster rifles, but they were sub-optimal and might not work with specific abilities. The graphic issue with rifle users getting the ability to use sniper rifles is that the 'blaster rifle' classes as all 'close combat' classes and the typically long-barreled sniper rifles just 'look wrong' when your target is basically in your face. Honestly, most of the blaster rifles fail this test in my personal opinion, but there are at least a few decent options: My Vanguard/Operative has been using the 'Elegant Modified Blaster Rifle' since the first expansion because it just looks right to me (short enough that it seems reasonable for close combat where shots need to be mixed with melee attack and with a sturdy looking stock for Stockstrike). From a mechanical standpoint, sniper rifles and assault cannons do significantly more base damage than their blaster rifle equivalents, so there is a balance issue that would need to be addressed: Green Blaster Rifle (340): 2,034 - 3,051 Energy Damage Green Sniper Rifle (340): 2,748 - 3,356 Energy Damage
  8. Your collections isn't intended to show all possible items of any given type: It is intended to make Cartel Market items a little more attractive by allowing you to use an item on all of your characters after you paid cartel coins for it once (and then paid a little more to unlock it for the rest of your legacy). Beyond that, it also includes items that aren't supposed to be 'rare' but do have an inherent limited availability (like Galactic Seasons items). Anything you can just purchase off a vendor for credits, is a mission reward, drops off a mob, or has actual stats doesn't really belong in collections.
  9. So, it's reasonably fair to say you are upset that you actually have to play the game to hit conquest now??? Don't get me wrong, I farmed conquest on two basically inactive characters each Galactic Season by buying and consuming the GS Rep tokens on them, but getting roughly the same conquest point reward for 'one click' as you would from an entire weekly planetary mission series' typical four objectives (complete 2 missions, kill 25 mobs, kill 50 more mobs, and complete the weekly mission) was always more than a little ridiculous. Considering how many '1 point' rep tokens you could* buy during GS to just farm conquest points, I'm not exactly shocked they nerfed this reward to a more reasonable amount. *Personally, I always finished the rep track on the last week of each Galactic Season, but I imagine some players who didn't care about the GS rep achievement just stacked up the cheapest rep tokens and used them to farm conquest points for months after the season ended.
  10. The risk of a sale being 'sniped' would be pretty high in such a guild: Once you put the funds or item in the guild bank, anyone with the appropriate permissions could grab it... Having one GM to promote/demote the trading partners makes things kinda complicated. Having multiple officers to promote/demote the trading partners makes these transactions fairly risky. Having everyone have full bank access at all times makes these transactions really risky.
  11. Your assumption is incorrect: This is to prevent tax evasion. https://forums.swtor.com/topic/934251-easy-tweaks-to-make-swtor-better/#comment-9805907
  12. Harder, yes, but not exactly difficult: I hit conquest on my 13 level 80 characters each week without any real difficulty. In the interest of full disclosure, two of these characters are basically 'inactive'* and would grind the GS rep each week (buy the tokens using the currency collected by the active characters and consume three per week (each) to get both 135k-ish conquest and the 3,500 reputation to keep me on track to cap in the final week of the season), but I've already moved on to other ways to hit conquest each week on them since GS5 came to an end. *One is a 'duplicate' of another character of mine that I rolled on a different server but after a few server mergers it ended up on the same server as the rest of my characters, while the other was rolled for a leveling event many years ago: Both are primarily Bank alts at this point.
  13. I believe the option to change your original combat style is limited to Force Users whose alignment doesn't 'match' their style: A Light 5 Sorcerer will get the option to swap to Sage. A Dark 5 Sage will get the option to swap to Sorcerer. A 'Dark' Sith will not get an option to change, nor will a 'Light' Jedi, or any non force user If you have this option, you will see a 'Mission Offer' box on the Combat Style tab of your character sheet (right below your combat styles list and right above your Discipline options.
  14. A quick search of these forums would provide you with the 'why' answer for the 30 day lockout: It's to prevent* your guild bank from being used to evade taxes without actually taxing every deposit and withdrawal. *Technically speaking, the lockout doesn't 'prevent' such transactions if you are willing to wait 30 days to make the transfer - or - just happens to be between two veteran members of the same guild, but it does make 'I sell my high-value items from an alt in a solo-guild: When you decide to purchase from me, I invite your alt into my guild, you deposit the funds into the Guild Bank, then I take the funds and put the item into the Guild Bank. You take the item from the Guild Bank and then I boot you from the Guild' far too unwieldy to be practical. And before you scoff at this idea, I've known players over the years for whom 'playing the Auction House/GTN' is the real 'end game' and would consider evading virtual taxes/fees an interesting challenge...
  15. Yes, we are not understanding the situation you are explaining, as your experience here does not seem to line up with ours (to be fair, this is one of those 'far easier to show you than to actually explain it' types of things, so you're facing a bit of an uphill struggle here). A few comments/questions: One thing to remember about loadouts is when you change from 'Loadout A' to 'Loadout B', 'Loadout A' is automatically saved as it currently is, so if you made any manual changes to your Combat Style, Discipline Tree, Tree selections, or gearing, your original loadout will be overwritten with these changes. Are you making manual changes like these? Does anyone else have access to your account (sibling, significant other, parent, child, or roommate) and might be playing around with your Spec? I have to mention again that loadout changes don't seem to 'save' outside of rest zones. Are you creating/fixing these loadouts in a stronghold or other rest zone? You describe the issue as 'the loadout for the infiltration shows up as a MADNESS SORC LOADOUT and NOT A SHADOW LOADOUT': I've noticed the image for my loadout often use my current weapon rather than the weapon in that particular loadout, but the appropriate weapon is wielded correctly when I actually activate that loadout. Are you having an issue with your actual loadout or just the graphic for it?
  16. Known Issue: https://forums.swtor.com/topic/932323-game-update-74-known-issues/#comment-9797975
  17. In my experience, the traditional 'routes' you find online are woefully incomplete as they tend to focus on just the one final zone: There are a good number of spawn points in the earlier zones that don't get mentioned, so this is most likely less of a 'bug' than a 'bad advice on the internet' issue...
  18. Were you in a 'rest zone' when you tried to save the loadouts? In my personal experience, loadout alterations don't save if you make them while actually adventuring but do save if you make them in your stronghold.
  19. You will need to be a little more specific on what you want to change: Allegiance This decides Which planetary storyline you get Which outposts, stations, and planets you can access (amongst other things). This can not be changed without breaking the game. Origin Story This choice determines: Which class storyline you follow. Which Companions you get in the initial storyline. Which starship you get. This can not be changed without breaking the game. Combat Style This choice determines: How your character functions mechanically (energy resource type, which armor you can equip, which weapons you can wield) Which specific equipment rewards are offered from missions. This can not be changed EXCEPTION: You will get to add a second combat style to your character, which will allow you to swap between the two styles as desired You can only use one style at any given time, however: No 'mixing and matching' EXCEPTION: Force users do get an option to swap to the 'mirror style' if it is more appropriate for their alignment A Light 5 Sorcerer will get an option to swap to the Sage combat style. Discipline This choice determines: Which specific role your character should generally play (Tank, DPS, or Healer) Which specific abilities are available to you. This can be changed at any time. Abilities These choices determine: Which abilities your character actually has. These can be changed at any time.
  20. The usual issue (in my experience, at least) is trying to alter a loadout outside of a rest zone, which just doesn't seem to work. Never had any issues in my strongholds, but trying to alter one while adventuring just doesn't work for me. Besides being a bit of a rush job in the first place (remember this expansion was both late and incomplete), they most likely really don't want to deal with the inevitable 'I accidentally deleted the wrong loadout, please restore it" tickets... Also, you can just rename and/or save over a loadout you really don't want to keep: It's not a perfect solution, but it should usually get the job done...
  21. Please note that unlock a set in collections, you need to equip EVERY piece of it, which is probably where your issue comes from: The "Malgus Reborn Armor Set" has two separate head pieces (the 'breathing mask' and the 'full mask'): You would need to equip both of them (obviously not at the same time) to unlock this set. This is unusual, but there are few sets like this (typically 'hood up' vs 'hood down' robes). The "Mythosaur Hunter's Armor Set" does not have any 'extra' pieces like this, so I'm guessing maybe you equipped "Arcann's Mask" instead of the "Mythosaur Hunter's Helmet" when you were previewing? As a general rule, you should always double-check that your items are 'unlocked' before deleting them: Since this information is contained in the item tooltips, this is primarily a matter of paying attention to what you are doing (and knowing that this information is there, of course). I'm afraid I don't know how you can go about getting these items restored if the ticket system is not available: Hopefully, someone else can chime in on this...
  22. There are 'hidden' achievements that don't appear until you actually complete them. For Blizz, the '5 pointers' on the second row are: Killing all the Ughnaunts in the 'Little Boss' mission Giving the correct items to the crew members in the 'Little Boss' mission, and Getting the correct names for each of the crew members in the 'Little Boss' mission. I'm guessing this is probably the one you are missing?
  23. Just to quote the specific portion that explains why Guild Leadership changed:
  24. This is not quite 100% correct: I've noticed that I can change loadouts without 15 open slots when the two loadouts are variations on the same spec (typically single target spec vs AoE spec for my Lightning Sorcerer and Balance Sage).
  25. Just be certain you understand the changes you'll see when your guilds go FTP: https://help.ea.com/en/help/star-wars/star-wars-the-old-republic/swtor-free-to-play-faqs/ In particular, re-setting of customized ranks may leave your entire guild bank open to any member who spent Cartel Coins on Bank access at some point. Free-to-play guilds What is a Free-to-Play Guild? When we introduced the Free-to-Play option, we wanted to be careful to preserve the social experience provided by guilds in Star Wars: The Old Republic, regardless of whether a player is a Subscriber, a former Subscriber or a new Free-to-Play player. To do this, we made Free-to-Play guilds available as an option for non-Subscribers who would like to enjoy a more social environment. Free-to-Play guilds offer all the social aspects of guild membership familiar to our players, but they do also have a smaller number of features available to them. Players who would like to create or join a Free-to-Play guild should be aware of the following: Members of Free-to-Play guilds may not choose when their Guild Tag is displayed. Guild leaders of Free-to-Play guilds may not personalize Guild Rank Names or alter the default rank permissions for their Guild members. Guild members (including the guild leader) may not access the guild bank unless they choose to spend Cartel Coins to unlock access. As a Guild Leader, if I switch to Free-to-Play, what will change? The most important thing for you to be aware of as a guild leader is that only Subscribers may be guild leaders of Subscriber Guilds in Star Wars: The Old Republic. If you plan to become a Preferred player, you should prepare your guild for the transition by passing your leadership on to a guild member that plans to remain a Subscriber. If you do not do this prior to your account status changing, the system will automatically pass guild leadership on to the highest ranked active Subscriber in your guild once your account changes to Preferred. You will remain a member of your guild and will have Preferred player access to guild features. As a guild member, if I move from a Subscriber to the Free-to-Play option, what will change? If you are not the leader of your guild, then choosing to switch to the Preferred option will not affect the status of your guild. However, you will have limited access to certain guild features. Please be aware that Cartel Coins can be spent to expand Free-to-Play features, including unlocking guild bank access. If my guild becomes a Free-to-Play guild, what will happen to the items in our guild bank? The items in your guild bank remain as before, and will be accessible to all guild members who have used Cartel Coins to unlock guild bank access for their character(s), and who have the correct rank to withdraw items according to the permissions set by the guild leader. How can I tell whether I belong to a Subscriber or Free-to-Play guild? If you are a member of a Free-to-Play guild, you will see a message informing you of this on your guild window. Press to open your guild window at any time. If you have bound your key to another action, you can press to open the social window, and click on the Guild tab there instead. If one of our guild members becomes a Subscriber, will our guild become a Subscriber guild? If the guild leader becomes a Subscriber, then yes, the guild will be automatically become a Subscriber Guild. However, this does not apply if other guild officers or members become a Subscriber.
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