Jump to content

Ominovin

Members
  • Posts

    402
  • Joined

Posts posted by Ominovin

  1. 1 hour ago, fediamond said:

    big spoiler alert here, not read if you have not completed the trooper story

      Hide contents

    when we finish the republic story, saresh (AKA the dumbest senator ever seen) offers to give back general rakton to the empire in exchange for worlds that once belonged to the republic, what doesn't fit me is: why would ANYONE think it's a good thing to release a psychopathic general back to a faction that will obviously won't keep their part of the deal and keep that same general locked up is a bad thing? in my logic, this would be inverted (release rakton as DS and keep him imprisoned as a LS) saresh wants the "families to reunite" same families that, either are slaves or are dead (how did this twi'lek managed to get the position of leader of the republic? no idea)

     

    I think you are underestimating Sith politics here:  A general who not only failed in his mission but got captured by the Republic and ransomed back would be kept out of important leadership positions for a good while. Honestly, they'd probably only want him back to make certain he doesn't give the republic any intelligence...

    • Keeping the general brings little benefit to the Republic:  There are bound to be plenty of other psychopathic officers lining up to take his place, and while they may not be a good as Rakton, that's not going to significantly slow the imperial war machine...
    • Exchanging him would help the thousands of prisoners you get in exchange, along with their families.  Additionally, it would be a bit of a morale boost for the other soldiers to know that their government actually has their back rather than just abandoning them to the enemy.  There is a risk Rakton might return to a significant command position, but he's really just another general now...
  2. On 4/24/2024 at 10:15 AM, Talon-X said:

    I'd like to start playing a new character, but I'm the type who likes to have my characters fully outfitted before starting their story. I have said character's outfit all done with armors and a dye bought from the Cartel Market, but I can't insert the crystal into the weapon because for some reason it has a level 10 requirement. Dyes don't have this requirement, why should color crystals have it?

    Unlike dyes, Weapon Crystals have stats attached to them:  A +41 stat bonus (or two) is potentially a very significant power boost at single digit levels.

    Honestly, these are level character level 50+ items, but the requirement was set to level 10 to get around the 'generally only available from crafters' problem in one simple step.

    Even the '+4 endurance' pre-order crystal has a 'level 7' requirement on it.

  3. 10 minutes ago, BulbulusTheGreat said:

    9 objectives are 9 other objectives and irrelevant to the issue and yes i am forced into it in order to progress the weekly and its not comparable to other two becuse this is fighting with bunch of other people alongside bunch of other people, giving this objective to someone that never did pvp is again just setting up both that person and their team to lose, and in the end said person will probably be "guilty" for it and we all know how toxic some pvpers can get so this further makes me not want to do it, at the end of the day i simply don't do it and make my peace with it however pvp should be in pvp season, thats what it exists for 

    Perhaps you could take a moment to explain why you feel forced to PvP?  As previously mentioned, there were plenty of non-PvP objectives and if you really want to make your point, you need to explain why the others are not an option for you (which they very well might not be).

    Last week's objectives included:

    • Two PvP Objectives (Arenas and Warzones)
    • One Heroic Space Mission Objective (Not PvP, but probably the most skipped objective ever created)
    • Two 'freebie' Objectives (Conquest points and Rishi Stronghold visit)
    • One Crafting Objective (requires high-level crafting skills)
    • One Seeker Droid Objective (requires level 52+ I believe)
    • One Agent or Trooper Objective (could be an issue if you have no eligible character)
    • One World Boss Objective (fairly low level)
    • One Cross-Faction Mob Kill Objective (Requires a level 50ish+ character in each faction)
    • One Level 80 Daily Mission Objective

     

    Week 6 (April 16th - April 22nd)

     

    Daily
    Influencing the Galaxy Earn 25,000 Personal Conquest Points across your Legacy.
    Weekly Complete any 7/11
    March Across the Galaxy Earn 200,000 Personal Conquest Points across your Legacy.
    Drop In: Rishi Visit another player's Rishi Hideout stronghold. The stronghold directory is located in the
    Stronghold and Crew Skills section of the Republic or Imperial Fleet.
    Supplying the War Effort Assemble materials into any of the following War Supplies: Infantry Supply Kits, Starship
    Weapons, Armored Vehicles, Crystal Capacitors, or a Holocron of Strategy, then assemble an Invasion Force.
    Seeking Artifacts Uncover artifacts and other lost treasures with your Seeker Droid across Alderaan, Tatooine,
    Hoth, and Makeb.
    Fielding Loyalty Complete Missions as a Trooper or an Agent Origin.
    Liabilities of Corellia Track down and defeat the following high profile targets on Corellia: Admiral Kalmic (Central
    Blastfield Shipyards - Republic), Jimme Weasle (Southern Government District - Empire), Lord Rashal
    (Northeastern Labor Valley - Republic), Prototype RK-4 Sentinel (Southwestern Labor Valley - Empire)
    The Terrors of Taris Defeat The Ancient One and Subject Alpha on Taris.
    Storming the Battlefront Complete Arena matches. Earn double progress for wins.
    We're Not Out of This Yet Board your personal ship and complete 2 [HEROIC] Space Missions.
    Heading the Frontline Complete Warzone matches. Earn double progress for wins.
    Sweeping Ruhnuk and Kessan's Landing

    Complete the mission: [WEEKLY] Daily Area: Kessan's Landing or [WEEKLY] Daily Area: Ruhnuk.
    (Requires a Subscription and/or access to Legacy of the Sith)

  4. From my personal experience:

    • If you use the default access point, you'll be positioned where you were when you logged off when you log in.
    • If you use one of the alternate access points, you'll be positioned at that entry point each time you log in.
    • Like 1
  5. The Republic Fleet Datacron is solo-able if you have a 'leap to an ally' ability:  You just need to get your companion to spawn on the landing that you can't quite reach and 'leap' to him/her/it...

    Generally speaking, Datacrons fall into the following categories:

    1. Intended to be solo-ed,
    2. Intended to require a group, but solo-able by characters with the right abilities, and
    3. Intended to and actually requiring a partner or group.

    It's that second category that makes answering this question a bit complicated...

  6. It's been many years since I've done the Star Fortresses so I can't speak to their current difficultly level, but they were always kinda rough to solo:  As I recall, the Voss boss was particularly annoying to defeat due to a self-heal, and one of the others (maybe Alderaan?) was nearly as rough, while the other four weren't too bad...

    5 hours ago, Setta said:

    I mean regardless of if they are or not, the main point was that their gear had a long way to go, and isn't "ridiculously" high as they claim.  Hell I believe 7.0 had a cap of 336, nvm the current cap of 343. They probably don't have augments on said gear either if they're sitting at 330.  They may not even have a lvl 50 companion for all i know, could be using like a lvl 20 - 30 one.  Also some comps are better than others say Zoom vs Treek, best vs. worst healer in the game, and a massive difference.   The point wasn't to make them feel bad, but to say that they have room for improvement that isn't hard to get in the current state of the game, and that they should focus on that.

    As I recall:

    • 7.0
      • Starting Conquest gear:  320
      • Best Non-Operations gear:  326
      • Best Operations Gear:  330
      • Best Legendary Implants:  330
    • 7.1
      • Starting Conquest gear:  320
      • Best non-Operations Gear:  330
      • Best Operations Gear:  334
      • Best Legendary Implants:  334
    • 7.2
      • Starting Conquest gear:  326
      • Best Non-Operations Gear:  336
      • Best Operations Gear:  340
      • Best Legendary Implants:  334
    • 7.4
      • Starting Conquest gear:  326
      • Best Non-Operations Gear:  340
      • Best Operations Gear:  344
      • Best Legendary Implants:  340
  7. You can check the 'Chapters' list to confirm which of the 'eternal' chapters you have completed.

    Assuming you have completed them all (which sounds about right for a level 70 character), check the mission terminal on your ship to see what you haven't done yet:

    • Should be a handful of level 70 Flashpoint stories
    • The Ossus daily zone storyline
      • This is the last available 'skip to this point' option to date
    • The Onslaught Expansion (levels 70 to 75, including Onderon, Mek-Sha, and the Meridian Shipyard storyline Flashpoint).
    • Another bunch of flashpoint stories
    • The Legacy of the Sith expansion (levels 75 to 80, including the Manaan daily zone and some other stuff I don't remember offhand)
    • More Flashpoint stories
    • New Voss daily zone
    • Rhunak daily zone
    • Kessan's landing daily zone
  8. Lifetime subscriptions tend to sacrifice long-term revenue for a quick cash infusion, so you typically see them either:

    1. When the game is in serious financial trouble and needs a quick influx of cash to stay viable, or
    2. When the game has no long-term viability anyway and the owners just want to get as much cash out of it as they can before they put it in maintenance mode.

    In either case, it's not a good sign for the game's future...

    • Like 6
    • Thanks 1
  9. There are two separate 'Combat Style' mechanics at play here:

    1. Adding a second Combat Style can be done on any character (assuming you meet the level and subscription requirements).  This has (or at least should have) no impact on your 'original' combat style.
      1. This option appears as a mission in your mission log.
    2. Force-user characters with the 'wrong alignment' for their 'team' (Dark Jedi and Light Sith) get a separate option to permanently change their original combat style to its 'mirror' equivalent (Sage to Sorcerer in your case).
      1. This option appears as a 'Mission Offer' button on the 'Combat Style' tab of your character pane.

    Most likely, your character was a 'dark side jedi' and you clicked on this 'mission offer' button at some point...

  10. 15 minutes ago, Samcuu said:

    It was one char per day so the most you could get weekly was around 350k per legacy which is a drop in the bucket. But regardless I don't really understand why the devs or any player would be anti-login to play the game lol. Players are already doing a ton of gameplay to finish conquest this was just a supplementary thing that when taken away only angered ppl. Keep in mind they also increased conquest goals per char from 50k to 100k, so as you can see loyal players who are grinding conquest, only view a move like this as an underhanded method by the devs to get them to grind even more. If it was fresh new content so be it, but the content is old and stale in many cases.

    If this is really just 'a drop in the bucket' then why are so many posters 'up in arms' about the nerf?

    My personal reaction was 'oh well, it was nice while it lasted...' but here we are 20 pages into this thread alone...

  11. 8 minutes ago, Samcuu said:

    It's an easy fix tho. Rep cap is 5k per week so just make the rep tokens in bundles of 20 so each stack is worth 1k rep each. Then you can only turn them in 5 times a week or 50 times total until you cap the seasons rep. That would solve the issue of the tokens being basically infinite. 

    Or, they just fix the honestly over-generous conquest reward and be done with it:  Simpler and more effective.

    Seriously, doing one daily mission with a rep reward was worth more conquest than doing the entire rest of that planet's missions in most cases.  Given how enthusiastic a lot of posters are for this, I can only assume they have been farming this to a ridiculous degree (filling your guild roster with level 50 alt ftp accounts just to grind 'rep conquest' for the guild)...

    • Haha 1
  12. 4 hours ago, Traceguy said:

    How else are you suppose to complete conquest on multiple toons or get 5,000,000 for a guild? How long? I don't know, I've been doing this every day for over 2 years. 3,000,000+ CQP per week.

    YOU aren't intended to grind up 5MM conquest, your guild is supposed to (by which I mean an actual guild that is large enough to routinely field an operations-sized team, not a 'two chimpanzees and a starfleet cadet' guild).  And I say this as someone whose guilds don't even have two chimpanzees between them...

    If you really want to grind the top rewards, you can certainly do it, but it is not necessarily required, recommended, or even supported by the game.

    4 hours ago, Traceguy said:

    Let me ask you, how did you get rep tokens to spawn in your inventory without doing any work? How long until you max the rep track for this "no work" rep token?

    Galactic Season reputation 'abuse' (buy a token, burn a token, get rewarded with conquest points and enough currency to buy your next token tomorrow...lather, rinse, and repeat for about a year or so)...

    • Like 1
  13. 10 hours ago, DeannaVoyager said:

    GS currency is a different item than GS token. GS tokens you get as rewards, and the cap is 15,  GS currency cap was 200. 

    But now that you mentioned GS currency, maybe that's what the poster I quoted meant too. 

     

    All they had to do to fix that would have been to remove reputation from the seasons and keep the event and daily area's reputation as they were. 

    Except for the players with huge stockpiles of 'one point' GS reputation tokens:  As I recall, these award 25 rep baseline, so you could farm a single season's reputation track for up to 2,800 days (or over 7 years) if you don't have any reputation boosts:  Even with a 100% boost, that's still nearly 4 years of 'free' conquest farming per season for anyone who played the GS enough to (eventually) cap the reputation track.

    Even a 'basically no effort' season (as outlined in my previous post) should get you 340+ days of 'free conquest point' farming.

    If they hadn't nerfed the actual conquest objective, this issue would have hung over the game for years to come...

    • Like 2
  14. 5 minutes ago, DeannaVoyager said:

    A few errors regarding reputation tokens that needs correcting:


    - Rep tokens don't magically appear into our inventory. We have to play content to get them.
    - Seasons tokens can't be used to buy rep tokens.
    - You also have to level up to 50 to be able to use rep tokens for conquest.

    Prior to this season, you could purchase GS rep tokens with GS currency.

    Even better, the conquest reward for a 1 point rep token was enough to trigger the daily GS objective, which awarded you GS currency.  Throw in the weekly '200k conquest points' objective, and you could farm that rep each day for about a year or so.

    The rep tokens might not actually 'magically appear' but this was pretty much the closest thing to it you are ever going to encounter:

    1. Log in,
    2. Spend GS currency to buy a rep token,
    3. Use that rep token to get conquest points, which in turn earns you GS currency
    4. Log off until tomorrow.
    • Like 1
  15. 55 minutes ago, SteveTheCynic said:

    That looks a lot like one of the Remnant sets that drop from Locked Alliance crates.  Probably Remnant Dread Trooper (?name).

    The helmet resembles the Remnant Arkanian Trooper's Armor set, but the actual chestpiece is different.

     

    Previous thread on this item: indicates there isn't really a similar chestpiece for Republic characters (this set looks different when worn by an Imperial).

    https://forums.swtor.com/topic/893453-rd-31a-master-striker-armor/

  16. Please note that some (typically 'early game') weapons don't actually have a tuning slot, which means attempts to preview a tuning won't work when you have such a weapon equipped*:  'Flashy' from the Smuggler Origin story is one such weapon...

    *You could preview a different weapon that has a tuning slot, and then preview the tuning if you really want to see want it actually looks like...

  17. I don't think they (EA/Bioware/Broadsword) really care about trades within a 'normal' guild, or at least can't come up with a 'solution' that won't kill guilds entirely.

    The '30 day' access restriction just makes specialized 'Duty Free' guilds far less feasible (Not impossible, mind you).

  18. 5 hours ago, DawnAskham said:

    The whole fees on player to player trades is infuriating, as is the idiotic 30 day restriction on guild bank access.

    This game only implemented fees because they drove the economy into the ground for years with their neglect, and because they were so clueless and shortsighted they couldn't come up with and test other ideas instead of jumping to heavy handed solutions that were cheap and easy for themselves.

    Just like a lot of things these days, the devs and management screw something up - usually over years and usually from neglect, then attempt to 'fix' it with solutions that put the burdens of their solutions onto the players.

    When the problem is 'we let the players have too much currency', there literally isn't a viable solution that doesn't involve the players being 'hurt' somehow...

    • Like 2
×
×
  • Create New...