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shark_megabyte

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Everything posted by shark_megabyte

  1. BLACK version of the Ultratech Stalker coat that used to drop from the final boss of False Emperor. Since the model currently sports a lowered hood, to please those who want more hoods, you could offer it with a hood-down version and a hood-up version.
  2. Yeah, this. I could've lived with it, I think, as major tier boundary. Every 3 sets or so, you'd have to cash in the previous tier piece to step up. But it looks like they're going to pull this on us for every piece now, and I don't think that's going to be acceptable for me. In other words, player support for pvp is being force-choked by stupid design, not just stupid armor design, but stupid planning of the upgrade costs. I don't want to go, but the slow updates and the disappointing last world event really put a damper on my enthusiasm. A few more bad moves like this and it's unsub for me. Edit: and this is as a Shadow who's been using DPS gear to tank in PVP, so I don't have to worry about re-grinding nearly as much as a lot of other people who want to be able to use two specs. Most dual-speccers, this grind would be nuts. The fact there are probably worse ones out there in other games is no defense (how many of those games are anywhere near successful?).
  3. Please avoid one of the worst mistakes in online English. Not "should of." It only sounds that way. Should -> <- have = should've
  4. Sith ship first and everything else later by a mile? More Empire bias. They've really pulled out all the stops to get people to play on the side that's guaranteed to lose, led by a species destined for extermination.
  5. Farming low levels? Oh, they reeked, all right
  6. So, I was just sitting on fleet waiting for the Group Finder to match me up for a daily hardmode flashpoint. While I waited, I did other stuff. And missed two pops because there's no alert sound when the window pops up (or if there is, it's nowhere near as obvious as the warzone queue sound). Really, if the Finder is going to dump us back to Fleet (or wherever the flashpoint exit is) when it finishes, it becomes pointless to go and do dailies while we wait. We're stuck sitting and waiting, which means we will want to multitask. So please add an attention-grabbing sound alert!
  7. From 6-month, downshifted to monthly subscription. A little edgy about F2P is going to work out, and disappointed with the start of the event today (sounds like a lot of go-fetch missions for rewards I'm not interested in).
  8. Thank you for the inspiration, War Hero headpiece users... I never really liked this headpiece until you made me think to check its color match... with the Ultratech Stalker chest. Throw in a white saber crystal and Black Hole gloves, and you get... http://i21.photobucket.com/albums/b283/sharkmegabyte/SWTOR/Galli-white-trench-ninja1.jpg http://i21.photobucket.com/albums/b283/sharkmegabyte/SWTOR/Galli-white-trench-ninja2.jpg (Columi may not be the best leg match, but it's the best I have for now)
  9. Okay, let's put this another way. You think that a line of assassin droids could be highly successful while keeping the same standardized appearance for, what, 300 years? In that case, I have some prime beachfront property on Taris for sale. No, without some customizations to make him look unlike the old HKs, HK-51 would not be able to get within a mile of any target that couldn't be taken down a lot more cheaply by a newbie bounty hunter.
  10. The video showing HK-51 left me pretty disappointed and underwhelmed. He (especially his head) looks so... dull. He's going to need some customizations to make him more interesting and dangerous-looking. I, for one, was really hoping he'd look more like IK-4C from the Republic's Nar Shaddaa bonus series. That is an appropriately mean-looking type of droid! And the scripting and voice acting for him was great, too. Can we get an HK customization that makes him look more IK-ish, please?!
  11. The group finder is missing an option under Planetary Destinations for Ilum (Dailies). (These still pay better per-mission than Belsavis or Corellia.)
  12. Kinetic Shadow pull (which is vs. hostiles instead of Sage's friendly) did this for me today too.
  13. Shadow tank in mostly DPS gear here (I run two pieces of Survisor armor for the set bonus, plus sometimes the shield as a survivability tweak). This nerf is not having a major effect for me so far. I think I can see the reduction in healing from Telekinetic Throw, but that's it. So my survivability is down a little. Well, I can make up for some of that with 2 skill points in Impact Control - gives me 10% instant self-heal whenever Battle Readiness is activated. Already used this along with WZ Medpacks and TK Throw a few times today to come back from the brink of death to just under 50% health and kill several damaged opponents before finally kicking the bucket myself.
  14. Don't use the default targeting keybinds. My suggestion is, set up custom key binds for 'Target Nearest Enemy' and 'Target Next Enemy,' and experiment to see which one works for you more often. Then... keep them both. There will be times your favorite doesn't find the enemy you want it to; when that happens, use the other one. A few people may be able to get good enough at click-targeting that it isn't a disadvantage to them. Salute to you if you eventually pull it off, but I don't think most people can manage it. Odds are, if you insist on continuing to click-target, you'll die a lot and cause your team to lose a lot of games.
  15. Yes. This has happened way too much. BW finally is fixing the delay on Consulars' Project, but we still have a delay on Force Wave when imps don't. Fix Force Wave next (or add a delay to the Inquisitor's aoe knockback). Up to now, if you put an identically specced Inquisitor and a Consular with equal gear and all cd's up in a room and let them fight it out, the Inq would be able to win just by having more responsive abilities. If the Consular won despite the disadvantages, you'd know it was because the player was better. I look forward to a lot of Imperial tears after 1.3 when nobody can stealth-dodge Project anymore. But the delay on Force Wave coupled with lag and position-displaying issues will continue to make countless Huttball matches headdesk-fests, winning games for the Empire, until this imbalance too is corrected.
  16. With the number of vehicles available in game growing all the time, and a limited number of slots for vehicles in our Abilities screen, it would be really nice to be able to remove or 're-pack' (turn back into an inventory item) vehicles to free up slots for different ones.
  17. Disagree. That other person is paying to use the name/s, too. And you can't tell what the reason is why they aren't more active. They could be in the military and just started a new character or account before getting deployed.
  18. I agree that Deception/Infiltration needs a lot of improvement, especially in PVP. I levelled my Shadow 1-50 as Infiltration, and loved it for all the planet and class mission content. However, it sounds like the bigger problem is that you're trying to get into HM FPs and OPs using mostly PVP gear. All the Expertise on that gear is worthless and just taking up stat space in PVE. If you start building a set of PVE gear (at this stage, go for Columi and Rakata), you should do more damage, survive longer, and be looked down on less. I'm skeptical that Infiltration's dps is actually bad enough to justify exclusion from HM FPs and ops. It's probably just that the people you've been trying to run with are making assumptions based on hearsay or runs with bad Infiltrators, and not willing to take a chance. Get that PVE gear and keep trying! As a last resort, you might try switching to the tank spec, at least temporarily.
  19. In the flux after the server transfers, it sounds like a lot of people are feeling like their new server-mates don't know what they're doing in warzones. Issues are nothing really different - everything from playing classes and specs poorly, to not knowing who to attack in what priority, or which objectives to go for first. Learning to PVP is a lot more frustrating for everyone when you have to do it in a warzone and the rewards of your team are riding on your performance. Yes, we have the ability to duel in most places, and PVP areas like Ilum and Outlaw's den for group fights, but these are still very different from warzones, because they have no objectives. New people don't get to run between the parts of the actual warzone maps and start getting used to them; they don't get a chance to plant bombs or slice turrets anywhere but the actual warzone either. I think there'd be great value in providing a way for friends and guilds to go as a group and zone into an empty instance of the warzone of their choice, and practice taking objectives and fighting in that map. This wouldn't count toward their PVP stats, there'd be no rewards other than the player experience and chance to improve skill with training at a relaxed pace by PVP veterans.
  20. I'm not sure I'd be opposed to the kind of macro described in the original post, however, an observation: I've been playing since early access, and never seen a healer say: "Man, I could be doing so much better if we had macros in this game" OR "This is so frustrating, I can't heal this encounter effectively without macros"
  21. Whoah. It's "Suicide Mission" from Mass Effect 2 melded with the 11th Doctor's theme. That's great! I favor
  22. Bioware disagrees with the DPS part. Or they would've nerfed our DPS (more than they've done to everyone with the reduction in burst). Only our healing and armor got hit.
  23. Every new game that comes out with a PVP feature (MMO, FPS, RTS, whatever) is "the most hacked game out there to date" according to player complaints.
  24. The current scheme of referring to objectives in warzones is not working for a lot of players. Some people want to use "left/right," some "east/west," and many just can't or won't adjust to what seems un-intuitive for them. We need a middle of the road option set up and consistently used in-game (maps, message text, voiceovers), a way of referring to objectives that makes sense and lets everyone know exactly what's being talked about. (Side note: This would be a huge improvement on Voidstar, where the doors are called "east" and "west" right now - someone missed the fact that directions for getting around on a ship NEVER use "east/west." Because ships turn. And spaceships leave atmosphere, making geographic directions completely out of place.) My suggestion is a number, color, or SW term for each objective, that stays the same for both sides. "Turret 2," "Blue Turret," "Door Bantha," etc. Only Huttball needs no changes.
  25. Since we are supposed to have separate sets of gear for PVE and PVP, a few tweaks to the inventory and quickslots would make it a lot easier to manage all this stuff. There are currently 14 gear slots in the Character Sheet. The Inventory screen has 10 columns and 8 rows, which means that no matter how you cut it, a full set of gear is going to break across a row or column. This makes it harder to keep track of where your main set of PVP or PVE gear ends and whatever else you may be carrying begins. That makes it easier for an item to get out of place and not get equipped as you're getting ready for an Operation, Warzone, etc. Also, every time you're switching from PVP to PVE, you have to open the Inventory and click a dozen times (once on each item) to change out to the appropriate equipment. The more your sets diverge into separate PVP and PVE, the more complex this gets, and for me, between the need to clickspam every time and the sets breaking across rows, I've already had problems with an item not getting equipped when I want it to be. (Missed clicking on it when I thought I had, didn't remember to go down and grab the last few on the next row, etc). What we need here is the ability to assign multiple pieces of gear to a single quickslot, and have them all equip when that slot is triggered. Now, I can already see this will need special attention in development and testing to make sure that implants both get equipped/unequipped properly when the player wants to change both of them. Because right now, if you try to swap a pair of implants both by right clicking on the one you want to equip, you cannot count on getting the 2 you want equipped. It always ends up changing only the top slot.
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