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rsuhandy

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Posts posted by rsuhandy

  1. This parse is from my very first raid as a melee. Its a brand new alt, so i am far away to be a good operative at this point. Problems in movement and keeping up a proper rotation, just like a pug...

     

    It's difficult but possible to classify the damage numbers in a range of an itemlevel. Of course, this parse has some good rng in crit chance and a low amount of misses (not hitcapped).

     

    I think you are missing the point that some people here are trying to make.

    Which is, players like you are leaps and bounds better then the average TOR player.

    It doesn't matter if players of your caliber have never played the class before, you'll still outperform 90% of pugs since you have learned to play other classes and the game in general.

     

    The point some people are making is that the average PUG won't have the dps output to meet the DPS check that is present in 16man SM Torque. Realistically I think that is a true statement, however I also agree with you that this is also a bit of a L2P issue as well. However, ignoring the L2P issue, you have to keep in mind that the average TOR player may not have as easy a time learning how to play a class as you do, in fact based on what I know about you I can pretty much guarantee that the average TOR player will have a hard time out dpsing you on a 4th or 5th string alt in gear that is 2 tiers higher then what you have. To be frank I would estimate that the average TOR player, not raider, would pull around 3K dps on a dummy in full 192s. Yes I know you can basically spam one or two abilities and hit that mark, however I feel like you assume that the average player will actually use 90% of their gcds to do something productive, when in reality it's probably more along the lines of 50%-60%, and in a fight probably more along the lines of 30%-40%. The reality is the average player will not use abilities while moving out of fire, they will move to a different spot which may take them 3gcds and then stop, align their camera, and click on their abilities.

     

    This is storymode ops which should be accessible to as much of the TOR community as possible, and while I don't particularly care if 16man SM torque is nerfed or not, I really do believe that the majority of PUGS will not be able to clear this boss based on the DPS check.

     

    My opinion is that they either need to buff the health of 8man SM torque in line with 16man SM torque, or nerf 16man SM torque health to be in line with 8man. At least then people won't be discouraged from doing 16man GF since it won't be any harder then 8man. :p

  2. On BC it's gear that improves dummy parses. The notion that actually improving your rotation or parsing more can improve your parse is simply ludicrous. Parsing is 30% rotation 10% gear and 60% luck.

     

    Ah I see, that's how things are now.

    Thanks for clearing all that up.

    No wonder all the apps we get from BC are full of parse hero's that pull 4.9 on a dummy and pull can't break 3.3K on the walkers....

  3. Go ahead and remove my parses please. I don't want to be on this leaderboard if its solely for the reason of letting the people that glitched get in on a leaderboard. Thanks!

     

    Lol this is 1 of 2 DPS leaderboards available, which I find hilarious btw.

    It's pretty amusing to see how worked up you are.

    Basically it sounds to me that you are upset about someone being able to generate more virtual numbers then you can with your current gear. Honestly you guys should make whichever thread has more submissions the primary DPS leaderboard. The amusing thing is that your guild has cleared some HM content so I can assume you have some 198 gear. Since you care so much why don't you take it as a handicap/challenge to go beat people's parses who have better gear then you? :rak_02:

  4. Looks like a couple of parses got thrown up after this thread was written on there. Torparse has been removing/adding stuff log wise. It's been strange. The issue is if we [using Torpase] look at the top parses. There were a few in another language, and a few that also had no data in them once I clicked, but these are the numbers I counted:

     

    24 Mercenaries.

    10 Snipers.

    4 Sorcerers.

    5 Powertechs

    4 Marauders

    1 Operative.

     

    So we have a total of 38 Ranged on the board vs 10 Melee. I hope that Torparse gets its class sorting soon. It seems that this ratio between the two is fairly close to 1 Melee to every 3 Ranged DPS in an Operations Group. If this is true, it might be probably that the trend would continue downwards from the top 50.

     

    Also, I still stand by the fact that Marauders/Operatives/Powertechs are gaining the use of an bug via self healing to get extra procs of their relics. Once that is fixed [it was fixed in the previous tier of gear] we are going to see their numbers drop. Snipers are also seeing an increase in DPS with this bug as well. In the Marauders parse for example, his fight was 195 seconds long. His Primary Surge buff ended 22 times, meaning he had 132 seconds of Primary Surge, and his Power Surge ended 21 times, giving him a total of 126. His uptime on these buffs was 67.6% of the fight, and 64.6% of the fight respectively. Under normal circumstances, his proc rate should have had a lock out of 20 seconds before alacrity, leading to just shy under 10 procs for each. Assuming 198 Relics, we're talking an extra 890 of Power and 890 of primary stat. He is currently enjoying an added full minute of these effects. Once this bug is fixed, Melee will plummet.

     

    Double Proc glitch AFAIK only significantly affects marauders and ops on the dummy, at least for melee.

    Into the fray requires you to take damage in order to activate as well as adrenaline rush.

    I guess PTs could spec into guard cannon that would possibly give them an extra proc but it

    would be no where near as beneficial as that of marauders and ops.

  5. Currently the absolutely highest dpsing parse for a Melee is 4924 dps on a 500k dummy. This was accomplished by a Concealment Operative [me] when server lag was at the absolutely lowest, and required numerous parses to actually accomplish. Aside from my single dps parse, there are no other Concealment Operatives that have posted anything close to that, and if I would post a 1,000,000 dummy, my parse would be lowered to 4700. Comparatively, we have ranged DPS that at peak are doing 5130 dps on the 1,000,000 dummy. When it comes to Melee, the only spec that has multiple people having success is Annihilation, and that is only because of a double proc bug on Primary Stat Relics due to their self healing. Even in my concealment spec, I was aided by it due to Stim Boost's self heal. When that is removed from the equation, we'll have the upper tier of Melee sustained DPS averaging under 4700 through all specs. That's the best players of these classes.

     

     

    Not to derail your general point of this thread which I am in agreement with.

    However, at least according to torparse, which is buggy as hell, There are at least two melee specs that can break 5K on a 1 Mil dummy; Vanguard/PT and Sentinel/Marauder. This is more to point out that besides for I/O ranged and Melee can pull similar numbers on a static target.

     

    Furthermore, it seems that the only classes able to break 5K, at least on Torparse, are I/O Mercs, Eng Snipers, Pyro PTs, and Anni Marauders. I also have seen a screen shot of a 5K Lightning parse by stomach on another thread.

    So that leaves the 5K club at currently 3 ranged and 2 melee which doesn't seem that bad on paper.

    But yes for most groups ranged is still the better choice and until mechanics that disrupt ranged dps uptime are designed this will continue to be the trend.

  6. Following a similar path to Dragon, I will only accept clears (until the group has cleared Coratanni with said persons) from groups that clear any boss where no more than 1/4 of the group glitched Coratanni on HM. This will require at least 6 (or 12) members of the group to take screenshots of their Achievements on the character that cleared said boss on.

     

    I'm making this requirement character specific because I need to make sure that people aren't just swapping alts to cover up the possibility that their group glitched HM Cora. So that also requires me to see everyone in said screenshot. (Ops frame is fine.)

     

    I don't need to see everybody. As long as I see 6 that did not bug Cora, I will take it. But a reminder, if groups are different between screenshots, I will require them to take screenshots of their Achievements if necessary (if the same 6 people are still in the group or not.) To keep it consistent, posts after the 26th will require the achievements.

     

    Meaning Quorum, I need to see your achievements. Your groups look very different in both screenshots, so I will need quite a few screens.

     

    Or better yet just kill this thread till NIM comes out.

    HM progression is completely meaningless now.

  7. Oh. Then yes. But we did get to about 3% with NiM power. We don't suck that badly :cool:

     

    When currently only one guild that only runs an 8 man group is the only one left on the server to clear 4/5 NIM DF before NMP was removed, then yes we kinda of do suck badly.

    AFAIK only one guild has cleared NIM Bestia right now which is kinda sad since the content has been out for over a month. Even if you make the argument that some players are capable of doing NIM content on BC, with Ascension and DOA being on a temporary/indefinite hiatus the talent pool for NIM raiding is currently very shallow. Basically if you wanted to do NIM raiding on BC then chances are you'd be stuck progressing through maybe NIM DF at best, which on other servers can be PUGed 4/5 quite easily.

  8. Unfortunately for NiM, I can not just "work with what I have" in order to make a team possible, as I would rather shut a project down than waste everyone's time with an instance a few guilds may be interested in at least trying. I am going to want to have the best possible shot I can make in clearing that instance, and to do that, that means I will be taking into account what someone does and where they excel at over who I can recruit from.

     

    In the current situation, we have one tank left who applied for the role officially: Camel's PT. And here's the dilemma:

     

    Getting in an experienced PT tank from NiM DF (don't know the full extent of your tanking experience, but it sounds like you've at least tanked some NiM DF from what Druken has told me).

     

    vs.

     

    The only sniper DPS who officially applied, and on top of that, is currently the highest parsing Sniper that is a main in progression raiding for the current top PvE guild on BC, DWBI.

     

    I refuse to attempt NiM DP without at least one sniper DPS, and to pass up on the best one currently on BC is another negative to the mix that I can't justify in trading off in order to gain one tank. Good tanks are about as hard to find as good DPS and good healers, and the reason why I choose Camel's sniper is because the best DPS, tanks and healers are even harder to find than the good ones (which, if you feel more confident in tanking than DPSing, let me know Camel. You seem like you are a DPS main, so correct me if this analyzation of you is off).

     

    So far now, I'm going to need to find two tanks that are interested, possibly one if my sources tell me we're good. Right now, it looks like our schedules currently allow only Tuesdays and Saturdays as raid days for the group, based on who has responded so far. So if you aren't dedicated indefinitely on those nights, interested in tanking DP NiM, and capable of tanking it, please apply!

     

    Finding tanks good enough for doing NIM content is harder than finding dps good enough for NIM content.

    This is because dps checks in this game are an utter joke, but you are right to look for good dps as NIM Bestia is a relatively strict DPS check compared to other fights in NIM DP. My point is you don't need the best DPS to clear NIM, maybe our definition of best and good enough are different, but if your DPS can sustain over 3600 while doing mechanics then you should be fine for NIM. Yes having good dps makes fights easier, but having one mediocre dps is much worse then having one mediocre tank.

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