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Monkfishysnow

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Everything posted by Monkfishysnow

  1. Still broken and I'm a female Merc too. Didn't happen to my buddy who's a male Powertech and I took don't have access to Torian now either.
  2. Lowbies sure love their Force Lightning and their Darth Maul sabers.
  3. No Spammable CC? D: I spend half the warzone stuck in a CC.
  4. When obviously new scoundrels or operative healers are out healing an experienced Sage by 300k+ heals all the time, then something is very OP somewhere. Not to mention you stick out like a sore thumb as a Sage healer and get DPSd down in 10 seconds, or 1 second if your Force Shield Bubble of Impenetrable Defence is on CD. xP
  5. I always feel as though I have a big fat yellow target on my head in PvP. Which I probably do as a healer.
  6. I stomped on everything from level 40-54 in PvP, and then I hit the brick wall that was the 55 Bracket, on the Imperial side. On ToFN server... Oh God. Nothing can prepare you for the level of facerolling you will receive.
  7. I think the Rage tree does need another look at it. On my Juggernaut I wreck most people, they go down fast, ridiculously fast. A tanky class shouldn't be out damaging their DPS advanced class counterpart while still taking more damage. xD Scoundrels and Ops healing needs a nerf, and that blasted roll. Powertechs need a buff on the central skill tree, not sure why that got ruined the way it did... Hmm what else... I guess the Engineer tree on Snipers is kinda sucky give that a buff while you're at it.
  8. It's not instant if it needs to proc, but I see where you're coming from. Also the stun bubble I was referring too is Force Armour which doesn't heal allies, only yourself and it only causes stuns halfway up the Telekinetic tree. Force Shield also heals you for 10% heal I suppose you could class that as an instant heal. An instant heal with a 3 minute CD, but that ability is still useful.
  9. I've played a Sage healer since release and recently Smugglers have been out-healing me by quite a lot. I very rarely got out-healed by smugglers. EVER. Until recently. Also on the note of sorc/sage healers and their team stun bubble. The stun bubble is halfway up the Telekinetic tree you lose half your healing ability if you go for it... Not to mention your Force resource Mangement becomes the hardest part of healing and using Noble Sacrifice destroys your HP and Force Regen even when specd into it (which is partly at the top of the Healing tree and you can't get it if you get the stun bubble). Smugglers/Ops have none of these problems and all the advantages. Also Sages have 1 instant heal. ONE. UNO! (Except the one that only effects themselves, which is a nice bonus, but doesn't really contribute to the group.) Don't get me wrong Sage Healers are still good, but Smugglers completely outclass them now, they aren't even comparable as far as healing goes.
  10. Even in alderaan civil war it's OP. Interrupt cap. Roll away around the corner. -troll face- Nobody chases them because 1) Their escape/speed ability is on CD or 2) They don't bother because operative/scoundrel will just roll from the middle to their own cannon almost instantly and lure you into a death trap. Or they will roll away, then stealth, come up behind you and 3 hit you in the back. If they don't get chased they just stealth and interrupt again, roll away. trollface.jpg Repeat. On top of that you can't target them when rolling or use abilities on them while they roll. (Unless you have a very far 30+ meter range which can stun them or snare or pull them) psst... no class has that except the long CD on Powertech/Commando and Shadow/Assassin Tanks. Put it on a 15 second CD and have it use no energy. Just like the Sniper's ability or the force speed ability. Although the sniper ability isn't an escape or speed ability at all really. Rolling and going into cover then leaving cover and continuing to run away is only slightly faster than just running straight. - In other words Snipers have no escape ability but that's nothing to complain about with all their push backs snares and roots and stuns. Overall it's an escape mechanism that gives them an impossibly huge advantage in most war games. AND completely outclasses every other 'escape' ability by the fact that it has a huge distance and no cooldown. Granted it costs energy but nobody cares about energy when they are looking to escape. Just use up all your energy rolling away and then stealth or hide and regenerate. This is the definition of OP. if it were up to me they wouldn't have the ability at all because they already have an escape. Stealthing during a battle and simply running away. You throw a the possibility to roll 50 meteres almost instantly on top of that and you a freaking OP class and ability.
  11. Force Armour should apply its 1% healing a second effect to anyone it's cast upon not just yourself, (same as the smugglers constant effect heal) and it should also count towards protection points in PvP if players are attacked while it's up.
  12. I saw a scoundrel roll from the middle to the goal line constantly. In under 6 seconds.
  13. It might just be me, but does anyone else crash/get a stuck loading screen every time they try and enter Hammer Station with a ready group from group finder? It has happend to me twice now. Once I used the travel option from dromund kaas, and again just now but this time I walked into the entrance myself. Both times I got a hung loading screen. It had no image or text just the yellow border. The circle icon was spinning but the loading bar stayed empty. I left it for a good few minutes both times. Is it just me, or is this a bug? - It only happens in a group finder group. I've entered on my own no issues, I haven't tried it with a group I've created or joined yet though. Only on my own and in a group finder group. Thanks.
  14. I think it should have a cooldown of around 8 seconds. Just like the snipers roll and the sorcs force speed both have a cooldown and can't go nearly as far as 5 rolls at 12 meters each or 6 meters each if snared. It creates an incredibly quick way to get around and of escaping fights. An unfairly fast and distancing way of escape. But that's just my unbiased opinion, I actually have a level 55 Operative and I just laugh every time I roll around in and away from fights or to capping points.
  15. http://www.torhead.com/item/cJBjV7h/th-07a-master-scoundrel-headgear ??? http://www.swtor-spy.com/item-single/Prototype_TH07A_Master_Scoundrel_Headgear/32170/ ??? Where is this piece of gear acquired? Does it even exist? I can't find any information at all on it. I know you can craft a [prototype] Artifact level 1, at tier 1 and tier 2 but neither are customisable. I know where to get every other piece of TH-07A-master-scoundrel gear, just this one eludes me. If anyone knows please tell me. TH-07A Master Scoundrel Headgear - ??? TH-07A Master Scoundrel Chest - Corellia Commendation Vendor - Custom TH-07A Master Scoundrel Gloves - Corellia Commendation Vendor - Custom TH-07A Master Scoundrel Belt - Concealed Voice & Endless Voice - Belsavis - Rakata Machine Caves - Custom TH-07A Master Scoundrel Leggings - World Boss (Tatooine) - Urtagh - Artifact (but it seems like you can switch the mods) TH-07A Master Scoundrel Boots - Eric Ericsen - Corellia - (Strong Boss) TH-07A Master Scoundrel Bracers - ???
  16. This also happened to me. Would like a refund on my FREE name change. xD
  17. Yes through dialogue that came too soon, it ended up spoiling my class story. This is how it happened. I had just finished my class story on Belsavis and was back at my ships holoterminal as usual to get my new mission from Imperial Intelligence. I was assigned my next mission to fly to a "certain place" on the Galaxy map to obtain "certain things". After the cutscene and dialogue I level'd up to 47 and I noticed a quest symbol above my holoterminal, so I clicked it again and it went to a cutscene and then Darth Marr appeard on a holocall in the pilot room of my ship and I begin to converse with him. He then proceeds to say things that I know aren't true about the state of the game for example He says (no spoilers) "This person is dead." "That person is dead." "this has happened." "you are now..." Etc... things like this, and then I realised he was speaking as though I had finished my class quest and I also realised I had initiated the RotHC expansion mission because I had landed on Makeb after the cutscene. TL;DR I accidental and unknowingly started the RotHC expansion on the Imperial Agent and through the Dialogue of the first introduction cutscene of the Expansion I got huge spoilers about my class story which I had not yet finished. Don't let yourself make the same mistake.
  18. I'm 7 level's over my class quest, all I've been doing is every quest I can find. I'm way over levelled I actually skipped Alderaan, just rushing through the class quests.
  19. I'm 7 level's over my class quest, all I've been doing is every quest I can find. I'm way over levelled I actually skipped Alderaan, just rushing through the class quests.
  20. Lo and Behold I have found some awesome Jedi Sage robes. But as I expected they are Cartel Market items available in the Regulator and Enforce Contraband Pack as a Rare/super item (Ganteel) and the Blockade Runner Pack again as a Rare/Super rare (Preceptor) they can also be obtained from the GTN are rarely available and are highly expensive. They are the Preceptor Robes, http://dulfy.net/wp-content/uploads/2013/02/swtor-preceptor-armor-cartel-market-new-1_thumb.jpg http://dulfy.net/wp-content/uploads/2013/02/swtor-preceptor-armor-cartel-market-new-2_thumb.jpg And the Genteel Robes. http://dulfy.net/wp-content/uploads/2013/03/swtor-genteel-dress-armor-enforcers-contraband-pack_thumb1.jpg Neither of them are Male Friendly. They are both obtained from Cartel Packs or the GTN for a high price. This again just tells me that BioWare are only providing good looking content for the Cartel Market and it's sickening. Thankfully I can afford the Preceptor Robes (My Favourite) from the GTN, but that is only because my Sage is very wealthy. I feel fortunate, however most people will not be able to afford them. To me these two sets of Robes look like End-Game gear, they shouldn't be hidden away as a super rare from a Cartel Pack, they should just be in the game and available to anyone who puts in the effort to get enough commendations or credits or Favour Ranking etc... to attain them. I don't have a problem with the Cartel Market. I do have a problem with downgrading the quality of Game content to make the Cartel Market items look more appealing. This is just monopolizing people by only giving them the choice of unappealing Game Gear or Spending real money in the HOPES (you're never guaranteed either set) you get some cool armour from a Cartel Pack.
  21. You can remove the mods, but removing the mods from the old PvP gear is pointless because they have expertise and if you're not a level 55 expertise on gear actually works against you in PvP. And more important than that you shouldn't need to take the mods out, the gear should just look good, you shouldn't have to hunt down some Adaptive orange gear, then spend money on taking mods out to put into the orange gear. That's not good design. You should be give a choice of gear for your class and playstyles (like you used to) and you should be happy with how it looks and plays. It shouldn't be necessary to make custom gear because our choices are so limited and aesthetically unappealing. The adaptive gear and mod ripping is a good feature, I'm just saying it shouldn't be necessary. Because right now it feels necessary, because our choices are so limited with the look of Elder-game gear that 99% of people are using orange gear.
  22. What part of lies and opinions is "They removed 12 sets of gear per base class and replaced them with 3" aesthetics-wise - This is a fact not an opinion or lie. If you actually looked at the PvP and PvE stores you would see that Tier 1 PvE gear is identical to Tier 1 PvP gear, and the same is true for Tier's 2 and 3.
  23. I have a serious problem with the end-game gear. First of all it all looks the same and it all looks ugly. With the exception of 1 or 2 sets. Tier 1 (lowest) of PvE gear looks identical to Tier 1 (lowest) of PvP gear. The same is true for Tier 2 and Tier 3 Conqueror gear. It all looks the same! Even the two different Advanced Class armours of each base class look identical. Second problem. They removed the original and unique looking end-game gear. They took Tionese, Columi, Rakata, Centurion, Champion, Battlemaster, and threw it out the window. WHY Would you do this Bioware? Almost all of that gear looked good! (Compared to what we have now) But more than that THEY ALL LOOKED DIFFERENT! Battlemaster looked different to Rakata! Columi looked different to Champion! Centurion looked different to Tionese! Jedi Consular - Shadow gear looked different to Jedi Consular - Sage gear! THEY WERE ALL UNIQUE!!! Why did You do this? You took out some awesome looking gear, which all looked different, which were all unique, and replaced it with ugly gear that all looks the same. - That's a rhetorical question., they made it ugly and identical, so people are more likely to buy Kartel Market Gear and Dyes. Here's just an example. A comparison of the gear they removed, and the gear they pooped into the game. http://i.imgur.com/gMGD35h.png - This is all the PvE and PvP Gear for Bounty Hunters before it was removed. As you can see there are 12 different outfits. http://dulfy.net/wp-content/uploads/2013/02/swtor-conqueror-armor-bounty-hunter-empire.jpg - Here you can see The Conqueror PvP gear for Bounty Hunters, not only does it look dumb but this replaced the two Rakata gear choices and the 2 Battlemaster Gear Choices. They replaced 4 sets of gear with 1. But now with the new gear. We have three. From 12 unique sets of armour. To 3... Tier 1, 2 and 3 PvE gear is identical to Tier 1, 2 and 3 PvP Gear. Not only that, but PvE and PvP gear now only gives you a choice of 3 armour sets, not four like it used too. What part of Game design and development requires you to take out unique armour choices, and replace them with ugly armour that all looks the same, with less choice on top of it all, because I must of missed that lesson. /rant
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