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Crimsane

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Everything posted by Crimsane

  1. Pretty sure he said the same two ops with the same bosses with more hp doesn't equate to more content. Work on your reading skills.
  2. If you oversimplify it like that, every single storyline is go to planet, look for thing/person. lol. Anyway, I liked BH/IA.
  3. ^ After the exp grind comes the gear grind. It's an MMO, doing the same things over and over for potential rewards is the nature of the beast. At least during the exp grind you get new planets every so often, so if you're already burning out... bounce.
  4. Kinda sorta. Tanks can provide great mitigation to their allies through guard, taunt, force pull, etc, but their own damage mitigation in pvp is pretty lacking.
  5. Used to be able to break the silence with rhythm augmentation droid. Then BW killed him for no reason, ripped his speakers off so he stands around derping. Less music for everyone!
  6. Thread opener should read: I'm an entitled jerk who doesn't care that they're fixing bugs that affect other players, they haven't affected me personally but downtime does, bawwwww.
  7. Reading is hard, man. Obviously it's a high priority bug that when I send a companion out on a mission clearly marked as dark side, I gain dark side points.
  8. Bah. You're not going to make anyone drop bio by nerfing it repeatedly, it's still the only profession that's worth having (after you crafted whatever gear you wanted to craft for yourself) due to consumables. That is a longevity none of the other crew skills have. Sure, you can keep x profession to sell y good for profit, but for usefulness outside the cash flow area, bio trumps all and always will as long as that is true. (It could even be argued that due to reusables & with more upcoming sellable items bio may trump all in profit over time, too.) Hey, you gave x profession the ability to make armor that's actually decent? I'll pick it up, craft a set and go back to bio. etc. Actually, if you make the aforementioned armor tradeable, I'll just buy a set and stay bio.
  9. But if you're right how will op make six threads about the issue and proceed to bump every single one of them himself while being a melodramatic scrub?
  10. You trollin? Imp ship never allowed you to climb it and jump out of the zone like pub one did. So no, you didn't fix it, you made it wrong and retarded. gj
  11. Ignoring your idiotic argument that implies giving pvpers social gear/items will somehow break the game like giving people endgame gear with much less effort would... Are you implying that it's somehow less social to group up and work together to complete pvp objectives than it is to group up and work together to complete pve ones?
  12. Crimsane

    Ops still OP

    lol. Gave tracer missile ten second cooldown. Made cast instant, increased its damage by 200% and it now applies 5 stacks of heat signatures per use, fully buffs rail shot and unload always procs. also lots of people missing the op's joke, but swtor and/or pvp forums so i'm not surprised
  13. Let's see, an instant advantage that can only be used by one side and will likely cause them to win the match due to the impossible speed of the bomb plant, vs a 5 point difference (if your side doesn't cap the advantageous turret for some reason) that will likely not even matter since even the hardest-fought civil wars tend to end with a 30+ point difference. Wonder which should take precedence...
  14. When you own a turret, you can take a speeder right to it. When you don't own a turret, you can't. It's not an exploit, it's how alde has always worked...
  15. Crimsane

    GY exploit...

    guy moves gg ball reset for no reason
  16. Nobody ever said it was difficult to use tracer repeatedly, only that it's the key to the entire arsenal tree. That effectively makes mercs weaker, as interrupting that one skill means every other skill he uses won't be buffed to hit you harder. He can't apply the armor debuff, he can't buff rail shot and heatseekers, he won't get unload procs, etc. It's dumb for an entire build to rely so heavily on hitting someone with the same skill 3+ times before using your other skills, especially in an area where your target is gonna be getting dropped by other players as well, meaning that you can rarely get 5 heat signatures on a target before it's dead and you need to start stacking them on a new target. That's BW's fault really, whoever designed arsenal seems like they were designing solely with pve in mind. (also pyros are better in pvp, shh)
  17. I don't mind playing it as much in the 50 bracket. Coordination is rarely an issue. In the lowbie non-bracket, people are still largely clueless, and it's still got a lot to do with 49s vs 11s. It is slowly getting better overall, but I still pray for void/alde instead.
  18. You're telling me that you won't be able to kill a target at 10% hp before he can drop you from full?
  19. If by fixed you mean arsenal tree is now useless, you're right. gz.
  20. if you followed your own advice you'd know that tracer missile is frequently los'd and cancelled, but you're too busy being wrong on forums.
  21. Hmm. I alone can lock a healer down to healing only himself, while slowly whittling him down (or not-so-slowly on the bad/ungeared ones), on my sin. If anyone joins me in smacking him around, he's doomed. If he doesn't get assistance from his team, he's doomed. No, I'm not likely to burn him down in ten seconds or less, but the fact that I can at all makes me feel like it's fine. (I bet the healer might feel differently.) I don't mind when I don't manage to burn down a healer. Usually it's because they outplayed me, or brought their allies into play in this team-based game. If I can solo everyone in a few seconds because I've locked out all their skills, I'll be one bored sin.
  22. You don't hit 200k in a wz, you're either camping an empty turret the entire wz or playing your op poorly.
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