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Siandel

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  1. This has not worked. I still do not have the conqueror title and achievement which I earned back in August. More than one of my characters got their personal targets and my guild came first on the planet. Also only one of my characters has received a mail with the guild reward due from August, the other qualifying characters have not. Further ticket submitted.
  2. Same here, this fix is incomplete. My achievements for this were at 100% at the end of the event last year. For me just Jackpot is missing, all the rest have reappeared. I have that Rancor on one of my characters so I can prove I completed it. No way I want to bother winning another. Please review your fix and complete it properly.
  3. Yup, as the patch notes say it's in the spaceport, for empire just above the starship upgrades vendor.
  4. Agree, would be nice to get some glimpse into the near future of the game. Months back we got the 'Summer of SWTOR' post saying what was coming until 2.4. Now 2.4 is here and it would be good to know what's in store for the next few updates, even if at a high level. Maybe even a look ahead as far as the next planned expansion (if that is a practical timeframe to cover). How about a 'Winter of SWTOR' type update? Pretty please
  5. So can we turn off the publicising of these somehow? I don;t want messages popping up in the guild window (or any other chat window).
  6. Easy question even though there are a number of fun encounters. I play operations a lot on my level 50s and the one which stands out for me from the currently live ops is Operator IX in tfb. The whole fight is fun, I like the environment design too, and for hard mode your group really has to be co-ordinated and everyone participates equally in the whole fight. It was also interesting working out the best way to set up the colour pairs for our particular group for HM so we could be most effective, a good puzzle. The balance of this encounter is particularly good imo. I have level 50 toons for every occasion so have tried this as both melee and ranged dps, tank and healer . I find it an essentially equal experience on all, unlike some other encounters there is no advantage to ranged dps over melee, although the normal balance of 2 of each is still nice, and no one role has a harder or easier job than the others on this fight and that's great. When patch 2.00 hits there are some good boss fight coming in scum and villainy but I've not counted them for now as they are only on pts. I'm encouraged by the progressive improvement in ops design in the game though. I
  7. Very pleased to see this. From the description at tleast this looks good. I expect I shall change as soon as I can to the simple numeric display, no more aggravating flashing . I look forward to the new version. I do agree though with other posts here that you should consider making a moddable interface available as the community would quickly build options like this (and a vast number of other optional UI customisations) so we can all set things the way we like them - and you could spend your efforts on core things. We really need more to do after reaching 50 . If you are not into PVP there's not a lot there, only a small selection of FPs and ops really.
  8. just stop with the supposedly snazzy graphic effects (which are making things worse) and give us a simple countdown number on the ability. But right now for the sake of speed at least revert to the previous version of this.
  9. This is an awful change. Most of the time my toolbar is in whiteout. I used to be able to glance down and check the state of specific ability cds so i could plan what to pop over the next 3-4 moves. Now i just can't see them. Rubbish. Change it back or make it individually configurable. I had planned to run a few FPs this evening, now I think i'll do better watching the TV than trying to play this mess.
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