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wiazabi

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Everything posted by wiazabi

  1. so you got 11 medals..ohh whats this glass on the right . OK lets be realistic and hopefully other people who post this crap can actually learn something. you popped your water and got 2.5K heal medal. 1 5k heal medal 2 75k heal medal. 3 So you actually got 11-3 = 8 medals which is quite common, even for sentinels / mauraders and usely the 9-10 is for ppl using protection. So what can i say nice collection of mass water abuse, and yes other ppl use it in your pictures but it gives the impression your better when infact your just average like rest of the team, maybe worse maybe better who knows but ill tell you this the water addiction has to end.
  2. Rolling Blast [new] - Exploits Upper Hand to roll toward the target and blast them point-blank with the scattergun for moderate kinetic damage. Requires and consumes Upper Hand. 5m-20m range. 45s cooldown. That actually sounds pretty awesome, and we can never have to many scattergun skills.
  3. Sry had to But if your disengaged you could use your healing spell(s), and feel all good about yourself and if you somehow got the 5k heal medal without, it would mean soo much more. Also if you actually wanted to show a good end score pls do it without since you know MEDKITS dont give medals anymore and yes i tend to complain alot, but i doubt you can say you honestly deserve the 5k heal medal not to mention we actually dont even know if you hit 75k without it.
  4. If you keep abus..use waterglass so much their gonna nerf it as they did normal kits , just so you know i dont use it in pvp since its way better than old rakata and feels like an exploit atm.
  5. If your in melee range you should think scrapper was better no?
  6. (geared scoundrel / op) > (not / barely geared) (geared scoundrel / op) < (geared) Ofc we still win the odd fights against geared people but who knows which player is good with all the instant bm's from ilum, but i can tell you this if your a good player with your scoundrel / op then you can do better on any other class atm. And one of the things they needed to change is being able to chain 2x shoot first with DA, yet they didnt, we just got nerf to opener and sustained dmg with 0 in return, no answer as to why (cause ppl died to fast isnt a reason when other classes could/can do it). So now its basicly a hunt for the undergeared 13k hp nukers/sniper,14-15k heavy healers, 16-17k tanks.
  7. Its not that it useless but its a mess of a spec with the ranges on the skills and no real way to get a ranged upperhand, so it ends up being a "dot maintenance while running back and fort" spec, which for me gets frustrating rly quick. You could say the spec have no proper flow in it. Also dislike the spec not having shotgun skills.
  8. Yep and LeonkRAV sums it up pretty well. 1. Respawn timing, if you just killed the person/ppl defending a door they might be able to go down and interrupt instantly and this can go on for an entire round. 2. If a team defending gets stuck in as example the first spawn, the attacker can pretty much chain the rest of the doors.
  9. Editing a movie together of only i win situations is getting abit old, not to mention alot of ungergeared players who we and other geared players still hurt. How is end score? Did you win? Did you get 5k medals in any of those matches? You know what ill actually help you, and this is after nerf. http://imageshack.us/f/14/screenshot2012020219194.jpg/ And there is a reason why this is possibly but alot people is gonna think this is proof that were still good etc, i can give a reason later but it would be nice if people could figure this one out on their own.
  10. Pretty much how i feel about the class as it doesnt fit anything atm, and while they nerfed our opener to same or lower dmg than other classes big hits they also felt the need to lower sustained dmg from penetration which made no sense whatsoever. So with the current patch i cant really understand what a scoundrel/op brings to the team that a shadow/assasin cant do better while also having knockback, force speed, guard, possible pull if specced for it. I still manage to do well/great but it is mostly cause of the BM gear and ive been one of the lucky people when it comes to BM tokens. But i just cant stop thinking how i wish i had chosen shadow instead but went for scoundrel since they were rare class at the time and liked the whole idea of using a shotgun(which neither sawbone or dirty fighting makes use of). So pretty much if BW dont want a burst class they need to decide what uniqe role its suppose to fill instead without making it into another shadow/assasin.
  11. I agree but before they do this they might actually wanna redo the whole tree since in its current way its just awfull for scoundrel/ops, and by all means add skills that use shotgun/knife to both DF and Sawbone.
  12. Some things that annoy me about the guard is you cant cc the tank and go for the guarded target without breaking tank cc, and if you go for the guarded a proper tank would taunt the target (dont think it actually gives points but it helps alot) which makes you have to jump the tank in the first place and he is now able to be healed easily. Also tank class is like they easiest to get medals with atm even managed 9 medals when i was lvl 14 with my tank. But i dont feel weak at all and like all classes in the game you do have to die some times, so if they made tank stats work better in pvp it would likely end up making you pretty much immortal and using defensive CD's would at this point be overkill. Just like operative/scoundrel knockdown is overkill and a big crutch for most players.
  13. Expertise (so called pvp stat as so many other games use) rewards the players who use the time to get equipment to make them better "cough" give illusion their better "AHEM" players but more important its to prevent pve players from owning (or actaully play pvp god forbit it i say). So you see the best solution is expertise ok it split up the server in 2, pvp people with pvp armor cant pve with pve players cause pve armor is better for pve but pvp armor is better for pvp so pve players cant pvp with pvp players, ITS BRILLIANT i tell yA!.
  14. #1 Resolve is indeed incredible broken fills up turns white and nothin it just stays there then when you respawn it start ticking down only time it seem to work is operative/scoundrel knockdown. At #2 Your suppose to use Evasion with Cloaking Screen to avoid dots and stuff i really dont know why so many many people arent aware of it. Evasion / Dodge is a superb counter to so many things. #3 See number #2
  15. Funny i was just playing with 31 point dirty fightning in pvp doing great but its so incredible frustrating, anyway i was thinking about the hot upper hand proc with dirty fighting so im gonna try that build later aswell on 50. But as ive been playing 31 dirty fighting my main concern is range. Hemorrhaging Blast, 10m wounding shots, 10m Blaster Whip, 4m ( must use for upper hand ) Scrap bomb / Vital Shot 30m so its not like a melee character but you have to get into melee range to get upper to use wounding shot that you can use at 10m and to benefit from Hemorrhagin Blast you have to get within 10m before you can apply your dots that got a 30m range. Its all this back and forth that kinda ruins the flow of combat, unlike scrapper who is pure melee. Its a huge energy drain Another thing is lack of shotgun skills, i got a shotgun i wanna use it in all 3 talent tree's :> Now the good thing is dirty fighting actually works great and you can get some really really nice dmg done and a person with 2 bleeds getting hit by Wounding Shots is gonna get hurt, its also awesome tree to kite ppl. A question Hemorrhaging Blast says for 15sec your next 10 bleed effect ( on the target you hit ) is gonna have 30% more dmg, how are you gonna get 10??? bleed effects on a target and refreshing scrap bomb / vital seems pointless and a huge energy drain. Was it suppose to work like armor penetration from flechette round ?
  16. Daoc 1. It wasnt multiplayer pvp it was mmorpg pvp/rvr 2. Could cap keeps as guilds and get pvp bonus and defend it and upgarde em ! 3. Siege weapons. 4. Capturing relics actually meant something for the whole realm. 5. Darkness Falls!!!! 6. No stupid pvp gear grind just nice realm abilities. 7. No stupid pvp stats. 8. stat cap = pve items + crafted = templated toon = rvr gogo! 9. Roaming 8vs8 or more fights, you never know what your gonna run into but its gonna be awesome either way. 10. No real mounts, just speed classes. yeah i dont like mounts 11. Ladders .. yes i said it i miss ladders Todays mmo = multiplayer pvp and coop pve, kinda makes me question what im paying sub for. Was actually excited when i heard mythic was involved and that there would be specific open world pvp areas, then i came to ilum did the daily.. went to my account page and well you can figure out the rest.
  17. Okay im seeing a pattern here but can you explain to me the overuse of Tracer Missile, i dont play the character but it seems like you fuel yourself to use other abilities is it really the only skill worth using as heat filler? Playing as a scoundrel i ofen wonder why i see a lvl 10 bounty hunter spam tracer missiles all day and then see a lvl 50 doing same ting and if you interrupt either they just stand there waiting. But its nice to see a bounty hunter use other nasty skills.
  18. 1. Put Companion in dps/lower threat mode , disable taunts 2. Kill fat guy 3. kill sith / jedi Also interrupt his heals, we do have several ways to do it. Went really quick and easy for me this way and was my 4th try, which is were i decided to give up the tank part of my companion since they just died to fast.
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