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Autumnsbane

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Everything posted by Autumnsbane

  1. Well I just blew 2 million to access target dummies at my estate and had this problem on my first attempt. /stuck did nothing to remove me...it just teleported me. Can’t do anything. SO MUCH FOR HOLDING THEM ACCOUNTABLE.
  2. After great time and expense and crafting, I purchased a “Luxury Bed (Plum)” from a Fleet Prefab droid for my very expensive Stronghold. When I went to place it on the hook, it wasn’t available, yet an enormous Star fortress stasis bunk showed up instead. Clicking the hypertext for the luxury bed shows that I have unlocked it and shows the correct image of a luxurious bed with plum dressings, yet it is not in my inventory for use. This was quite infuriating as I spent considerable time attempting to trouble shoot this issue. EDIT: I solved the problem. I can’t figure out How to delete this thread
  3. My wife and I resubbed three weeks ago and were enjoying the story immensely, until the climax of the final act, which I cannot beat, even after obtaining very high level gear. It was the most anti-climactic event of my gaming career. It was harder than getting my Legendary Cloak in Mists of Pandaria in WoW. at least I was finally able to outgear that event. Can't do that here. So...leaving the story UNfinished, I have been doing ship battles, galactic starfighter and PVP while catching up on some quetsts I hadn't done. My failure in the story and being unable to see the story to its conclusion leaves a bitter taste in my mouth, but that hasn't made me unsub. I would recommend resubbing for at least a month and see how you like it, then decide at the end of 30 days.
  4. Thanks! The Pubs on Ebon Hawk have been very generous by inviting me along, knowing I would not be contributing. If I get one or two kills in per match I am doing well. I am impressed with how friendly this group is on both sides of the faction line. I have not experienced that in any other kind of PVP except in a couple of Overwatch matches. I THINK I am learning and improving, but it is as difficult as it is fun.
  5. That's hilarious. They said that about this game. And Rift, Terra, ArchAge, AION, GW2, LOTR, Neverwinter, Eve, Wildstar, Elder Scrolls, and the list goes on. Every new hot MMO is a flash in the pan that thinks, because of a temporary surge of interest for the new shiny, it will overtake WoW. The "wowkiller" they call it. That is just never going to happen, for a multitude of reasons (fan loyalty being supreme). Oh, it may occur for a few months, like The Monkees outselling The Beatles for a time in 1966, but that is just not going to happen in a world where, as one person in this thread said, gamers are like locusts.
  6. Thank you for this. I agree completely. I enjoy soloing the story and levelling process. My wife and I occasionally play together, but I find playing with other players ruins my pace. You have to stop for a break when they do or stop to farm trade mats or they went in a different direction or pulled a different set of mobs. I am finding this trend to solo much of the content seems to be a new standard in MMO's for these reasons, unlike a decade ago when we always levelled with friends in MMOs (maybe because they were new?) But even solo players enjoy some of the group content. Buying and selling from each other, dungeons, PVP and GSF. I think SWTOR has the perfect mix of solo story line for me, while having enough content to keep me playing some aspects with other people. If the game was all group content, the story would fail and we might sit around half the dayu waiting for queues to pop. Now I can pursue a story line while waiting for my warzone or GSF battle. And I am willing to sub to play the game both ways.
  7. Just Wow! After Remalina's excellent post, I hadn't expected so many more responses. The fact that they were all helpful and completely without flaming or condescention was a huge plus! As for Drakkolich's questions: I was a founder that played heavily until FTP occurred, then dropped out, but occasionally checked back in. About three weeks ago I popped back in, and after a few days, decided to subscribe again. My intention is to continue this for the future. I don't see myself leaving any time soon. The character I am playing with currently is Hildreth Autumnsbane, a level 70 Jedi Shadow on Republic side of Ebon Hawk. I can most commonly be found playing in the range of 7 to 10:45 PM EST weekdays, depending on work and life, and almost any time on weekends. I am currently not in a guild, and due to my current inexperience, have been reluctant to find one, so as not to bring anybody down with my incompetence. But my plan is definately to play with others once my confidence is higher. Thanks everyone who responded. I don't know if this system is cross-server (like dungeons in warcraft) so I may see some of you in game.
  8. I thought the same exact thing. I thought it was highly amusing for someone to ASK for gripes on a games forum. But since he asked: Chapter IX of the final storyline running from level 65 to 70 is WAY too difficult in STORY mode. The difficulty is inconsistent with ALL other STORY level content until that point and casual players should not need to be raid-quality players to beat an encounter they looked forward to doing for the previous five levels. This is especially true for new players using the boost. It is unforgiving and requires flawless execution of movement, interrupts and heals that are on long coldowns, and requires a level of power that the gear acquired during that story seems insufficient to handle. No story mode content should ever be that difficult. By all means, make Veteran and Master levels as hard as you want. Hard Core players with high levels of skill and quick reflexes have content that challenges them, and that is fine. But not allowing less skilled players to finish a story due to a defecit of skill in an overtuned fight is simply not fair. And from a business point of view, driving off newly subscribed players because you make them feel inadequate is a bad thing in a game that I keep hearing "is dying".
  9. While I cannot diagnose your mental health, I can give you my perspective. As a Founder who disappeared after SWTOR went FTP, I recently became quite nostalgic for all things Star Wars. With the release of Rogue One, rewatching The Force Awakens and the tragic death of Carrie Fisher, I began to long for the days when Star Wars was part of my life on a daily basis. I pulled out the pillow case that has survived since 1977 when the sheets and blankets long ago died, and decided to resub to this game. My wife resubbed the next day. We are both having a blast, with the exception of not being able to complete the final chapter !X story encounter (which almost made me quit again). It hs been an amazing experience. I suspect that others have been, or will be, in a similar place, in which they need Star Wars back in their lives. So whether they try this game for the first time, or are returning players, I think you may actually see at least a minimal uptick. Or maybe players like us will just stop the bleeding, if things are as you perceive. Just my two cents.
  10. Thank you SOOOOOOOOOOOOOOO much! This is exactly what I wanted! have a great day!
  11. I just discovered these ship battles a couple of days ago, and am really intrigued by them. I have done perhaps four of them so far and performed terribly. My damage was low, I died 4 to 7 times each battle, got 2-3 asists and no kills (even though it REALLY looked like I killed some). We won every time, no thanks to me. After my first battle, I was given currency as a reward and have been reluctant to spend it for fear of wasting it. Even after browsing Stacie's amazingly detailed and comprehensive guide, I am still more confused by this system than I have ever been in any game system. So while I could use tons of advice, I will narrow my question to one: What is the FIRST thing I should spend this currency on? A new ship? a follower? specific weapons? All advice is appreciated. Thanks.
  12. First of all, comparing SWTOR, an aging MMO, to Overwatch, a state of the art, brand new first person shooter with competitive modes and the Blizzard secret sauce, is like comparing Dungeons and Dragons to the NFL. It's simply an unfair comparison. the only similarity is that they are both games. Secondly, there IS gambling in Overwatch. Every time you buy a loot box, you take a gamble that you might or might not get that skin you want, and so people are spending money on an uncertain purchase. I know. I play it. And I have shelled out lots of cash to gamble in Overwatch.
  13. This is appropriate, fair and logical. As for the rest of it, a sub fee still makes sense to keep a game with this kind of overhead going, expansions coming and customer support being a thing. I agree that the FTP model was one of the worst (which is why I unsubbed when SWTOR went FTP), but the value to subscribers has gone way up since then.
  14. I am a returning Founder who dropped out after SWTOR went FTP. My wife and I have both returned AND subscribed and have barely touched another game since, we have loved it THAT much. Despite the fact that none of my mini-army of toons had reached level 65, I decided to do the 65 boost. I thoroughly enjoyed the excellent story and fast paced game play from 65 to 70, and have not gone to bed at a reasonable hour since starting. Then it happened. I hit level 70 and began the final chapter. I will not give details because I won't spoil it for those who have not played through. I am on the verge of quitting again and here is why. There are different types of players. Some (those who claim this encounter was easy) are highly skilled, with deep understanding of every game mechanic and have youthful, gamer reflexes, likely from years of time on game consoles. They play hard at end game raiding and kick butt n PVP. Then there are players like me, who don't get every nuance, have poor reflexes (let's just say I am old enough to have seen the original Star Wars IN the theater) and play the game for its beautiful design and rich story telling. I assume this is why there are three modes of play, story, veteran and master. If the Hell I just went through over the past 48 hours is any indication of what STORY mode play difficulty will be, I don't see myself, my wife, or others like us, sticking around. I just don't want to pay 15 bucks a month to be brutalized. Why is this encounter so highly tuned at story level? I am not the only one who has had trouble, as I have seen on the forums. And here are the reasons this is just terrible in every way: 1. Story mode should be simple enough, not a cake walk, but easy enough for players of ALL skills to accomplish at the appropriate level with gear found in the normal course of questing. 2. When I had difficulty with story bosses in the past, I would simply return when I was higher level. I can't outlevel this encounter because I am at the cap. 3. One can usually return when he or she outgears the encounter. I spent almost every credit I have on upgrades (and repairs), and most of my gear is now 220, with a couple of pieces being 208 and 210, and one being 228, My weapon is 230. I got some good stims and healing kits and I still can't get the encounter below a third of health after hours of trying. 4. I have no desire to raid in this game, and this is essentially raid boss difficulty, but without a team or even a companion, to help me. The mechanics are complex, with movement, interrupts (when they work), and the ability to break stuns or heal leaving no room for error. One must execute flawlessly, and the cool downs do not even reset when the encounter does, so new attempts leave you at a disadvantage. 5. Some gamers have limited time to play your game. Between work, commutes, chores, school, and other obligations (like sleep), we just don't have the time to log on for two hours and spend the whole time failing. It's all stick and no carrot. I have played almost every MMO on the market and, even when not playing this game, considered SWTOR to be one of the best BECAUSE of its easy going nature and story line. I know that if this was my first MMO, or my first time playing this game, I would have hit this point, lost all of my money and hair, and after returning from the ER after my stroke or heart attack, said screw this and unsubbed. I am not unsubbing. This is not one of those posts where the author complains and then quits. But I have no desire to further humiliate myself attempting this climactic fight. It's not worth an ulcer. I can figure out the ending without actually completing it. I will merely continue to play in other ways, and if there is another level increase, try it again at level 75 or 80. But this is simply not good game design and not a very nice way to treat paying customers. If you want to make it really hard for Veteran mode and near impossible for good players in master mode, okay. But to make this very long, tricky fight THIS hard in a vital quest chain on the simplest mode is simply poor game design, unfair to new and casual players and an easy reason for people to quit. PLEASE adjust the difficulty of this fight. Thank you for your time.
  15. In my current post level 65 story line, my Republic female character flirted with an imperial female character. Does this mean they finally implemented same gender romance?
  16. I have not been playing since launch. I did play AT launch, and beta, and for the entire period of time leading up to the FTP system. I saw the popularity of the game drop from near Warcraft numbers to about the same as most other MMO's (as will happen with every MMO). Your complaints about the Cartel Market, IMO, are unjustified. This market is necessary to keep revenues up so that, along with subs, can keep the game going, with new content that might bring subscribers back...like it did for me. My wife and I both resubbed and are enjoying the game as much as we did at launch (if not more). It might be you just need a break from the game. There is another MMO that I have been playing for 12 years and every few years I feel the need to unsub for a few months (like I plan to do again, now that I have SWTOR back in my veins). I do hear you. But MMOs are NOT what they once were: cash cows. The industry has expenses and shareholders to please, and if a market exists to boost revenues, that is a good thing. You don't have to use it.
  17. I was going to ask a similar question (I am newly returned to the game) until I found this post. Thank you. Follow up question: What is the significance of the light/dark symbols in the lower right of my UI (which I cannot move with the interface editor) and why do I constantly see light or dark gaining images during game play if this is for an aspect of the game that no longer exists?
  18. Not to invalidate the OP's opinion, but I LOVE the new facial expressions. They add flavor to the same expressions we have been seeing for years and I think they portray more emotion. I boosted a character just to see what it is like since all of my other characters are 53 or lower. I have not been able to stop playing for two days. I finished chapter 4 last night. I am wondering if this pace will continue until level cap. I have (and no complaints here) not been to a fleet, starship or stronghold yet. I have not seen a mailbox (and have 21 pieces waiting for me). I also cannot access items from my collections (like my STAP mount). Again, these are not complaints, but it almost feels like I am playing a different game. I have never played Mass Effect (as mentioned by the OP), but I might now try it if this is what it is like.
  19. I see no way to up or down vote posts on this forum, but this is it in a nutshell. I also wanted to take the time to thank this author for a well thought out, concise and well written response. It is refreshing to see.
  20. Thanks Galahad! You have been extremely helpful with your detailed and thoughtful response!!! (and I was half expecting to get flamed as a response!). Best to you!
  21. I was a founder. I played in Beta, pre-ordered the deluxe edition and played the Hell out of this game until about the time that they went free to play. I became disillusioned, maybe bored and left. Maybe there was a new WoW expansion? I decided to try it again and it brought back the fond memories. Maybe it was the new Star wars movie that aroused the Star wars geek in me, but I not only subscribed again, my wife did too. Having a blast, but SOOO much has changed. I was greeted by tons of mail, gear from my companions, some of whom no longer wear gear. Crafting has completely changed (and I broke the bank learning new recipes). The way speeders work has changed. Apparently, everything I thought I knew about stats has also changed. I went in search of a good guide, and there is so much outdated info on the web, that some of it is simply wrong. I really have no idea which stats I should be going for, and with all the abilities and spells, with differing cool downs, figuring out rotations has been difficult. While I am breezing through levelling content, I am getting annihilated in warzones. Can someone point me to a guide or fan site that will help me through the transition of relearning the nuances of the game. Perhaps point out the stuff I might be missing in the changed game (The Cartel stuff alone is mind boggling!) Thanks to the designers for the improvements. Thanks to any players who can help me.
  22. I have been waiting patiently for months, moving from one dead server to another. This is a travesty and shouldn't be Riddle me this? The game Rift, run by a smaller company and with fewer resources offered FREE character transfers from almost any server to almost any server in its first two months. Entire guilds were able to be moved at the click of a button while in game and took literally moments to finalize. On top of that, you could do it every week. So why can't SWTOR be even close to the same in customer serviceable efficiency? My subscription expires next week and I was hoping to actually be able to PLAY the game I pay for. Unless Shien is added to the list in the be t few days, it's bye bye SWTOR. It's sad because I really loved what this game was promised to be. Meanwhile the starting zone in Tera is filled with people whining about how they are there because SWTOR failed them. The common advice is, buy SWTOR, play through your story quests,Ike a single player game, then unsubscribe, because this game just doesn't have the MM in MMO, and hasn't for months. People just don't want to pay to play a game that is essentially in a new beta phase, and every big announcement leads to a bigger let down on the big day, like the Legacy system and now this.
  23. I know this is not going to make Bioware move on this any faster, but... My subscription ends on June 19 and my wife's June 24. We got so frustrated with Shien being dead that we started all over from Level One on Keller's Void (leaving behind my 50, high level alts, Legacy 19 and all of my wealth) , home of many of the game's biggest guild. Fleet population has ranged from 22 to 35 all week long. If there is no definitive commitment about a fix to population, whether it be merges, transfers or something more creative, we will not resub. I really did not want to be part of the exodus, but they left me little choice. Unless one of the other MMO's I play (which do NOT have thos problem) sucks me in, we may be back...once it is fixed.
  24. As a matter of fact, I DID "bother", and all I saw was the same thing I have heard for months...it will happen...some day. Other than saying it will happen, it gave no details whatsoever, including the most important detail, when. If they take as long to get 1.2 out as they did the Legacy patch, holding off on much needed bug fixing and repairs to broken content, people will get fed up and leave...like so many others. I actually like this game, and I am watching it die a slow death that I do not want to see. So my point is, do it right and do it FAST. July will likely be too late to stem the hemorrhage. People I know are saying it, the people on the forums are saying it, even people at the fan sites and podcasts are saying it. Their intentions are good, and I will stick around a little while to see them make good on those intentions. But I won't pay for the privilege of waiting for months. This needs to be done before the first day of summer.
  25. I have played since pre-launch and saw right away that, to reduce queues, you made too many servers. Now the server that I have my highest level characters on is dead, like a ghost town. So I transferred to a server that had a reputation for decent population and is home to some of the biggest guilds in the game, starting from SCRATCH, leaving behind my toons and wealth. Also dead. The past four days that I have logged in, the fleet had 35 people or less. When Wow started to have server pop issues, they offered free transfers to other realms in an attempt to balance. But their numbers were growing, not dropping by 40%. Rift made the mistake of opening too many servers, just like SWTOR. They fixed the problem by offering FREE server transfers with almost no restrictions to where and allowable once per week. You made the mistake of having too many servers. Please do what Rift did. Open up FREE transfers, allowable multiple times and the playership will balance itself out and allow the lower pop servers to simply die. Don't charge us. The problem isn't our fault and believe me, we do not WANT the hassle of changing servers. But since we must...YOU foot the bill. And please do it soon, unless you wish to lose hundreds of thousands of players before summer. I really don't want to keep paying a subscription fee in hopes I will actually be able to play your game, especially when WOW and Tera offer me more for my money and Diablo is free. Thank you.
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