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Posts posted by mBass
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Suppressive fire is surprisingly good at doing exactly what its name suggests. In mass Ilum pvp (RIP) it's amazing at breaking up groups. As soon as people see that they're taking damage they flee in every direction because normally damage precedes a quick death in those fights. Even in warzones you can use it to hold players back quite often.
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YOU SHOULD be earning top damage WHEN PLAYING SMART. The fact that you don't again goes to show that you are not playing at a high level. Give it up.
Claiming to be an unsung hero is what bad players do to make themselves feel better. Good players notice good play regardless of who it is coming from.
And when is a WZ team ever full of good players? There are plenty of valid reasons not to be getting top damage in warzones, huttball especially. Half of the time in huttball, kills actually hurt your chances of winning. On top of that, there are more useful things you could be doing. In voidstar, the only way you're going to compete with people who spam aoe is if you do it yourself.... and again, there are more useful things you could be doing.
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A knock back that requires COVER and cannot be used on the RUN like all others in the game.
In return for you having to press one extra button it has a short cooldown, it knocks back further than any other aoe knockback and because it actually pushes enemies, you can send them great distances if done from a lower elevation. Maybe you should take your own advice and play other classes because dropping into cover and hitting cover pulse happens faster than waiting for the jump animation on overload. Given a choice between the two I'd go with cover pulse. Would it be better if it didn't require cover? Sure. Would cover be better if it could be used everywhere instead of nearly everywhere? Yup. Those are both issues that can be worked around by anyone with an IQ greater than a coffee mug though.
A breakable root
...with good range and an extremely short cooldown. It's a utility that any good sniper uses constantly. If it was worthless then that wouldn't be the case.
Do you think other classes can't kill ball carriers getting healed? Maybe you should play other classes first.
The few classes that do enough damage to "snipe" a ball carrier in an escort have to do it from up close which means they a. have to BE up close and b. have to be up close without getting cc'd and destroyed by the other team. We could maybe include tracer spam mercs but they're dealing with immobility for each shot as well as the crippling mental deficiency required to be a tracer spam merc.
I love flashbang, and that is a great spell but...one skill does not bring them in line with others
Flashbang, Legshot, Entrench, Debilitate, Cover pulse. They're all great skills... ok maybe not debilitate.. learn to use em.
My original reply wasn't to try and convince anyone that snipers are or aren't underpowered though. It was a gripe that even when you play a sniper well and do good things for your team, it will go largely unnoticed. Right now it seems that the only ones who recognize the utility of snipers are other snipers.
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Snipers actuall have quite a lot of utility in huttball. The frustrating part for me is that most of it goes largely unnoticed. Nobody notices when you send half the enemy team flying across the map because half of them aren't aware of cover pulse. Nobody sees you leg shot a ball carrier or solo kill one that's being healed. Nobody cares that you flashbanged 3 guys to give a ball carrier safe passage because they're too busy cheering the sorc who just charged towards them thinking magic was going to protect him. They will totally notice if you pass to some idiot who runs out of the circle though.
On top of that, you sacrifice your damage to be useful so at the end of a match you just look like a sniper who can't do the one thing snipers are supposed to be good at.
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stop clicking the actionbar
^^^^^
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Crap. I was pleased with the highest DPS output of any class I've played, and I assumed it wouldn't vanish with 1 lvl change.
Basically, everyone's defense gets much more effective than your offense at 50. You go from being a glass cannon to a glass free kill. You *can* regain much of that ground with gear, but other classes with the same level of gear will be doing just as much damage and be harder to kill. That said, at least it never gets boring. I often wonder what kind of person could find satisfaction in spamming tracer missile for 60+ valor levels.
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How do you reconcile having a 30% win rate against tank assassins with your statement that you routinely beat all classes one on one?
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So the issue being that snipers own in 1-49, then suck when they hit 50? I don't think so.
You will soon enough.
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I find marksmanship to be pretty effective so far in PvP and I'm wearing about 60%/40% centurion and champion respectively.
In BM gear with lots of champ enhancements and I agree that MM is far from useless with only pvp mods. I was a pretty staunch lethality advocate for a while but with my current gear I have enough burst that MM works better for me. Even DPS Jugs and bounty hunters go down at a reasonable speed. Cull was nice against the occasional tank but not as nice as having the ability to use my own CC effectively.
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Waaaah my set bonus is only useful at least once per fight. :~(
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Yes they can.
http://www.torhead.com/ability/dEsVsc4/resilience
And the tank tree can extend it's effect to 5 seconds and reduce the CD to 45 seconds. It is the most crucial PvP ability Shadows, and thus, Assassins have, though I'm not sure what the Sin equivalent is.
Force shroud. That plus resilience make it incredibly hard to hurt an assassin while they beat on you with insane dps
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Shadows are by far the most fun for me to kill..mainly because I'm dirty fighting and I dot them all to hell before they go hiding again like that's going to save them.
Recently I found out I can even kite assassin's. So much fun.
If they had half a brain they'd just cleanse off your dots and obliterate you while you plink away at them.
My list would be:
Assassins - rarely even a close fight. Tankassins seem to be tougher than juggernauts but still hit harder than hell.
Operatives - I have a fighting chance if I get crits and I have some cool downs up.... Even in full bm I'm usually starting the fight at 50% after they open up on me. Much more fragile than an assassin though.
Healing merc - unless everything crits, they just heal through my burst and outlast me until someone's team shows up... Usually theirs
Marauders with cooldowns
Good snipers
Powertechs/juggernauts
Marauders without cooldowns
Mercs
Sorcerers
Bad snipers
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Here is an idea:
When you see a sniper in cover getting ready to take your head off with a 2.5-3.5 second cast, maybe you shouldn't run straight at them and instead hide behind something. They can't shoot what they can't see for the same reason you can't charge them when they are hiding BEHIND something.
Remember.. his problem isn't with snipers that are attacking him. He's having trouble with the ones that don't know he's there... ..... .... ...
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You're complaining that a class is too powerful when its back is turned to you.
..... if only there was another way to move towards a stationary target that's oblivious to your position. It's too bad you can't just like... walk to them or something.
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I notice there is one class not mentioned amongst this list of useful classes.
Sin/Shadow :'(
That's because his list of classes was flawed. Shadows and assassins are extremely strong. They're arguably the best ball runner in huttball as well.
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All of the scariest people on my server are assassins... Followed by marauders.... So shut up
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I don't really see why an abundance of certain classes would deter you from playing something else. It should have the opposite effect if anything. Why would you want to go into a fight with the exact same tools as your opponent when you could bring weapons that they're weak against and unfamiliar with? Snipers certainly aren't one on one gods but sorcerers and mercs are two of their best matchups.
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gunslinger/snipers are complete 1 on 1 masters.
lolololololololol
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Marksmen felt the surge changes the least because of the innate 30% multiplier buff they get to several of their bread and butter skills.
So what you're saying is that a 6 ft tall person would feel getting their head cut off less than a 5 ft tall person.
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Yeah we rule at finishing off people that are getting beat on. :\
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hey guys i have just started playing a sniper and am loving it. i would like the input of some good snipers (not terrible QQ snipers) about a pvp spec. i am marksman at the moment and think it is great but i have heard leth is good. im not sure tho as it seems more based around dots when it seems our clases main point is burst. so any advice would help alot thanks
(sorry for my bad spelling im dyslexic ^^)
MM will keep you feeling like you're good until you hit level 50
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Not even close to certain other classes who lost a ballpark of about 20% or more surge.
No class lost more surge than others. The people who lost more surge than others are those who had higher surge to begin with. I went from 90% to 75% myself. Not fun.
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It's definitely a fun class to play... Which is why many of us stay with it. The frustration comes in having to fly to reach heights that some 12 year old can stumble to as an inquisitor. In addition to that, we don't have any specific role that isn't better filled by another class in huttball. At the same time, we aren't as versatile as most classes. So while a good sniper isn't necessarily a liability, he isn't adding anything that an equally skilled player of another class would add more of.
That said... For me, the pros (uniqueness, not looking like a mutant chicken, etc) outweigh the cons.
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http://s1253.photobucket.com/albums/hh585/Dr1zztDoUrden/?action=view¤t=Screenshot_2012-02-13_04_05_46_773959.jpg
yeah .... you sure its not a L2P issue? because if 65-2 top of the scoreboard in DPS & kills is a gimped class I cant wait to see screenshots from the OP classes.
It's a bit blurry but that sure looks like a 1-49 screenshot.
Jedi Shadow, Sith Assassin needs a big nerf soon.
in Combat Styles
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