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mBass

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  • Location
    Aiea
  • Interests
    Death
  • Occupation
    Death
  1. My crit ambushes with relic + adrenal went from 6k to 4.2k... I put my old level 56 crit and surge enhancements in and got back up to around 5.6k but now I die twice as fast because every other class has the same burst as me now. Sniper is pathetic now.
  2. Snipers, easier to play than marauders. You heard it here first.
  3. My bad I assumed that you were the person who posted that nonsense since you seemed to be defending it. I wasn't telling the OP that it was hopeless I was calling BS on BS. I still stand by my claim that 20% damage is a realistic figure against an equally geared shadow tank given that opening. Does it mean that you'll always die against shadow tanks? Not at all.... You will almost always die against them on equal footing unless you get help or run away though.
  4. I wasn't exaggerating at all, I was calling your BS. You claimed to be taking tank assassins down to takedown range 1v1 in that rotation and it's complete fiction. Even if you did get a well geared tank assassin down to takedown range (you wouldn't), your takedown wouldn't finish em off anyway. This is coming from a rank 81 sniper in full BM with crit/surge enhancements. You can say I'm not being helpful but I think a dose of reality is way the **** more helpful than you outright lying and saying you're taking down tank assassins in seconds with your BS rotation. Furthermore, you don't get to factor debilitate and cover pulse into your scenario twice... as I already state the *** kicking comes after you've blown cover pulse and defense doing your measley 20% damage.
  5. If they're tank spec, you just got them down to about 80% after that last snipe... maybe. If they're tank spec in dps gear, you've got about 3 seconds to wonder *** just happened before you die a horrible death.
  6. You say "grass" and "snow" because it leaves absolutely no room for some idiot to complain that you gave them the wrong directions. This should be true of 'east and west' also but calling them grass and snow is a concession that we make for people too stupid to learn their cardinal directions... much like 'east and west' were a concession we made for people too stupid to know that 'left and right' don't exist on a map and left always means left from your starting position, not west.
  7. Sure they can do this after they eliminate the need for my class to have superior gear just to be competitive. They have some glaring class balance issues to work on before they even try to tackle balancing gear.
  8. Bingo. Good players pass. Bad players trudge into groups with the ball, get chain stunned on flames and then make stupid whiney forum posts complaining about too much cc afterwords.
  9. I'm not even sure what you're arguing but anyone who gets knocked into fire has themselves to blame. At any rate, force push and grapple are at least as good at burning people as overload or cover pulse. Ranged has no advantage there either.
  10. Using gap closers effectively takes way less effort than using knock backs or kiting effectively.
  11. So can 3 marauders. You aren't supposed to win against 3 anything.
  12. If anything, resolve gets filled too fast. Learn how to play. If you can't avoid getting cc'd repeatedly, you're doing something wrong.
  13. If you heal worth a damn then any competent player already knows who you are regardless of whether you're marked or not. If you're getting killed by incompetent players, that's another story.
  14. No. It's one attack. That's it. It pales in comparison to most melee's ability to keep someone in range and if you're getting unloaded on by multiple attackers in 2 seconds, roots aren't going to make a damn bit of difference anyway. Learn 2 play
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