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mBass

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Everything posted by mBass

  1. My crit ambushes with relic + adrenal went from 6k to 4.2k... I put my old level 56 crit and surge enhancements in and got back up to around 5.6k but now I die twice as fast because every other class has the same burst as me now. Sniper is pathetic now.
  2. Snipers, easier to play than marauders. You heard it here first.
  3. My bad I assumed that you were the person who posted that nonsense since you seemed to be defending it. I wasn't telling the OP that it was hopeless I was calling BS on BS. I still stand by my claim that 20% damage is a realistic figure against an equally geared shadow tank given that opening. Does it mean that you'll always die against shadow tanks? Not at all.... You will almost always die against them on equal footing unless you get help or run away though.
  4. I wasn't exaggerating at all, I was calling your BS. You claimed to be taking tank assassins down to takedown range 1v1 in that rotation and it's complete fiction. Even if you did get a well geared tank assassin down to takedown range (you wouldn't), your takedown wouldn't finish em off anyway. This is coming from a rank 81 sniper in full BM with crit/surge enhancements. You can say I'm not being helpful but I think a dose of reality is way the **** more helpful than you outright lying and saying you're taking down tank assassins in seconds with your BS rotation. Furthermore, you don't get to factor debilitate and cover pulse into your scenario twice... as I already state the *** kicking comes after you've blown cover pulse and defense doing your measley 20% damage.
  5. If they're tank spec, you just got them down to about 80% after that last snipe... maybe. If they're tank spec in dps gear, you've got about 3 seconds to wonder *** just happened before you die a horrible death.
  6. You say "grass" and "snow" because it leaves absolutely no room for some idiot to complain that you gave them the wrong directions. This should be true of 'east and west' also but calling them grass and snow is a concession that we make for people too stupid to learn their cardinal directions... much like 'east and west' were a concession we made for people too stupid to know that 'left and right' don't exist on a map and left always means left from your starting position, not west.
  7. Sure they can do this after they eliminate the need for my class to have superior gear just to be competitive. They have some glaring class balance issues to work on before they even try to tackle balancing gear.
  8. Bingo. Good players pass. Bad players trudge into groups with the ball, get chain stunned on flames and then make stupid whiney forum posts complaining about too much cc afterwords.
  9. I'm not even sure what you're arguing but anyone who gets knocked into fire has themselves to blame. At any rate, force push and grapple are at least as good at burning people as overload or cover pulse. Ranged has no advantage there either.
  10. Using gap closers effectively takes way less effort than using knock backs or kiting effectively.
  11. So can 3 marauders. You aren't supposed to win against 3 anything.
  12. If anything, resolve gets filled too fast. Learn how to play. If you can't avoid getting cc'd repeatedly, you're doing something wrong.
  13. If you heal worth a damn then any competent player already knows who you are regardless of whether you're marked or not. If you're getting killed by incompetent players, that's another story.
  14. No. It's one attack. That's it. It pales in comparison to most melee's ability to keep someone in range and if you're getting unloaded on by multiple attackers in 2 seconds, roots aren't going to make a damn bit of difference anyway. Learn 2 play
  15. How many roots are there that don't break on damage anyway? I've literally never seen this scenario of melee being "stunned" by roots while a ranged class burns them down.
  16. I'm ok with legshot being effected by resolve.... If you're ok with it being unaffected by damage. It shouldn't be effected by resolve if it breaks on damage, period.
  17. so if winning 30% of the time means you routinely win, what would you call losing 70% of the time?
  18. Somewhat... but oftentimes in Huttball you only need 2 or 3 people to be on their game and a single person can have a much bigger impact. That's why it appeals to me. In all honesty, I play all 3 of them enough to be tired of them but huttball is by far the least frustrating.
  19. Well when the alternatives are voidstar and civil war.... it's pretty easy to only want to play huttball. My beef with the other 2 warzones is that you're *always* at the mercy of your team. No matter how well you do your job, someone on the other side of the map could be asleep at the wheel and cost you the game. Huttball is still a team game but at least it's possible to always have a view of the action. You can always be influencing things and nobody is ever left on the sidelines against their will.
  20. Putting backpedaling on the same level as keyboard turning and clicking is silly.
  21. Wtb 100% huttball. The other two warzones are garbage.
  22. Even a stunned person sharing the circle with 3 other people will get it if he's in the center.
  23. Less huttball? No thank you. I'd rather only play huttball.
  24. I catch the ball when stunned and frequently deliberately throw it to people who are stunned in the endzone because they're often wide open and I don't have to worry about them moving out of the circle. I don't really have a problem with stunned catches. I think the average huttball game sees enough interceptions as it is. I'd hate to see passing become less frequent when passing is what makes the game awesome. If you want to guarantee an intercept, wait till you see the circle go down and then knock the intended receiver out of it. I do this all the time on my sniper and it's quite satisfying.
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