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Acanti

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  1. Resource management as a Sentinel is a joke, especially considering things like Pacify and Awe no longer cost focus. I don't even consider Centering something you need to manage, it's something you can only use when it's 30. IF centering could be used in increments of 10 then I'd agree, but as of now (especially considering energy regen was nerfed for scoundrels 1.2), Scoundrel resource management is harder in PvP environment. Sentinels can infinitely stay in combat and dish out damage, there is no real "downtime". Scoundrels on the other hand, if tagged in combat by more than one person (meaning they can not go back into stealth), have to constantly offset their main damage dealing abilities to stay above 60 energy, which in a PvP scenario could be the difference between killing in time or dying. Of course you could always go all out and spend all your energy, you just better hope you kill that person fast enough to get out of combat again. Tendon blast doesn't compare to the 15 sec CD leap (12s if talented) that Sentinels have. If Watchman, you can spec into a built in 50% slow from cauterize, and even without it, your leg slash is spammable with no CD. You need to mind your placement much more as a scoundrel, emphasis on placing your back against a wall to counteract KBs is even more important due to the lack of real gap closers. True, both classes are susceptible to roots and snares, but Sentinels have 2 ways of dealing with it. Force Camo, as well as transcendence if need be. Defense options for Sentinels are infinitely better than scoundrels as well. Rebuke, Saber Ward, GBTF, even Force Camo to completely avoid damage, as well as pacify against certain classes. Dodge and defense screen are okay at best for scoundrels. People talk about the scoundrel's ability to heal, but honestly I'd much rather prefer watchman heals over a heal that costs 25% of your energy to cast, as well as stops you from dealing damage at the same time. This all being said, neither classes are really hard at all.
  2. On my Sentinel I don't care much for the plague. However my scoundrel gets kicked out of stealth if I do not have vaccines, which I have to have plenty of if I want to keep PvPing while being sure that I stay stealthed.
  3. Interrupt in this case means abilities that are specifically designed for stopping casted spells, as well as providing added benefit, i.e. lockout on the specific spell. The patch notes said "Master Strike can no longer be interrupted, and its damage has been increased by approximately 15%". Yet, you can still utilize your stuns and technically "interrupt" the channeling.
  4. Acanti

    Mar/Sents

    People really need to stop spewing this garbage around. It was hardER than most classes, in itself the class was never "stupidly hard" to play.
  5. Acanti

    Mar/Sents

    Master Strike damage buffed baseline. Master Strike damage buffed through talent. Master Strike no longer interruptable. + Combat Sentinel's Master Strike root effect. Precision Slash for 100% Armor pen 6 secs. Adrenal + Relic. Expertise change (More damage, less mitigation) = lol dead. Bioware you so crazy.
  6. 1. Root 2. Stun 3. Mez 4. Mez 5. Stun
  7. Ever since the beginning people have always tried to make it sound like Sent/Mara was hard. Is it hardER than other classes? Perhaps. Is it in itself a hard class to play? Nope. In fact, the Scoundrel I leveled afterwards seems to require more thought process than Sentinel in PvP.
  8. Buffing other Sent/Mara trees? Sure, that's fine. Where's the same treatment for Dirty Fighting for Scoundrels? It's like Bioware recognizes Scrapper as the only viable tree, and then of course proceeds to nerf it every other patch.
  9. As a person that plays both Sentinel and Scoundrel, I say the changes are completely *** backwards.
  10. I could give two ****s about stun locks. I care about roots and slows bypassing resolve. I've had games where a single Assassin for the WHOLE GAME kept rooting me. He never killed me while I healed, by every gosh darn time it was off CD he used the snare. Seriously annoying. Yeah I mad. Edit: Yeah, I totally said "gosh darn". Thanks bioware.
  11. No. Just no. Hell to the **** no. What did I just watch. My head is about to assplode.
  12. Definitely gets better. Dinged 50 Saturday last week. Bought two implants and bracers with augment slots from the GTN, opened 6 bags, did my pvp dailies and weeklies. I have 4 champion pieces now, Mainhand is still an orange but with 41 expertise crystal and 50-51 mods. Leveled Biochem and have resuable adrenals, stims, and medpac. Around 1530 cunning with 9% expertise, 37% crit and 72% surge. Before replacing some of the oranges that I had with Champion gear, I had mods in them from Belavis/Ilum dailies which helped significantly. Now I seem to hit like a goddamn truck, it's great. I think the only real problem for me now is that my health is still around 14.5k, but once I get some mix of Columi gear I hope to fix that problem with endurance stats. Will also be getting a Rakata Implant from the Belsavis/Ilum dailies vendor, which are BoE so you may be able to purchase them from someone, or work on getting it with your character (or alts, which is what I'm doing).
  13. Thanks. To be fair I read the stickies and while I understood that it is an efficient heal, none of them seemed to explain specifically why it ticked twice. Either that or I just missed it.
  14. When spec'd into, it seems to heal significantly more than what the tooltip suggests (Seems to be healing twice?) Am I missing something here? Is there something else that causes this?
  15. Cleanse heals in the process, is very cheap and on a low CD. If you're facing healers that don't know how to cleanse more power to you, but don't act like it's because they CAN'T due to the damage. Watchman damage isn't frontloaded. You're just playing healers that aren't very good, that's all.
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