Jump to content

SaarkVanSoor

Members
  • Posts

    9
  • Joined

Everything posted by SaarkVanSoor

  1. It goes to the canon trope of Dark Side being ultimately detrimental to its wielders. The whole "staying true to the light wins everytime." The interesting thing with Fallen Order is that it's a AAA plot where being neither is seen as the sane path. I hope for DLC and continued stories with Kal, Mirren, & Greez (Cere is kind of a Debby Downer.)
  2. I tried the abandon quest suggestion. Mako immediately restarted the same quest line with her very next conversation.
  3. Points 2, 3 and 4 are defining traits of Guild Wars 2. So maybe you want SWTOR to be a different game?
  4. Single names like Mac Donald, Von Bismark, Cú Chulainn or any number of other first or last names with spaces in them. While some languages and cultures have a single "word" used as a name, there are many, many others that don't.
  5. Congratulations for falling for the easiest troll trap invented. As for the real point of the arguement, and I'll spell it out in small words for you. 1. EA forced a deadline before BioWare wanted. 2. BioWare, known for their Story development chose that route to be finished first. 3. Lots of the little missteps of first time MMO studios ensue. 4. Cut them some slack, the game is a month old. Next.
  6. Easy, the point at which you create a massive multimedia project with over a million subscriptions and 200,000 lines of spoken dialogue (world record that.) So, for you, never. The designers had a budget and a timeline, Bioware chose Story as their "must complete" goal (go figure, as if Baldur's Gate, Dragon Age and Mass Effect weren't enough of a clue) with other MMO features being left to post-release and are already being worked on (the famous "very soon, soon and later" interview.) They probably made some of the mistakes all first time MMO studios make (or do you forget how horrible EQ, WoW, etc were when they rolled out first time?) Because while the features were known, it wasn't as if they could go out and copy the code from an existing game. For a game that's only a month old I, for one, am willing to give them some slack at fine tuning things.
  7. That feature is already there to a limited capacity. I do it all the time. The problem is that it only works if you are in the same "zone" as the target player. So if you're in fleet, but the target is in the hangars, it won't work.
×
×
  • Create New...