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Severith

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Everything posted by Severith

  1. There just isn't a lot you should be expecting here. He calls pushing the opponent's node "a dick move", insults people that group since they do not follow his own "moral code" of how to pvp, and doesn't seem to have any insightful commentary on either pvp tactics, the BC community, or even how to play a power tech. A lot of what is said in those videos is clearly someone without a good handle on how pvp works. One of his latest videos discusses how melee classes aren't good for pvp, and that he would prefer his entire team to be made up of ranged. Even though he is a power tech, and most his abilities are 10m or less. He somehow thinks the enemies damage will just disappear if his team isn't melee. This isn't what a lot of us were hoping for. If someone wants to contribute to the BC pvp community via YouTube, and has a positive attitude, and knows what they're doing, you can expect some support. Or just be funny, that works too.
  2. There is what is promised, and what actualy is. Right now, the bolster system looks at the quality of the mods/gear, and how close those mods are to your actual level, in determining how much you get boosted. There is a huge diffrence between someone in up to date blues and someone who is using greens 10 from 10 levels ago. Thats why some people in lowbie have 15k+ health, and some barely have 11k. Even when they're the same advanced class. At lower levels you can get away with current greens, but when you hit your late 20's and 30's you'll notice a huge diffrence. Keeping up with blues is fairly easy, and a good excuse to get some cybertech and artifice alts going, along with some biochem to makes those occasional implants. Don't listen to what the devs say in interviews until it actually exists. Thats just not the sort of company this is.
  3. For all the griping and moaning about Gingers.... The end result of his activities, and the way in which he made it so blatently public, was that the dev team in charge of pvp eventually got it's act somewhat together in order to prevent hacking in pvp. They shouldn't of banned him, they should of hired him, or at least thanked him. But that would involve implying that they were slow to respond to that cheating, that it took a huge community outcry to get things somewhat fixed, and that maybe, just maybe, there are problems with the way this company handles these issues and those need to be addressed. Thank you Gingers, where ever you may be. You're the Guy Fawkes of SW:ToR.
  4. You forget, that the child paid the father 50-60 bucks, and 15 dollars a month, for that pony. That child kept paying the father that money, not just for what the pony was, but what the father was promising the pony would be. So yeah, the kid is pissed.
  5. "Game Update 1.7 will introduce Galactic Reputation to all players. This is a new way for your character to advance in Star Wars™: The Old Republic™. In a time of widespread conflict and political strife, disparate organizations throughout the galaxy seek allies in the struggle for peace... or conquest. Reputation measures how your character is perceived by these organizations it reflects the prestige you've earned through your heroic contributions to each cause." http://www.swtor.com/info/news/blog/20130205 Some people were really happy that Sw:ToR finally introduced a reputation system. It was good to have some goals to fall back on, good to have some measure of progress added, when you've tired of pvp or ops. It gets you to places and planets you might not have fully explored, it gets you out of fleet and into the actual game. New Cartel Rep is going to be added with every new pack release. Which means, at the rate new packs are released, eventually there will be more Cartel reputations than all the other reputations combined. You might think you're being "heroic" by opening cartel packs. The animation your character does certainly implies that you should. But there is nothing heroic about right clicking a item bought through the cartel market. " Reputation measures how your character is perceived by these organizations it reflects the prestige you've earned through your heroic contributions to each cause." Every aspect of the game that the cartel market is involved in turns into a joke. Synthweaving a joke. Armormech and Armstech a joke. Now the reputation system is a joke. The Cartel Market is fine, as long as some boundries are put on it. Keep the cartel market away from our character sheets. Thank you.
  6. Why did you bother to quote me when you clearly don't understand the actual issue at stake? You're better at hitting the quote button that reading, evidently. I'll keep it simple, just for you. As I said in the OP, in case you're one of those people who didn't read it, is that this is a mild infraction against the fairness of the game. Right now, it's just rep with one vendor. The problem is, this is a bad direction for the game to go in.
  7. It's only a matter of time before Huey, Dewey and Louie use their allowance from Uncle Scrooge to buy some cartel packs, trying to get the skiff. They won't get it. They'll spend more, and still won't get it, and will have no money left, 2/3 's of a rep bar still to go, and not enough certificates anyways to buy something to show for their efforts. The final season of Duck Tales: Revenge of the Fleeced No, SW:ToR is not safe from Disney. But I'm pretty sure Scrooge came up with the whole Cartel Market Rep thing.
  8. Crafting has never been better in the game! Trouble is, there is only one crafting skill, and it involves right clicking cartel packs.
  9. "The focus on the Cartel Market " Yeah, you said it. Thats the game, thats the content. The Cartel Market.
  10. As much as I hate fighting against premades, especailly the same ones over and over... Pvp isn't fun enough to do day in and day out with random pugs. It's being in a guild, making friends, and pvping with them that keeps it fun. I'd feel sorry for anyone who completly solo qued a complete set of EWH. Lowbie pvp pugs are getting really bad these days on my server. Won't defend nodes, tunnel vision, people with gear 10 or 20 levels out of date, or not even picking an advanced class. It's not even worth it to solo que, thats how bad people in the lowbie brackets are these days. And you're the bad guy for telling the people guarding the node to call out before they die, cause somehow calling out while waiting for respawn seems logical to them. And they'll be 50th level, and 55th eventually. Queing with 2 or 3 friends ensures that you're not stuck with seven completly useless people. If you want a single player game, go play KOTOR. This is a multiplayer game, and every aspect of SW:TOR that discourages grouping with the friends you made here literally detracts from the enjoyment derived from the game. Imagine, for a moment, that the game included co-op space missions, for up to 4 people. Even as a rail shooter, that might actually be fun. Now imagine they took away those co-op modes for groups, and instead stuck you with random people, who expect you to do all the work for them in the space mission, who expect to do a minimum of work for the same rewards you get for it, who go afk at the begining of the mission and then complain towards the end when you inevitably fail it. Thats exactly what you're asking for when you try to ban premades from regular pvp. Go play KOTOR instead of trying to ruin whats still fun about the game.
  11. I represent an association of players who feel this initial association of players is misguided in forming an association of players and thusly stating so without proff of such an association of players. Members of this initial association of players please respond by stating which association of players you belong to, and which association of players you disagree with, to clear up any confusion about associations of players as members being refered to, or associations of players you disagree with. With regards, An Association of Players Also, you get what you pay for with Cartel Packs. Er wait. You don't get what you pay for with Cartel Packs, but you get what you deserve.
  12. I posted this as a joke in the announment thread, but since you missed it, I'll repost it here. This is what happens when a game starts to copy a credit card company. Who pays for a reward program that a credit card company uses to entice you? The consumer pays. The retailers pay. But not the CC company. Oh, and good news for you. Each new pack released is going to have a seperate reputation with a seperate vendor. Have fun spending 150$ every month to try and max each one as they come out. I'm not against the Cartel Market, I'm against the Cartel Market being the focus of the game. Thats where this is heading.
  13. It's funny how people think it's okay, and then go on to justify it by comparing it to what a credit card company does, or other buisnesses that have adopted those same practices. Since when is a game supposed to be more like a credit card company than a game? Since the Cartel Market, evidently. Your Legacy window is now affected by how much you've spent on cartel packs. Congrats on that max rep, you've "earned" it.
  14. I know it was a long OP, but clearly some people didn't bother to read it before typing out a reply. Which means they don't know what they're responding to. Which is pointless. As I said in the OP, in case you're one of those people who didn't read it, is that this is a mild infraction against the fairness of the game. Right now, it's just rep with one vendor. The problem is, this is a bad direction for the game to go in. Trying winning a lowbie duel against someone using 2 +41 crystals, without using any yourself. Try the new space missions without using the grade 7 parts. The only thing preventing those from not being game breaking is the fact you can buy them on the gtn, but they make sure someone ended up paying real world cash for those somewhere along the line. And now there is a reputation vendor that involves bind on pickup tokens and certificates. Using your "free" subscriber tokens to attain that would take literally years. At 200-300k a pop, we're talking tens of millions of credits in order to attain the reputation with in game currency, and if lots of people actually tried to do that, it would drive the prices of the packs on the GTN even further upward. I could care less about the vendor, or that particular reputation. It's the direction of the game that I do care about. Paying real world cash for reputation gains, and not getting a community backlash for it, might just make it seem alright for Bioware to keep doing it in the future. Next time it might be more than just fluff at stake.
  15. Good News Everyone! The Big Announcement is here! The expansion is going to be renamed to reflect the current direction of the development strategy at Bioware. Welcome to SW:ToR 2.0.... RISE OF THE CARTEL MARKET: Cartel Coins Online "May the Fluff be with you!" Will you have what it takes to gain rep with all the new cartel vendors on fleet? Who will be the first to own that rare and ugly speeder before fleet is crawling with thirty slightly diffrent colored versions of it? Will you survive the horrific conditions of your bank tabs overloading with useless garbage? With Cartel Coins Online, the adventure is here! (In your wallet.)
  16. Every Subscriber deserves the same chance at achievment, and progression within the game. The cartel packs, before now, have only been a mild threat so far to that basic premise. The exception being the +41 crystals that are equipable at level 10. Everything else in there was simply window dressing. Now there is a reputation faction, which can only be unlocked with certificates, which can only be found in cartel packs, which can only be initially obtained by someone giving cash directly to Bioware. Even if you buy them off the GTN, someone somewhere forked over real world cash to obtain it. Thats whats called a choke point. No matter the circumstances, someone paid real cash. Funny how those certificates are bind on pickup. There are "free to play" games that have paid transactions for useful or nessisary items. Those games are called "pay to win". Those games are empty wastelands, filled with nothing but suckers bragging about how much extra money they've spent for the game. SWTOR isn't a "pay to win" game. It's a subscribe to play, or free to pretend to play game. This is still a pretty mild infraction to the equality of gamers. What's dangerous here is the direction Bioware seems to be leaning. Do we ignore it? Do we eat this up like fan boys? Should we mindlessly defend everything George Lucas gave a passing nod to? The Cartel Market should be cosmetic alternatives, fun toys, weird stuff. The Cartel Market should never be the sole manner in which to raise a reputation bar, gain a huge advantage in lowbie pvp, or any other game mechanic. Let them know, as subscribers, that the Cartel Market should have no tangilbe effect on your character sheet. Thanks you to anyone who bothered to read this entire post.
  17. 13. Defensive stats don't work against a majority of attacks, even when the stats are on pvp gear. I'd add that one in, cause unless your tanking ability is an across the board damage percentage redux, it's simply not going to work.
  18. The vast majority of people here have missed the point, so lets take a little quiz. Which heals for more, the purple medpacs or the blue ones? Think you know the answer? Guess what. Over 90% just got it wrong, and the proof is in your posts. BLUE MEDPACS HEAL FOR MORE THAN THE PURPLE ONES. They heal for the same initial amount, and then put a healing over time effect on you as well. And they don't require any crew skills to use either. There is no "game mechanic" excuse for complaining about biochem users using biochem, the argument can only be made for the economics of the situation. The main problem for any mmo economy is the constant creation of currency. Money doesn't leave "the system" at the same rate as it is created, and all that extra money ends up causing inflation. That in turn makes it harder for new players, or players who don't concentrate on accumulating wealth, to have purchasing power. Now, if you have biochem users sending their crew on missions (by spending the credits to send them out) in order to make and sell blue medpacs, then you have an activity that actually destoys in game currency. Which is exactly the kind of activity that is needed for a healthy mmo economy. If buff stacking is a problem, then fix the buff stacking. Medpacs aren't the problem, people who can't be bothered to use them and then compain that others do are the problem.
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