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Vid-szhite

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Everything posted by Vid-szhite

  1. At least one bomber does carry torpedoes. Unfortunately, that's why a cap ship scenario would be difficult to balance. The default ships don't have them (strikes can get them but what are scouts for in this scenario?)
  2. If you think gunships are bad now, just wait till there's nothing in their way. Hiding spots are important.
  3. Right. Maybe I should have elaborated. I would have bought recruit gear if it was still around. I looked for it since I remember it being there. It wasn't there, so I figured my gear was all I had, and I would have to deal with it. Why would I expect bolster to change so drastically that over gear was in many cases better? If you wear pve gear, you should do worse than someone with pvp gear, not on par or better. Why even bother with gear if it doesn't matter?
  4. I just came back to the game after being gone since War Hero gear got added. So here I am for weeks pvping in my BM/WH with 1000 expertise, thinking I'm sucking because I need Conqueror and I'm just going to have to deal with it till then. Little did I know, bolster got changed. A helpful soul told me about it after a match. Blows my mind that blues and greens are actually better than gear I earned specifically for PVP. It's so counterintuitive. After that fiasco, I replaced my gear and started doing MUCH better. Bolster is ridiculous. It's way too good. At the very least it needs to cap lower than it does.
  5. Not true. It might damage mines, but it also disables systems abilities, reduces accuracy by 10-20%, reduces sensors, and at max level, also disables shield or engine abilities. It is quite useful for ambushing gunships. I find myself using it almost exclusively now.
  6. Actually, weapon power ups also completely refill your missile ammo too.
  7. QFT. Sometimes as a loyal imperial, we're the ones that farm the republic. We've started to close the skill gap. most matches are closer than they used to be, and we tend to win more than we lose now.
  8. Whenever I place down a hyperspace beacon and let people know about it, it always seems that everyone still chooses to respawn at the default location, because they just want to click "ready" to get back in the action. Even if I remind my team three times to use my hyperspace beacon, I never see anyone use it before it disappears or someone kills me. Even on the other side of this, I sometimes forget to set my spawn point when someone else sets a beacon because I want to get back in the fight ASAP. What I think should be done about this is to set the most recently deployed hyperspace beacon as the default respawn point until it is destroyed. That'd make it much easier for the team with the beacon to start getting usage out of it.
  9. Correct. However, if he has any allies nearby that have good sensors, such as a scout, they'll both spot you. Dampening on a scout is for escaping once you're being chased, not being un-targetable. In addition, if a ship is looking directly at you, they have something called "sensor focus range", which is a fair bit longer than ordinary sensors, especially with co-pilots. He can still target you if looking at you. Hypo: I believe there's a cap on how high you can get your dampening. The range boost you get to sensors for looking directly at someone. Yes. Railguns yes (not drone railguns though), Missiles no (because they have a lock on you), Rockets yes (because they don't), Mines no (because you can't dodge an explosion/they have a lock on you).
  10. I like TDM. It gives me a chance to use my Gunship without sitting at an objective all match being bored, and it gives you good practice at dogfighting and escaping with all ships. I wish objectives would pop more often, but I do still like TDM. Also, power-ups are a big game-changer, and a damage power up can briefly turn you into death incarnate, no matter what ship you pick. That's so much fun.
  11. Minelayer for Domination, Drone Carrier for TDM. Minelayer can drop Hyperspace Beacons for better offense, get rid of node campers while hugging the nodes themselves, and make held nodes extremely hard to cap. For TDM, though, you need repairs, and there's very few high traffic spots for the minelayer to drop their payload. Minelayers work great in tandem with a Drone Carrier in TDM, since they can protect the safety zone, but you need the Drone Carrier for the Minelayer to be worth it.
  12. This IS true. Distortion Field can be used to break locks too, as can EMP Burst, although those aren't solutions everyone has access to.
  13. I know what you're all thinking. "Barrel Roll? Really?" I know, I know, but hear me out... You already know it rockets you forward really, really fast. Did you know you can use it from a Gunship's max range, and when it finishes, you can be within Scout striking range? Did you know that it lets you move several times faster than a Scout can move with full engines and afterburners running? You can see where I'm going with this. You can use it to close the gap with Gunships safely, and you can use it to get to capture points before anyone else -- on my Gunship, I've used barrel roll spam to get there before the enemy Scouts. I've spammed it on my scout to snatch power ups from the enemy side in TDM before they even got there. It's crazy good. Now the cherry on top: when you activate it, your engine power regenerates, rather than being spent. Its cost with upgrades is so low, and its cooldown so fast, that it actually allows you to reach mid on Domination maps without using a Scout's engine ability. My engine usage has gotten so efficient with it, I forget I even have booster recharge. With only the first and second upgrades, it becomes an ideal tool for shaking chasers, or even catching up with fast runners. You can outrun Scouts as a Gunship if they don't have Barrel Roll. Naturally, its downside is that you can't steer away from large, hard, oncoming objects for 3 seconds. With practice, you can minimize self-destructs, but they still happen. Still, even with that downside, I still get it first thing on any ship that can use it. For shoot-and-scoot, there's no better boost ability.
  14. The Rycer grew on me. The Quell, though... ugly as sin.
  15. I'm a huge fan of the Blackbolt. While the Sting might have more offensive and defensive options, the Sting can't use Sensor Beacon, EMP Field, or any Sensors. It's really just a light Strike Fighter. Sensor Beacon might be situational, but EMP Field is fantastic for dealing with minefields out of the box, and with upgrades, you can make all your friends become immune to missile locks, you can disable enemy System Ability AND Engine/Shield ability, as well as reducing their accuracy by a whopping 20%, all for 18 seconds. The Blackbolt can also equip sensors to find those pesky dampened gunships, or even sensor dampeners to strike fast and slip away undetected. The Blackbolt is very versatile and deadly in the right hands, and it's so under-utilized that it saddens me.
  16. Vigilance not viable compared to focus? News to me. I'm my guild's Vengeance Juggernaut, I have 2 pieces of WH and rest Battlemaster. Our Rage Jugg has full augmented War Hero and Rank 90+. Guess who consistently pulls higher numbers every WZ? I'll give you a hint: it's me. I'll let you in on a secret, though: the secret to pulling high numbers in warzones on any class is Power Adrenals and Power Relics. I too struggled to consistently pull 300k on my Veng Jugg, and as soon as I switched to 400 Biochem, that changed literally overnight. 300k is now common, with highs of 500k+. That's why relic and adrenals are getting removed from Warzones in 1.3. I'm devastated, but deep down, I know it's necessary. With Relic/Adrenal running, my Vicious Throws can break a Sorc Shield in one hit and still deal 2000 damage through the bubble, and since I'm Vengeance I can potentially Ravage 3 times before my boosts wear off. Now that's burst damage.
  17. Actually... Well, you could call it a buff to Rage, if not breaking exactly even, since Rage only really cares about Force damage.
  18. UPDATE: Resetting my password solved my problems.
  19. Target Center Screen is woefully insufficient because it targets both enemy and friendly, and if you get the wrong guy, it doesn't change targets unless you wobble the center of your screen around. No matter what option you pick, you're fighting the game, not the players.
  20. /signed, OP. This happens to me every day: Oh god there is a guy with the huttball right in front of me I should target him *tab* What? It targeted someone that's not even on my screen! *tab* It targeted someone that I can't even see because he's around the corner! *tabtabtab* OH MY GOD ITS TARGETING PEOPLE ACROSS THE DAMN MAP THAT ISN'T EVEN IN RANGE OR IN FRONT OF ME *tabtabtabtabtabtabtabtabta-* OH **** it targeted him BUT NOW I SKIPPED PAST HIM *shift-tab* No!? You're not going to target the last person on my list, you're going to get someone COMPLETELY AT RANDOM!? Tab targeting needs to prioritize people at the center of your screen, not behind you, not so far away that you can't even attack them, not behind something, not off your damn screen, PRIORITIZED AT THE CENTER OF YOUR SCREEN in order of importance (low HP, marked, carrying the huttball, capturing a control point, etc). The game should at least make a good guess who I want to target so that even if I don't get the guy I want right away, I won't have to tab 8 times only to realize I got him on the 7th and have to click him anyway. PS, MAKE IT EASIER TO FRAGGING CLICK-TARGET SOMEONE!! JESUS! I should not feel like I'm playing a FPS just to target someone! Feels like even if I click someone, it won't register because my mouse has to be on them for both the click AND release! It should be downpress only and have a larger box than just their model! Once again, if they are "high-priority" (see above), make their click-hitbox higher priority too so that people gathering around them won't keep them from being targeted.
  21. Still experiencing them. If I try to login to the game, it keeps saying the patcher service is unavailable, and when I try to access my account info from SWTOR.com, it says my account is locked because I answered security questions incorrectly. However, I can still log into the forums no sweat. So far, quitting and restarting the patcher hasn't solved my problems once.
  22. I'm also having these problems. The game keeps telling me the patcher service is unavailable and the account status on SWTOR.com keeps telling me that my account is locked because of security questions being answered incorrectly (but I haven't touched the game in a week because I was out of town for Memorial Day), but since these two explanations don't line up, I think something is wrong with the login server.
  23. Juggernaut. While the Marauder cluelessly believes that even his own life isn't worth protecting, the Juggernaut knows that to reap the rewards of his own ambition, he and his power base must not die in the process. Disregarding reality doesn't make the danger go away, and throwing away useful tools is not the way of a thinking Sith. Has the Marauder learned nothing from the Academy? The Juggernaut pities him for his lack of vision. Flexibility is not uncertainty, it's preparation for reality. A suit of armor isn't donned out of fear, it's done out of practicality. Why deflect a blow when you can wear a suit that would make the blow do nothing? It is wasted energy better spent striking them down for their arrogance. Though the Marauder would rather foolishly believe himself to be immortal, but only a Juggernaut can truly be Immortal, and though the Marauder's power spikes, it wanes and fails him, while the Juggernaut rests assured that he will never die. The Marauder is reckless and single-minded, believing that power is measured in how many lightsabers he can juggle like a clown, while the Juggernaut knows that large, crushing strikes with both hands on the hilt will do the job and more. The Juggernaut doesn't need a second lightsaber to overwhelm his foe, for he doesn't tap his victims to death, he knocks their weapon aside and cleaves them in two with a single strike. The Juggernaut is brutality incarnate, and embodies the very soul of a warrior. All the cutscenes are animated with a single lightsaber. Screw tact indeed.
  24. We need Rated WZ to keep the premades separate from the casuals, so that the casuals can work their way up the ladder without interference from unbeatable death squads, then eventually become part of a new unbeatable death squad as they get their own premades going.
  25. Yeah. Rage's biggest downside is that it's loud and everyone hates you once they know you're there, which is why I'm Vengeance.
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