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SundialX

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  1. "We have an entire team dedicated to adding content and features to player vs. player. We have some of the most experienced PvP developers in the world on this team. So far very few people have seen, or know much about the stunning Open World PVP on Ilum" - Bioware
  2. "We have an entire team dedicated to adding content and features to player vs. player. We have some of the most experienced PvP developers in the world on this team. So far very few people have seen, or know much about the stunning Open World PVP on Ilum" - Bioware
  3. Except even Rift did it much better... I quit Rift because lack of world PvP at the endgame, but it at least had it while leveling
  4. Cancelled. "PvP – We have an entire team dedicated to adding content and features to player vs. player. We have some of the most experienced PvP developers in the world on this team. So far very few people have seen, or know much about the stunning Open World PVP on Ilum;" Biggest load of bull **** ever.
  5. There is very little world PvP in this game, you pretty much have to go out of your way to even see an enemy player.
  6. Perpetuum is really not a good example of meaningful PvP. There is nothing to fight for that is worthwhile besides epeen and expensive ship modules. Once you have so many of them there is not much else to do. It suffers from the same problems as many other games where PvP is an afterthought: there is no purpose to the fighting and nothing to fight over.
  7. +1 It seems every big MMO released in the past years lacks this one important thing...
  8. Guys who are saying your reward should simple be the PvP itself: I am all for this, however the fact is there is gear based PvP progression in this game. Currently you must do warzones to get any meaningful kind of progression. So you could say the same thing about warzones: people should not get any reward outside of the PvP itself for doing them... do you know how much QQ that would cause? All we are asking for is to be rewarded slightly. I hate being forced to grind warzones to "progress".
  9. *sigh* The issue is not not being rewarded for world pvp. The issue is that Warzone PvP is rewarded and World PvP is not in any signifigant way.
  10. I am fine with no rewards, however PvP progression in this game is gear based and warzones are currently the only real way to progress... I would agree if warzones did not progress your char and you did it just for the sake of PvP.
  11. You are making an extreme generalization here. I have played many world PvP games in the past and there were always people doing this, but they were the minority not the majority.
  12. Not true. I get the majority of my mats from running around zones.
  13. SWTOR has very minimal risk doing anything. All we are asking for is for world pvp to be rewarded in an intelligent manner (scaled to level/gear/number of players) similar to how warzones are rewarded. Less world PvP happens, so it should be rewarded more (but have diminishing returns killing the same people over and over) IDEA: How about a random chance for a PvP gear bag drop doing world PvP?
  14. These problems seem to plague most new MMOs at launch and even far down the road. PvP to most players/devs nowdays is just pressing a queue button while sitting in your capital city perfectly safe. Sad but true...
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