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Lienwyn

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Everything posted by Lienwyn

  1. Um....what is the point of knowing someone's real name? I thought the mass majority of the online nerd crowd was against that? That's why Blizzard's RealID thing was shot down and most of you are against Facebook and laugh at people who have it? Correct me if I'm wrong, that's what I thought the general online nerd community's collective opinion was on real names. Also, being social in an MMO yes...but you could easily do it with just a group of real life friends. Example: Shadowmoon has at least 40 people from Toronto, Canada on it due to word of mouth. I won't play with anyone outside of those guys that I know somebody from my group of friends know. Call it hindsight or placebo, but generally if you know somebody, or think someone knows them, they usually don't play like utter trash.
  2. You're not a "vet" of anything. Stop thinking you are, stop wishing you were, get off your chair and do something in real life. I've been playing MMOs since I was in grade 9 and started with Ragnarok Online. My favorite MMO by far was Final Fantasy XI. However, as time went on and I got older, I found that real life priorities needed to take over this includes: #1. Getting laid. #2. Riding (motorcycle) #3. 40 hour per week projects #4. Exams #5. Reunions with family member #6. Getting drunk #7. Separating myself from other software developers by getting jacked at the gym (pix to prove, don't make me link Facebook) 2 of those are not optional and they take the absolute most time out of everything else. Due to this, I realized that I could no longer dump in 8 hours a day into my favourite MMO sometime around 6-8 years ago (forgot). World of Warcraft revolutionized the MMO scene to allow people like me, who once loved MMOs but now do not have the time to invest in them to make decent progression, to invest a small amount of time, and progress. It has even gotten better with the raid finder. There is a small % of people out there who either have retired early due to amazing financial decisions, or family inheritance. From my life science studies, this % of people in the Canadian or American world is VERY tiny. I forgot the exact %. Chances are, YOU are not one of them, and YOU are not vet. Statistics would favour you with the definition of a failure. The ones that never reached the "American dream". Stop using the word vet. You didn't fight in any battles, you didn't save the world, and above all, you weren't in World War II. Thanks.
  3. Really? I do, I'm was a med student before switching out to software. What kind of piss poor analogy did you just decide to use?
  4. There was never challenge in MMOs in the first place. Did you play the older MMOs? You want challenge, go play Super Street Fighter IV AE, StarCraft 2, Shogun 2, Counter-Strike:Source, BlazBlue:CS2, and some others. MMOs were always about time invested and there were ALWAYS time sinks. The "skill cap" on MMOs were relatively low, it was more about how much time you invested. I spent a year playing 3 matches a day in StarCraft 2 and sometime in 2010 November I hit the world's top 200 best players. I even faced off against HuK, TLO, and some other very well known players during ranked matches. These players had spent FAR more time than I had starting in StarCraft 1. It wasn't about the time we had invested, it was about how much of the time you actually spent effectively, similar to effective APM. The same applies to many many things in real life. MMOs did not allow that, previously you HAD to spend X amount of time to hit a certain gear level before you could attempt other content. It wasn't about learning through your mistakes, it was about grinding as much as you possibly could. I don't think you'll understand this, as most hardcore MMO players never played competitive games...well, competitively. They want to feel important because they want their time invested to equal their "power level". I am glad Blizzard moved the world away from that because not all of us have all the time in the world.
  5. No, it really wasn't. Cata and WoTLK had hardmodes that really were hard and you needed a decent guild, and a LOT of time to get through. The only reason why ppl cry about it is because Blizzard created a system to allow casual players to view content that they would not normally be able to. Back in vanilla, I was on one of the best guilds in Shadowmoon with full decked out T3 gear from Nax. Fast forward now, I don't have the time anymore, I just queue for stuff, buy gear, and now I'm gonna try the raid finder. If it wasn't for the raid finder, I wouldn't be seeing any of the raids at all. I don't have the time to invest into finding a guild, and working my way up anymore.
  6. It appears that developers have yet to realize why this happens. The core of nearly all games is it's combat system. World of Warcraft has had 7 years + development time to end up with what it's combat system is today. Even if somebody copies it, there will be massive flaws. When you copy something, you simply reinforce the original product. And as long as MMOs keep doing this, this will not stop. Vindictus, Maple Story, Dungeon Fighter, Counter-Strike, DoTA, StarCraft 2, Arkham City and other games will NOT make you you want to just go back to WoW...why? The combat systems are completely different.
  7. You guys really need to start comparing the combat system lol
  8. Imma go roll a blood elf right now. I don't even feel like touching SWTOR anymore; and I bought 5 copies thinking **** THIS GAME CAN BEAT WOW after playing beta (only to level 10 sadly). Then the more time I spent in the game, the more of a single player game it felt. On top of that, the community of this game reminds me of RIFT's. They're so very against every streamlined feature World of Warcraft threw in to help casuals progress. Oh well, here's to TERA, Guild Wars 2, Blade and Soul, and other Eastern MMOs moving towards a real time combat system. Games revolve around their combat system if combat is involved and since WoW has come out, nearly every game has tried to C&P WoW's combat system. Similarly prior to WoW, Lineage 2 was king and the F2P market copied a CRAP TON of things from Lineage 2. We need a new King because I'm sick of the GCD skill spamming that MMOs are now..... It's kinda like how the God of War series ripped half their ideas from Devil May Cry...too bad no one knows about DMC.
  9. Forget Cataclysm. He's confusing World of Warcraft with Ragnarok Online, Lineage, Lineage 2, Final Fantasy XI and other old school hardcore MMOs that would take you forever to hit max level. Lineage 2 could take years, Final Fantasy XI took me 8ish months to hit my first 75. Never played RO to max or Lineage 1. So...I have no clue *** he is talking about because even pre Cataclysm you could hit 60/70/80 in 6-9 days /played. When I hit 75 on my DRK in FFXI I had 3 months /played. So ***?
  10. You haven't played World of Warcraft have you? EDIT: Btw, thanks for giving Blizzard more publicity.
  11. This game also needs macros. Even if you don't have macros in game, you can program them outside using macro keyboards or autoit. Personally, though, I don't like dicking around with in game mechanics and combining it with macros so that I hit 1 and it fires off 10 different skills depending on the circumstance. Damage meters are definitely a must so I can boot everyone that does less DPS than the tank. I don't like carrying people.
  12. As a lot of people have said: TERA Online. Vindictus is another one right now but is limited to lobby -> dungeon play only (4 ppl, or 8). Also, whoever is hosting a 8 player dungeon needs to ha monster of a connection. Guild Wars 2, maybe. SWTOR: it wasn't here to revolutionize the MMO scene like WoW did, it was just here to copy WoW, refine one or two elements, and hope to generate some cash for EA.
  13. It's really funny because it's true lol Though I wouldn't label them as kids or adults but rather: The immature and easily butthurt vs. The mature and just want to win at any cost
  14. SWTOR community is composed of mainly carebears..ironically, who hate competitive PvE AND competitive PvP. My suggestion: do what I am about to do very soon: go back to World of Warcraft.
  15. Dude, I'm in my 2nd year of software engineering and I can do what I just noted. These guys are professionals, it could not have been that hard to do it. I have no idea why they decided to go with what they did. It's like some slacker handing in an assignment half assed.
  16. I don't remember any elves in Diablo. Also, with the way instancing is going in SWTOR, this isn't an MMO either. Most F2P MMOs are the only true MMOs without instancing anymore.
  17. Because whoever made the interface clearly needs to be fired. I have absolutely no idea why they did it that way, I could write a search interface for the bible in php, and perl with boolean search features in 2 hours. I'm assuming the game's items are stored in a database file of some type so... *** were the developers doing is absolutely beyond me.
  18. The hell? Lesbian xxx does not matter to you? It doesn't matter if you're bi, ****, trans, or straight. Everyone loves lesbian sex.
  19. Ahahahahaha, good to see another rider. I still own all 3 bikes actually, and I never ride squid. In order to be a squid I would have had to start on a gixxer lol And I'm almost always in full gear, except when it's really too hot, then I just go squid <_< (3 times a season at most).
  20. You do realize 15 a month amounts to 180 a year, which amounts to 1800 over 10 years, which is just another thing you could save money on over 10 years. The question now is, competition wise, why spend your $$ here and not else where. I upgrade my motorcycle every year; started with a GS500F, went to a CBR600RR, and now a Hayabusa. Suzuki, Honda, Suzuki. Why not Kawasaki, Yamaha, BMW, Ducati, Triumph? Do you understand how competition works?
  21. I do work in the software field, and I will personally NEVER touch the development of an MMO in my life because Blizzard has effectively monopolized the entire Western market for MMOs. World of Warcraft will never die unless it kills itself. The same thing can be said about Microsoft Windows. The reasoning behind this is simple: they have had more time and funds to refine their product. The two things needed to develop a great piece of software is not so much funds but TIME!!!!!!!!!!!!!!!!!!!!!!!!!!! When you do not have time, really stupid things happen. Features are left out, segmentation faults are "bandaged up" and left alone to be fixed later, allocation of memory gets screwed up, variables stay in scope when they aren't supposed to, etc. etc. etc. (Maybe even goto, continue, breaks are used, and if you're working with IBM, you used the word FRIEND or PROTECTED and get fired). So why do people compare? Because it's in their right to and they damn well should be. Give me one reason to play Rift over WoW? Rift was literally a copy of WoW, they even had direct talent copies. SWTOR's talent tree is a direct copy from WoW, their combat system is almost entirely the same except for the removal of auto attacks. Hell, you could easily compare the Jedi Knight / Sith Warrior mana/whatever system with the RAGE system in WoW. If they are going to copy and not refine the ideas to the point where the ideas are no longer recognizable as copies by the general public, then they will get compared. This was Bioware's own doing.
  22. Utter ****. World of Warcraft was the first skill heavy MMO. MMOs prior to that were mostly auto attack (Ragnarok Online, Lineage 2, you either had to chug mana pots or use your skills only during PvP/oh **** scenerios). World of Warcraft has had 7 years to refine it's combat system and Star Wars simply copied it somewhere in the middle of those 7 years (like Rift did). Rift did a direct replica while Star Wars did some retarded messing with delay input thing going on that we have millions of threads about. You tell me: which ones worse? lol
  23. .... =( They let Jedi tank in heavy cloth robes, but not with bikini plate?! MGRHGHRHGHHR
  24. Topic. Answer the Q...please don't start flaming each other.
  25. I'm not. I think I'm just tired of Western MMO combat in general. The Eastern with Dragon's Nest, COTN, Vindictus, and others seem to know where it's at now. I'm sick and tired of the extended turn based combat in these games. The only difference between this and World of Warcraft's combat system is that this one has no auto attack. It's been 7 damn years since the beast came out, and all everyone does is copy what World of Warcraft did for it's combat. Why does nobody bother with real time? The combat is flipping boring. My dog could drag his *** across my keyboard and kill a monster; this kind of combat is equivalent to Marvel vs Capcom 3 button smashing. Maybe I just need a break and go play some single player games....this game kinda does feel like a single player game.
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