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da_jon

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Everything posted by da_jon

  1. Thank you for letting me know this, I had been planet/instance hopping every time after going to all 3 seeker areas and seeing 2/3 depleted then depleting the 3rd or watching the 3rd be depleted. Good to know that there is always a single instance up that you can seek in per planet.
  2. I just want to say I also wish the bind to legacy gear from seeker areas at least vendor sold for more credits. I have found 4 pairs of dread seed pants in the past 2 days, and it isn't worth selling them for 30 credits a piece. Even if I could trade they to a guildie it would be fine. Feels like a waste to vendor them though.
  3. I don't post on here often, but after reading the comments I felt I needed to weigh in. My experience yesterday (spent all day doing seeker digging) was this, on some planets it is impossible to find an area to dig on any instance because they are already spent and the CD on the areas is very long. My suggestion would be that each player can deplete the area, but then it is depleted for that player, for the entire day. Allowing each player a chance at each area, once per day. My other comment was regarding the "found something" vs "found something interesting", I have only ever gotten "junk" gray items when it says "found something", everything I got with "found something interesting" depleted the area and was at least purple quality. I think maybe some people are misreading the message. The recent changes in my opinion have made the system better.
  4. I read the thread before posting and saw both tax and bonus credits mentioned. I am just stating that a tax that is opt in by the guild leader makes more sense. It is easier to take 1 percent of credits earned than to try and get guild members to donate large sums of money into the guild bank. It could even be an option based on guild rank that all progression raiders pay a 1 percent tax on credits earned to offset guild costs. I am not saying it should be a forced oe imposed tax but an optional one. The free credit idea will just cause guilds to blindly recruit for credits which is not the point of this suggestion.
  5. Why not just auto-redirect 1% of all earned credits (from mobs, missions, leveling, pvp) directly to the guild bank. Just don't auto redirect from GTN sales as that is where the individual really earns their own credits. Could also put in a mechanic that when you are in a group the amount of credits earned goes up (to account for the split between members and additional tax if from different guilds). I think this would be a feasible solution. The tax could be a fixed rate as an option that the guild master can turn on or off. On the one side some guilds may just not want to be taxed at all, where as in our guild we were just discussing during our raid last night that it would be a good option to have a tax available to offset repair costs of our progression raiding.
  6. Spending a lot of time on character customization is part of the immersive experience. I'm surprised more people haven't posted on this.
  7. I know I would spend more time than necessary but I think it adds a level of customization that would allow people to really express how they want their character seen.
  8. I feel that one of the many aspects of the game that affects all MMO's is character customization and identity. In the Star Wars universe the lightsaber/blaster color is something that everyone has a personal preference on and is something we all strive to be as unique as possible with. Currently we are locked in to a set of colors chosen by the game designers. Would it be possible/feasible to add a color crystal (it could be expensive, rare, random drop from endgame content, cartel, etc.) that when slotted into an item has a special menu with a color wheel where we could set the core color and glow color? I know personally I change my outfits alot, and it is expensive because you have to augment the new gear, move all the mods, enhancements, etc. But with color crystals we are really limited on what we can use (correct stat/color combo to match our gear selections). A crystal that could be set to unique colors would really take character customization to a new level and I think would make a lot of the player base very happy.
  9. Just throwing this out there, but based on the new things that have been datamined it looks like they are adding electrostaff usability to shadows/assassins in a coming patch. Some of the skill descriptions now say requires double bladed lightsaber or electrostaff. Thank you Bioware, now just make the electrostaves have color crystal's shown somehow and will be fantastic addition.
  10. Not sure if this is widespread news or not but Kephess drops a Qyzen Customization that is bind to legacy now on HM runs. Screenshot of inventory item and close up of qyzen. Inventory with Item http://tinypic.com/r/iykc1x/6 Close up of Qyzen with Customization on http://tinypic.com/r/2s1m2cn/6
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