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da_jon

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  1. On my Deception Assassin I have noticed when I pre-stack induction and voltage by using lacerate both buffs last 15 seconds. However, on my Infiltration Shadow I noticed that while Clairvoyance lasts the full 15 seconds, Circling Shadows only lasts for 10 seconds. This is a bit of a problem when setting up your opener during a operation boss. I notice I pull substantially better numbers on my Assassin than I do on my Shadow. Presumably because during the opener and downtime on bosses the Circling Shadows buff is dropping off faster than it should. Thanks in advance for your help in resolving this issue.
  2. As a sin the prospect of a teleport to target is the one thing we really needed as a gap closer. The fact that it gives us 3 stacks for breach/discharge is just gravy on top. What comes to mind immediately is phase 1 revan HM, when forced to run around the pillar, so much downtime, now we can just teleport back in and immediately discharge to help play catch up.
  3. Sounds identical to my issues. Started about 3-4 weeks ago. I raid Tues/Thurs from 7:30-10:30PM CST on Shadowlands. I have AT&T as well and am in the Chicagoland area (Northwest Indiana). Haven't had any lag issues until recently, past month has been awful. Latency climbs into big digits, red bar, no disconnect, then it catches up and I am usually dead due to failed mechanics. No issues except when I am doing operations, happens most often in ToS but happened in DF the other night as well.
  4. For the past 3-4 weeks it seems I am having really bad server lag and latency when running operations. Primarily in ToS but it has also happened in DF. I know it isn't my computer, as other network services are working properly, no lag in TS, wife watching netflix with no buffering, computer checks out perfect (I am an IT professional). My bandwidth is not the problem and other network games I am running 15-25 ms ping. Some of the other members of my raid team are having similar issues, seems like mostly people on the east coast and inland, people on the west coast seem fine. I have AT&T as my ISP, and some of the people I have talked to are also on AT&T, but some other random ISPs as well. I tried putting in a ticket, but that didn't get me anywhere. Just wondering what the general consensus is on the forums. Are other people having similar issues within the past 4 weeks? Hopefully the patch/server reset tomorrow helps, but I am at a loss for any other ways to diagnose the problem at this point. Any pointers?
  5. Has anyone figured out how to list all characters in a chat channel? I read a post from ages ago that said /list channelname but that doesn't seem to work. I also read somewhere else it is /clist channelname but that also does not work. Any ideas?
  6. Because implants were so hard to get from ops. Our group couldn't give them away when we had pugs.
  7. I never met anyone that was doing endgame pve content and using reusable stims. For progression you should always be using the stims that give the biggest boost which used to be the blue, not the reusable. Now the purples are truly the better stim. Getting purple mats is not hard, run slicing missions on an alt, get the purple 500 diplomacy mission drops and use those to guarantee purple mats. Or buy the purple diplomacy 500 missions on the gtn. Or drop biochem altogether and buy your stims/adrenals/medpacs on the GTN. And if you still don't want to bother farming or buying purple mats, just use the blue 500 stims/medpacs/adrenals as they are still better than the reusables. Everyone is acting like something was taken away from them, when it never existed in the first place. Reusable stims are great for dailies but that's about it. If you want to use a reusable stim then use one, the ones from 450 are still available and still usable, but good luck with progression content if you continue to use them and hit a brick wall enrage timer.
  8. My thoughts exactly. As a biochem pre 3.0 your purple mats were pretty much useless. You could craft yourself a reusable and then really nothing. At least now we have something of real value to sell on the GTN and will no longer have stacks of purple mats sitting in our banks. I don't know why all the rudeness when we are just trying to put the correct information out for everyone.
  9. Just because you are trying to get the facts does not excuse rudeness. I was stating facts as well. It is not a bug. The crafting window displays the requirements on the schematic.
  10. That is the text from the crafting window. On the actual stim there is no biochem requirement. Please be more considerate when attempting to prove an invalid point.
  11. I would love to see BW develop an app that I could use to login and send my companions out on crew missions or craft for me. There are times where I have 5 min that I could send my companions out but I either am not at home or 5 min would not be ample time to login, pick a character, wait through load screens, send out companions. I hope others share my thoughts on this.
  12. Let me clarify a few points as based on this discussion they seemed very foggy. I am a biochem 500. I have made the new stims all the way up through the purples, as well as the adrenals (still working on medpacs). 1. Anodyne Purple Stims/Adrenals are not reusable 2. Anodyne Purple Stims last 8 hours and persist through death 3. Anodyne Purple Stims/Adrenals do NOT require biochem to use Therefore, biochem crafters will be able to make more money by actually selling purple stims instead of sitting on purple diplomacy mats. Because they last 8 hours, it doesn't matter how long queue times are because at most you would need 3 stims to play for 24 hours straight. New players should not be buying anodyne purple stims unless they are raiding progression or doing ranked pvp as it would be a waste to use them for any other content, so cost of purchase on GTN should be a non-issue. TL;DR - Nothing wrong with the changes BW made to biochem 500 stims, I will miss my reusable adrenal but its a small price to now only need 1 biochem in my legacy.
  13. Anyone have any thoughts on initial 186 3.0 gearing? Prior to 3.0 I was in full itemized 180 with mixed 186 pieces. After leveling to 60 I noticed my accuracy was very low. I re-geared using basic comms and found it takes 7 enhancements, earpiece, and 2 accuracy augments to get up to 100.2% accuracy. Everything else I have distributed between crit/surge/power (no alacrity). 272 crit rating (25% crit) 306 surge rating (67%) and 1122 power. Does this sound like a good baseline for a toon coming from pre 3.0 to 3.0 at lvl 60? Do I need to put a piece or two of alacrity in place of some surge/crit? I run hatred right now as I was running it pre 3.0 but I could see myself running deception if it compares damage wise as that is what I ran before the madness buffs pre 3.0.
  14. I just hit 60 and it took 7 - 186 comm enhancements + comm Earpiece with acc + 2 acc augments to reach 100% melee acc - 110% force acc. BW stated in 3.0 they removed all skills that increase accuracy passively.
  15. Bumping this up again. Show your support for RGB color wheel crystals. Even a kiosk or stand where you can use a "universal color crystal" and change it to any RGB color. This could include the ability to change both the outline and core color.
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