Jump to content

Pregnancy

Members
  • Posts

    29
  • Joined

Reputation

10 Good

Personal Information

  • Location
    Toronto
  1. What this class really needs is more survivability CDs as we currently almost have none. Lets look at few other classes first and compare what CDs they get and what PowerTech/Vanguards get. Lets start with Sith Assassins/Shadows. Assassins/Shadows get Immunity to Force/Tech abilities for 3-5seconds! ( 5 if Speced ) They also get Deflection, which is a 25% damage reduction and 50% chance to deflect all melee and ranged abilities for 12 seconds, further more having Vanish and sprint to escape combat with ease. Jauggernauts/Jedi Knights. Jaugs/Knights get Deflection as well which is a 25% damage reduction and 50% chance to deflect all melee and ranged abilities for 12 seconds, and as well as Invincible: a 40% damage reduction skill if Speced which lasts for 10 seconds. To escape combat Jaugs/Knights can Forcepush or simply use Intimidating Roar, an AoE CC for 6 seconds to fear the surrounding Mobs/Players and escape combat. Marauders/Sentinels. Yes not an exact tanking class but rather pointing out the ridiculous abilities granted to a Dps class Rather than a Tank class in SWTOR. Marauders/Sentinels skills, Cloak of Pain/Rebuke an ability which is often used at the start of any match/fight, a 20% damage reduction lasting up to 30 seconds! the skill wears of if you don't get hit for 6 seconds... this ability also refreshes it self if you are dotted or hit by any damaging ability, In other words you have 20% damage reduction for 30 seconds. Deflection 25% damage reduction and 50% chance to deflect all melee and ranged abilities ( Poor Snipers ). Force Camouflage/Vanish exiting combat and become 100% immune to damage if Speced. Undying Rage/Guarded 99% damage reduction for 5 seconds! Obfuscate Lowering Accuracy by 90%! for 6 seconds, rendering melee and ranged abilities useless for that long against the class, again I must say ( Poor Snipers). Lastly Intimidating Roar a 6 second AoE CC, blinding or fearing the opponent/mob. Finally PowerTechs/Vanguards Defensive CDs. I would definitely put an Oscar winning drumming sound for this one but unfortunately it's the forums and I can't add sound to it, regardless here we go! BHs/Vanguard Defensive CDs: 25% damage reduction for 12 seconds. Oil Slick: Lower accuracy of your enemy by 20%.... I think I like the 90% version better. Lets not even compare a 2.5sec AoE CC to a 6 Second AoE of Jaugs/Knights/Sents/Marauders either plz, because that is a bad joke. I would like to hear your thoughts and opinions on this matter both in regards to PvP and PvE.
  2. I think we have plenty of interrupts, if you don't believe me watch my video blew as a Tank Hybird with low Dps CCing and killing healers. What we do really need is more survivability CDs like Marauder/sentinels that come with 4 incredible survivability abilities: 99% damage reduction for 5 seconds, Vanish for 4 seconds and 100% damage reduction ( if Speced ), Reubuke: 20% damage reduction lasting for 30 seconds! you need to be hit every 6 seconds for the skill to refresh automatically, which is nothing to worry about considering dots can refresh that ability and finally, Deflection 25% damage reduction + 50% chance do deflect all range and melee for about 12-15 seconds if I'm not mistaken. We could also point out that Jaugs/Knights get Deflection as well which is 25% damage reduction and 50% chance to deflect and as well as 40% damage reduction skill if Speced, also AoE CC for 6 seconds to escape combat. Assassins/Shadows get Immunity to Force/Tech for 3-5seconds! and also get Deflection 25% damage reduction and 50% deflection further more having Vanish and sprint to escape combat. Lets see what BHs/Troopers get for Defensive CDs 25% damage reduction for 12 seconds. Your Thoughts on this and thank you.
  3. I had pointed out the spelling error in my video description on YouTube. I created a duplicate as well without an error on day one, but thx for being a ":eek:" about it!
  4. I agree completely, It be nice having larger WZs, maybe 16 Vs 16 or even larger WZs in this game with more space offered to play within that zone. Currently the 3 WZs and the new WZ still feel very compact and small in size. It also be nice introducing a few Traps in this new zone as currently I saw none. It will be nice to see random bombardments by NPC Turrets In Novare Coast, this will create a third party effect to the game so it doesn't feel that it's just Republic Vs Imperials, creating a third element of danger in place to look out for. Further supporting this idea, these random bombardments could leave a big red circle in the area that they're about to land on, giving players a few second window of moving out of that area before the bombs land. This will also give all players a technical advantage to use their CCs, pulls and pushes effectively and strategically to defeat their opponents, instead of just brute force or numbers.
  5. Good burst, though I didn't see many people getting on you or locking you down and one big reason was due to your team dominating the zone. Your class is somewhat similar to a Sorc/Sage class, troopers and BH can easily get locked down and die if you get a good Dps-interrupter on you, so being your class I would keep a long range between myself and my target. Then again you guys are a lot more susceptible to charges than a Sniper class which is the down side of your class. Lastly you guys don't have an OH #$@ Button, like Marauders which have like 4 amazing defensive cool downs, or like Jaugs or Sith Assassins. The one Defensive cool down you guys get is not even half as good as the Jaugs or Assassins Deflection CD. Almost forgot to complain, IT WAS TOO BRIGHT! turn your brightness settings down a bit.
  6. I agree with what you say, though the problem that some servers are having including the one I am on is that there are not enough Republic players on the opposing side. Unless BW is planing very soon to be merging some servers if not introducing CSW to compensate for the low numbers of republic players, as already noticed there is and will be a lot of unfairness and horrible matchmaking in WZs with often Imp faction dominating 75% of the time if not more.
  7. Marauders/Sentinels soon will be the new flavor of the month, and the most OP if used properly by anyone who has even a little bit of experience in PvP.
  8. Here is the best trick, shown in this video on how to win a Huttball game, guaranteed Pass forward 3min into the video and enjoy.
  9. Figured I try here to see how everyone thinks of my Bounty Hunter PvP video that I made two days ago. Btw if you are going to watch it try 1080p HD setting and try it with full screen, looks much better.
  10. Figured I try here to see how everyone thinks of my Bounty Hunter PvP video that I made two days ago. Btw if you are going to watch it try 1080p HD setting and try it with full screen, looks much better.
  11. Figured I try here to see how everyone thinks of my Bounty Hunter PvP video that I made two days ago. Btw if you are going to watch it try 1080p HD setting and try it with full screen, looks much better.
  12. Figured I try here to see how everyone thinks of my Bounty Hunter PvP video that I made two days ago. Btw if you are going to watch it try 1080p HD setting and try it with full screen, looks much better.
  13. Figured I try here to see how everyone thinks of my Bounty Hunter PvP video that I made two days ago. Btw if you are going to watch it try 1080p HD setting and try it with full screen, looks much better.
  14. You're right sir, this game will turn into Credit Wars soon with patch 1.2. With the right amount of credit you can practically buy everything now.
×
×
  • Create New...