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Grubfist

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Everything posted by Grubfist

  1. Expertise will be way, way better and will be the go-to stat for PvP.
  2. Hydraulic Override is an enormous glowing flower. It is impossible to not notice. You're right that Hold the Line is harder to spot though, but if they see me with the red cell buff, they should be looking for it when they use a knockback.
  3. As a healer, why are you not hugging a pillar or corner 100% of the time? You should be fully expecting to be focused at any point you are casting heals and have a plan of actions ready. Dirty Kick is a stun with a 30-second cooldown that gives you a a movement speed boost. Considering all healers can easily get away with pillar-humping alone, I'm not sure why you think this isn't enough. And yes, I know the decreased cooldown and speed boost are talented in the Dirty Fighting tree, but you'd be silly to not sub-spec up there once you got your 31-point talent.
  4. What a ridiculous claim. Every stun, mez, and snare still affects them when Force Speed is up, just not when Force Shroud or Resilience are up. I'd suggest not spamming tech effects on someone who is glowing with a white or yellow "lolol techies can't touch me" light. Also, the root that snipers/gunslingers get is a Physical effect. As is the immobilize from a few other effects, as such, they can be used on someone who has Force Shroud or Resilience up. To clear things up, since you obviously don't gather any information on classes you will be fighting, shadows have an ability called Resilience. This is a 1-min cooldown that removes all DoTs of any types, and makes the user immune to all Tech and Force effects (all stuns are tech/force effects) for a total of 3 seconds. During this time, they glow with a blindingly noticable yellow light, so it's extremely obvious when it is up. Tank Shadows can spec into Force Speed removing snares when activated, but this does not prevent new snares from being applies while Force Speed is up. Due to the fact that Force SPeed activates with a fairly loud and distinct noise, it should be quite easy to time your snares/slows/stuns/pulls right as they pop it (unless you're one of those silly people that turns off game sounds, but they shouldn't balance the game around you refusing to use extremely important aspects of it).
  5. The sage bubble is incapable of absorbing more than about 4k, and completely ignores all damage mitigation, so it gets eaten up significantly faster by kinetic and energy attacks, as it pretends the target has no armor for the damage is absorbs. Also, sages can't stealth, and they can't purge all DoTs. I'm sure you meant Shadows, and that is because that is their primary tanking cooldown. They are a class that has a tank spec, ops/scoundrels are a class that has a heal spec. As a result, ops can do some decent self-healing, and shadows can do some decent tanking. Not sure what the issue is here. Shadows/Scoundrels are different classes with very different playstyles. Just because they can both stealth doesn't mean they're intended to be identical.
  6. I have no problem with healing out of combat not counting towards medals or heal totals. That is a far better argument that I have seen brought up before. But if I finished a fight with 100% hp and 2% force, I'm gonna use a lot of noble sacrifice + healing myself to get back to full. Or noble sacrifice til my hp and force percentages are the same, then meditate.
  7. Depending on the storyline, there's numerous reasons they would allow your actions. But as some people have already stated, they don't want to throw away someone who is a very powerful asset in a very important and bloody coming war just because they they killed a bad mans instead of arresting him. While they may not condone what you do, you're still in between the Empire and the innocents.
  8. Pff. Sith following rules. They only have rules to practice how secret they can be.
  9. That's why jumping over the Voidstar gap and using roots are also "exploiting"
  10. I don't know if you know this, but if you prefer a ranged playstyle, you don't need to bargain for one, you have 8 character slots and can make your own.
  11. Yup, and that is a very reasonable window of time. Someone who understands how long a 2-minute cooldown is in PvP would surely understand that 1-second window time for reactions is commonplace in PvP. After all, it's not like you can't do any damage without a back blast or a shoot first, they just help with your burst. You still have several abilities that put out respectable damage out of stealth and facing any direction. You also have a few abilities (yes, they're weaker and not your focus) that can do damage at 30m. Your sabotage probe, your basic attack, your charged burst, etc. A sentinel can't pop cover and finish off a target 20m away, you can.
  12. This one? Firstly, a "quote" needs a source to be taken seriously, but I'll give you the benefit of the doubt there and assume you didn't pull this quote out your ***. Stealth is available when out of combat. You go out of combat 8 seconds after disengaging from combat fully. Now, a DoT will knock you out of stealth with each tick, but it doesn't prevent you going into stealth in the first place. While it may seem like no difference to you, it can give several buffs to certain stealth classes/specs just for being in stealth for a second. Also, DoTs you put on an enemy are hostile actions, and each tick of theirs will put you back in combat, since it is a hostile move by the stealther. Now, all this said, "in combat" in several games is also going to be related to other people attacking YOU, so it's safe to assume that if you don't completely isolate yourself for 8 seconds, you're going to get put in combat again. I highly doubt your quote is word-for-word, I would like a link from your source, please. I'm sure the idea of the quote is similar, but I feel you may have paraphrased it, so I would like to check the source to be sure.
  13. If this helps: (warning, Spoilers about the Jedi Consular story)
  14. There are reasons to use it out of combat, but the point of your post is irrelevant anyways. If you make it unusable out of combat, they'll find another way to farm medals, from taking acid and fire baths in Huttball to running away from objectives to get into a fight. You can't stop them from having a "lazy selfish ******e" personality just by changing one way they mess with the medal system.
  15. No, they nerfed healing because healing was ludicrously powerful. I play a sage healer and a commando healer and there's no hiding it. Any time a healer can sit out in the open and spam-heal with 3 dudes beating on him and NOT die, on a regular basis, you've got a problem. Not to mention that it was impossible to run out of Force as a sage. Hell, I felt bad if I dropped under 50%. Sorry if you weren't the best at healing mechanics and setups, but when you can spam-heal with Deliverence/Dark Infusion in PvE and never run out of force (or even drop below 80%), there's a problem, lol. Positioning, resource management, and reliance on group members should all be factors in healing. Right now, there's very little issue with any of those. The only thing that confuses me is why they didn't nerf Emergency Medpack. But I suppose it's because it's quite situational.
  16. Considering I got a tracer-spammer 11 levels higher than me to 5% in a fight while questing on Tatooine, I wouldn't say gear is an excuse either.
  17. Why on earth would you replace an end-game purple modification and NOT keep it? Credits are ludicrously easy to get and there's tons of bank space.
  18. Not to be mean, but if you think the Dev's listen to mindless forum QQ, I'm sad about how much you pay attention. The only issues they've changed that have been on the forums are carefully discussed ones. Just because some idiots also whined about it doesn't mean it's the whines they listen to. OP is hilarious. The dev's have common sense. Dun worry, be happy.
  19. Except that hitting people to keep them in combat is working as intended. The mechanic isn't broken at all.
  20. No matter what class I'm playing or role I'm performing, if I see you in stealth, I'ma hit you with my basic attack and go back to what I was doing. Stealth classes, especially scoundrel/operatives, rely on their opening, so keeping them from using it is similar to interrupting a class that relies on long casts. Do you think it's supposed to be some grand secret that you can't stealth unless in combat? The good players will know the likely reactions to most events and be prepared to counter them. They will know nearly all of your abilities either by fighting your class or playing an alt. Knowledge is power. If you're predictable, you get squashed. As an example, my vanguard has an ability called "Hold the Line" For 8 seconds, he becomes immune to slows, snares, grapples, pulls, and knockbacks. Since most people are hilariously predictable, I will walk precariously close to an edge and turn on my Hold The Line. Then I will laugh as I see them and sometimes 1-2 nearby friends all run over and waste their knockbacks trying to shove me off the ledge or into fire/acid, etc. Had they known anything about my class, they would have known that the red energy cell means I will likely have this ability, and they will know when it's up by the orange circle under my feet for its duration. They would then use their knockbacks in a more careful way and negate my strategy for making them waste it when it won't affect me. PvP is entirely about anticipating enemy responses and countering them. Endlessly. If you're mad you got countered, you're missing the point. Think of it like chess. You do something, they counter, you counter their counter, they counter your counter for their counter, etc. You need to have this mapped out in your head as you engage a target. Stay a few moves ahead. This "few moves ahead" thing will also have branches. If you use an ability and he uses Counter A, you use Follow-Up A, but if he uses Counter B, you use Follow-Up B. Knowledge is everything in PvP. As someone who finds human behavior extremely fascinating, this is what makes PvP so much fun for me. Also, you have an ability that increases your stealth level by like 15. Use it when you need to close on an enemy. Stealth isn't too hard to spot at close range.
  21. I really like how it looks in missions. I'm not a fan of the interior though. I feel so squished.
  22. Did you pay any attention to Duros Fain? Did you get the impression that man did everything by the code?
  23. Female character models need more diversity. Good to hear about the male outfit though.
  24. You're right. What I said was stupid. I'm not sure what words I'd use to describe my meaning though.
  25. I adore the inside of the trooper's ship. Sith Warrior one is nice too though.
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