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TheCourier-

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Everything posted by TheCourier-

  1. http://i1244.photobucket.com/albums/gg566/Thecourier92/2b337d20.jpg Watchman spec pre-1.4. I'm not having issues with sentinel because of my skill. Bioware killed two specs for sentinel, and focus spec is going to be unviable for PVP for sentinel soon. The best solution is to give watchman spec back it's survivability.
  2. I've done over routinely do over 700000 damage with my hybrid jedi shadow for Voidstars.
  3. I use AT&T for my ISP, and I have been having severe lag spikes about 2-4 times a day, as has Markoss.
  4. Watchman uses as many attacks as combat does.
  5. I'm not sure why Bioware decided to nerf the spec that requires 20+ keybinds, and buff the spec that is based on 1 attack. My suggestion would be to make the increased force camoflage duration option for watchman to instead be increased guarded by the force duration (six seconds, if two points are put into the box). That would make up for the nerf that Bioware did to watchman spec's self healing. A buff to guarded by the force's duration would encourage sentinels to use the sentinel set bonus instead of the guardian set bonus. I have a valor 98 jedi sentinel, and have played the game since early access. I used watchman spec almost exclusively until patch 1.4, and it's my preferred spec. It requires way more skill to consistently do 750000+ damage per warzone with watchman spec than with rage spec. After patch 1.4, there are so many rage specced players, that some warzones will literally have 4 rage spec players for a team. If rage spec is nerfed, and watchman spec isn't buffed, then sentinel will literally have no viable PVP trees. Combat spec is awful with how many sages run bubble stun spec. Watchman's dots still tick while stunned. Precision Slash has a 4.5 second duration, which a bubble stun severely hurts. The main option would be to break the bubble with a 10 meter attack, but the sage can reapply a stun bubble once they see the Precision Slash buff.
  6. I can say that Jaigger is an extremely tough scoundrel. I've watched him consistently do a lot of damage with Dirty Fighting. The spec doesn't put out "empty damage". The spec's dots weaken other players. The spec is a team helper spec.
  7. 1.2+ million damage. I would've had over 1.4 million damage if the other team's tanks hadn't been taunting so much. I used watchman spec for this round. http://s1244.beta.photobucket.com/user/Thecourier92/media/12milliondamage.png.html?sort=3&o=0#/user/Thecourier92/media/12milliondamage.png.html?sort=3&o=0&_suid=135364161388806937611550717119
  8. This is a screenshot of an around 21 minute Civil War: http://s1244.photobucket.com/albums/gg566/Thecourier92/?action=view&current=2b337d20.jpg.
  9. Commando medic is very viable for PVP.
  10. Kaas City seems to have around 2-3 times the number of imperials compared to republic players. I know this because I play on the server. Thecourier
  11. I'm assuming that expertise just barely throttles once your character has over 1200 expertise. That's what I've read online. Can anyone show a website that says otherwise? My main character currently has around 1200 expertise.
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