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Illidor

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Everything posted by Illidor

  1. Seems to work just fine for WoW. Create 2-3 test servers if overpopulation on a single one would be a problem. The current system is pathetic. They don't give us ways to test the content, then chide us when we complain about the announced changes without testing them first.
  2. This thread is full of sarcasm, right? There's a bunch of completely unnecessary nerfs to several classes that will absolutely cripple their effectiveness in PvP to the point of being useless. Good luck finding any Sorcerer healers for your rated teams in 1.2. They won't exist anymore.
  3. What he said. Edit: In before LOL SORC.
  4. Yep, this makes the most sense. But yeah, coloring the doors in Voidstar like in Strands of the Ancients would help.
  5. No, it hasn't been confirmed, but it seems to hold true in general, though I can't say I've inspected every person in the warzones I've been in to verify it. In an interview with a dev, it is stated that it is supposed to be the person with the highest valor rank in the ops, but that's obviously not how it currently works.
  6. The person with the highest numeric amount of valor gets leader. In other words: Person A is at 30000/48000 valor. Person B is at 10000/280000 valor. Person A gets lead, even though person B has a higher valor rank.
  7. Who cares? After 5 games his rating will drop like a rock and you'll no longer be matched with him.
  8. You have no idea how wrong you are...
  9. If you're "competitive pvpers", you will continue to do rated warzones for the competition, to show that you're the best. And if not, then you're lying and you're really not competitive at all.
  10. Please see my edit above. Anyway, to add to that, the problem with WoW was that the entry barrier for PvP was beyond ridiculous. If you stepped into a BG or Arena with no PvP gear, especially late into an expansion, you got creamed over and over, and that simply wasn't fun. I suppose in that sense, I am agreeing with you, but I don't think resilience itself was the culprit. I think the ridiculous time investment needed to acquire an initial set of PvP gear to be competitive was. I think BioWare is fully aware that the same problem exists in SWTOR, though I don't believe it's to the same extent as in WoW, and they are taking measures to fix it, with a PvP starter set being added in 1.2 (not sure if that's what the "champion gear for credits" in 1.2 posts are about, I haven't seen any official source for that). Regardless, there needs to be a difference in PvP and PvE gear. The best PvP gear needs to come from strictly PvP, and the best PvE gear needs to come strictly from PvE. Now, someone in full Battlemaster gear should be able to step into a flashpoint or operation and do a respectable job, but he should be at a disadvantage compared to the person in full Rakata gear. Same thing goes the other way around.
  11. The "resilience overhaul" didn't cause the dramatic drop in arena participation in WotLK. Rating requirements on every single piece of PvP gear did. I also don't see where you are getting this assumption BioWare somehow wants to make PvE completely useless in PvP and vice versa. The only thing they've said is that they're going to adjust the diminishing returns on Expertise to ensure it is still worth stacking with the new tier of gear. Even right now, a mix of Battlemaster and Rakata is in some cases BETTER for PvP than full Battlemaster gear. I hope you can agree that an optimal gearset for PvP should be entirely composed of PvP gear, and the same thing goes for PvE gear and operations/flashpoints. That's all they want to ensure, nothing more.
  12. I don't know where this rumor started... You get 3 Ilum kills per warzone at the end of the match. Killing blows don't matter.
  13. Absolutely not happy. If I could play Huttball 100% of the time, I would.
  14. Since it looks like there will be a separate solo queue for ranked warzones, there is no reason not to do ranked warzones, casual or hardcore.
  15. I'm sorry, but anyone that says this did not play competitive arena and is basing the statement on their experience in pug BGs against teams with 3-4 healers.
  16. Keep buying more consumables. Trust me, you'll run out at 50.
  17. Yes, content matters. New Flashpoints/Ops/Warzones/Dailies etc. will be needed to keep people interested, but the one thing that keeps people playing more than any of those is the community, the people you play with on a daily basis. It is really hard in SWTOR to foster a really good server community without server forums. No, the server group forums do not count. They are a mess to wade through and are nowhere near a good enough replacement. Please add individual server forums!
  18. Oh, I know, right now it doesn't. I'm just saying that I hope BioWare's fix doesn't end up being "the buff is now consumed the moment you start casting a heal".
  19. Are you aware of the player dissatisfaction regarding the tab targeting system, and do you have any plans to improve it?
  20. I just hope their fix isn't something terrible such as consuming the buff the moment you start casting the heal. That would present a couple of issues: - If the heal doesn't go through (you get interrupted, stunned, knocked back, or you cancel it yourself for whatever reason), you just lost the buff and have nothing to show for it. - Would each tick of Innervate get the crit bonus?
  21. No offense, but it just sounds like you've never played a game that had a proper tab targeting system implemented. Tell me this, if there is only one enemy player in front of me, but he's surrounded by friendlies, making it difficult to click on him, why should I ever need more than one tab to target said player? I hate to keep bringing up WoW, but the way tab should work is to cycle between players in a 45 (60? maybe even 90?) degree cone or so in front of where your character your is facing (basically, players in your immediate field of vision), left to right, with closer players possibly getting priority. It is intuitive, it makes sense, and no one that I know of has ever complained in WoW that it doesn't work the way it should.
  22. Illidor

    Heals feel subpar

    Yes, healing pugs sucks, especially if you don't have a competent tank guarding you, and even more so if you are the only healer. Healers in this game are very much reliant on their teammates. Things feel much much better when you play with people that know how to protect their healers. In before "LOL NOOB L2P HEALING IS OP".
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