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Moralist

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  1. Do you feel your group was able to progress in power through the Operation? Progress through experience and replay was more significant than due to power. Do you think improvements could be made to make it easier to progress as a group? If so, what do these improvements look like? Replace bosses, IP-CPT isn't good for entry boss. the difficulty of this boss is more suitable for the last or 3rd. Bugs make this operation not as attractive as it could be, especially dead players in group, but they are alive. Bug with lockout and door after 1st boss. Bug with endless loading after this operation. Corridor between 2nd and 3rd bosses is horrible. Did you want to upgrade your Hazardous gear? Not untilI I had at least 5 tokens so I could upgrade everything at once to keep from spending so much on augment kits in this horrible economy How quickly were you able to upgrade your Hazardous gear? We farmed 2nd and 3rd bosses for taking Hazardous MH and other items, which we can earn only from LB. Was Hazardous gear helpful in completing The R-4 Anomaly? More helpful expirience and knowledge of your class/spec and fights. All groups can do it with new Rakata Gear. By the way R4 not dropping operation tokens, and after new gear from R4 even SM devalues gearing from 7.0. What to do now with old gear? Only trade it for useless credits with horrible economic? With 334 Legendaries and 340 gear common ilvl 339 maximum, maybe you can upgrade it to ilvl of the new gear? Do you like the look of these armor sets? No, return design like it was in 1.0, 1.4, or like dread master sets. Did you attempt to clear The R-4 Anomaly to earn these armor sets? Nope, did it only for achievments and gear rating. Is there anything you’d like to see from future Operations armors? Legacy wide armor sets and unique weapons, like gear from events (Gree, Bounty Contracts, Rakghoul, Nightlife) or compatible with Furious sets from PvP. And we need more operations! Do you like the look of this mount? No, it feels like I'm in another fantasy universe, but not in sci-fi, and i don't like the sound of it. I like more mounts like Wings of Architect, Chairs of Meditation for force users and some technological bikes for tech users, I dream about bike with design like X70-Phantom, personal ship of imperial agents. Did you attempt to clear The R-4 Anomaly to earn this mount? I was lucky and earned it when it drops once in our group, but with such a drop chance, I would definitely not go through this operation many times. Is there anything you’d like to see from future Operations mounts? I like an idea about legacy wide mounts, like sharing it from achievment. I do not see any point in going through operations for each character to get mounts. Replay value is interesting in unique achievements. The achievements in this operation are quite interesting.
  2. I see it from adding dot spread in game. It's bug or feature? And one more bug or feature: when you spreading on target, which have your dots not update duration and you must delay Death Field for spreading. Duration of dots 18 seconds, CD of Death Field - 15 seconds. Have any other dot spec same problem, like Virulence?
  3. I'll qoute part of my feedback about Sages: Give us back our mobile ability, found another trigger to boost abilities, or connect it to Turbulence in TK/Force Leech and Force in Balance, why 2 skills in Balance? Because their CD is longer and this maybe balance CD of Mental Alacrity, and you must add passive, which extend the duration of Mental Alacrity for Balance. With these changes specs will be comparable of buffs of GS.
  4. General: Unmatched Haste and Gathering Storm legendaries are the only choice. These bonuses are the Gathering Storm set on live server. This is one of the worst sets. Why? Because with this set Sage in DD spec must choose the utilities which reduces CD of Mental Alacrity (MA) and Force Speed (FS) only. And I always have to use FS not as a mobile ability (this is the only mobile ability), but as a damaging buff ability. Yes, maybe this is good for damage, but this is the worst solution for mobility, other classes are not forced to use mobile abilities to improve damage, why are we? As for MA, there's only one spec has bonuses for this ability, so this spec will be buffed better than others. Details will be in specs. As for Legendaries' for a healer. The Empowered restorer bonus set is not bad, (the Unyielding Protector set at live server), but this bonus is situational, in PvE it will be useful for few bosses only, and sometimes in PvP. The Revitalize Mystic is bad, others are even worse for a healer. What do we have to choose? Add the Empowered restorer set bonus like Legendary with buff for Force Armor, or as another option, do you remember the set with the bonus that is lowering CD for Healing Trance? or you can add the set with bonus for Force regen, it will be really good, Sage has to use GCD ability for getting an extra force. Do the better force management for healers by adding bonus that facilitates it. For all specs: Where is the Force Slow? I don't know how to play PvP without it. Mental Defence gives 30% DR from AoE and while stunned. All people play PvE only with that utility, and often use in PvP. Where it is? Cloud Mind is now selectable at 35 level with Blockout, this is a must have in PvP, but we are not able to lower a treat now in PvE? Make only Blockout selectable. Utility, that lowers CD for Force Stun and lowers Damage dealing by target 10 seconds after stun. I can’t find it too. It’s really good for PvP on live servers. 68 level selectable utilities for all specs, all DD must use Metaphysical Alacrity, maybe healers too. Hence we won't be able now to use another saving utility Valorous Spirit for buff Force Mend. In PvP i'm going to be without flash bubble, a free frag for melee. 73 level selectable utilities for all specs, giving us a choice between instant Force Lift and Phase Walk. Telekinetic Blitz was a useless ability from the beginning. And what about the instant Force Lift with a stun for 2 seconds after damage? Where it is? Phase walk is without the possibility lowering its CD for 45 seconds and without the immunity for leap or same? I agree, all these utilities are usable for PvP, and maybe few in bosses in PvE, but only a few. Can you buff the Phase Walk ability as a mark on the floor and all nearby characters will be buffed +5% to healing as it was in 2.0 when Shadows had Phase Walk. At 78 level selectable utilities for all specs, Confound is never used in PvP and PvE, Mind Ward is maybe used sometimes in PvE, Egress is a must have for PvP, but in PvE only for few bosses. Again PvE is without useful utilities here. Seer: 1 lvl Foresight: Does it reduce activation of the Deliverance only or the Keeper of Peace too? In description - there is only Deliverance. 39 lvl Healing Trance: in description - In addition Healing Trance channels and ticks 10% faster - in comparison with what? It's the basic description of this ability. 47 lvl Force Defense: summary 6% DR, TK have 15% by default, Balance must choose and receive 15%, why does the healing spec have only 6%? 68 lvl Altruism: you forgot to add the Keeper of Peace to the description again. Telekinetics: 27 lvl Power of Force (PoF): double damage of Telekinetic Wave (TW). In description: it immobilizes all affected targets, but it's a single target skill. Do the passives with TW work with PoF? In description of those passives PoF is not mentioned, like Incoming Turbulence or Mental Momentum. 68 lvl Metaphysical Alacrity: it's a must have for everyone who wants to do damage because it's reduces the CD of FS for GS bonuses. 60 lvl Telekinetic Momentum and 73 lvl Tremors: reduces CD of MA by 15 seconds, increases duration of MA by 5 seconds and reduce CD of MA by triggered Telekinetic Momentum and Mental Momentum. So the TK spec will use GS bonuses more frequently than any other spec, and MA is longer in this spec, is it fair? Thanks to GS set, those passives and moving Focal Points form Balance spec made the Balance spec unplayable in comparison with TK. Balance: 23 level Force Suppression: 15 stacks it is not enough now, Sever Force and Weaken Mind eat them all or 14 at least, leaving no stacks for Mind Crush or Vanquish. 27 level Shifted Balance: Force in Balance damage + ~500 points for single target, compared with PoF from TK spec it's funny, in addition only doing target Assailable, this debuff can apply any DoT spec, like Sentinel in Watchman for examle. 43 level Shatter Connection: it's good, but there are too few stacks of Force Suppression, if the stacks run out this effect doesn’t work. 47 level Warden of the Force: 15% DR is selectable, but TK gets it by default with Telekinetic Burst at 68 lvl. Some people can say about life stealing and self healing in balance spec. You can do it selectable and it will be good. For example it's really bad at Monolith HM, I can't use this spec on this boss. Enhanced Force Speed: we must choose it for damage, because GS bonus includes FS and MA, but I don't think it's comparable with passives in TK. 68 level Metaphysical Alacrity: look TK, same. P.S. I haven't watched all descriptions of passives detailed, must be more errors with new replacement skills.
  5. Maybe you try to fix another GSF bug? few years this bug exists. After logging to char some upgrades not active, usually it's 4-5 tiers of Major Components. https://imgur.com/a/UBjBItG And when we can share GSF daily and weekly again?
  6. GTN and WHO now don't remember entered request if you not changed instance and open window again.
  7. I like changes like lockout for account, BUT I think the first step must be creating choice for PvP people, play 4 or 8, play Huttballs, Point Captures or others. I'm not wanna play huttballs with no balance with rolls and desync. I think PvP dies, because i see more and more ppl and premades, who don't want to play for win, they want to do numbers. And when you playing against this premades almost time you playing at respawn, who might be interested in this? nobody. And with penalties i must suffer at match. With these perspectives less and less desire to play regular WZs. Give us a choice and think about the problem I described above
  8. Salut à tous et à toute, étant une personne qui décore beaucoup ses forteresse ainsi que VDG et autres, ma demande ne serait en soit pas une idée mais plutôt une modification à apporter. Je m'explique : les forteresses possèdent un nombre conséquent de crochets, néanmoins je suis une personne qui aime bien les décorations "chargées" c'est à dire que j'aime bien quand une salle est pleine ou quasiment, faire preuve d'attention à chaque détailles, mais bref je m'écarte du sujet. La modification en question serait sur le nombre de décoration maximum que l'on peut mettre dans une forteresse, je suis désolé de le dire mais je trouve cela vraiment trop peut. Pour donner un exemple je ne complète quasiment jamais pour ne pas dire jamais, toute les pièces d'une forteresse, je sais que cela n'est qu'un petit détaille sur ce gigantesque jeux, mais si ce détaille pourrait être arrangé, je vous en remercie d'avance. Merci à vous de la lecture et à plus tard sur le jeux.
  9. After 1st msg in this theme I thought: "finally, these rolling opers now can't do anything on huttballs and we can play again this WZ as it was before rolls" and now I think i'll still don't wanna play Huttbal and Queshball with my friends. And after this can we can choose WZ? If we can i'll never choose these 2 WZ. Idea with Hinder was great, more passes play and more teamplay, and now it's again rolling ball, rename it to rolling ball, it's been a long time not huttball/queshball.
  10. When it would be done? GSF still had that problems. I'm still check components on all ships after every login. And still can't share GSF quests. Or GSF forgotten again?
  11. Hello there! It was rare bug, when casbar disappears. After Last patch half of casts disappearing, and not only my casts, casts from bosses. Yesterday i was in EC SM via GF and on mine field and half of casts of droids disappears, same with droids on Kephess. I was happy, that it was story mode operation. Now after that i don't wanna go to HM EC with that bug. All mates in operations saw it, not only me. This happening constantly in all spheres of SWTOR. Fix it please, it's very important for us.
  12. Thx a lot, Eric. If team need some details about bug I'll be happy to help with it, and I think other pilots too.
  13. Dear BW, you fixed quickly utilities and reset of it on some classes. Can you do that with GSF utilities/tiers, we playing with that bug more than year. Please do some with that. And finallay how about sharing GSF quests?
  14. As always when i can't play in evening because u have any problems i don't need CC, i don't need pets or some like this. I need only one more day of sub, because I paid for it. Or return my money for that day.
  15. Only one question: I'm shared tuning for legacy account and color crystal by CC, why i must everytime when i need to mail to other char my lighsaber with that shared for account items take out with spending credits before mailing and put in after? Or i must always clone tuning and crystal from collections? why in all cases i need to do superfluous actions?
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