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ViatorSWG

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  1. Me too. I wish people would stop trying to ruin the game for those still playing and go spend their time in a more constructive way elsewhere. In my naivete I thought these forums where for people that actually want to play the game. Note to self, stay away from this subforum at all costs.
  2. http://www.torhead.com/guide/leak-1.3 Noone knows when - a guess from my side would be around summer time (i.e. late June/early July)
  3. You obviosuly missed this for some reason - its been the talk for the last two weeks among the progression raid guilds: http://www.swtor.com/community/showthread.php?t=402530 Btw. the new content has been live for *less than a week* - I think it's way too early to begin talking about nerfing it already, even the "story mode". As far as I have understood it you're supposed to clear the previous tier 1 content on all levels before you start on tier 2 content. I bet you'll have this on farm too in a month if you keep at it instead of complaining about it. Ofcourse, then the complaining about everything being too easy will start yet again. Rinse and repeat.
  4. Nice overview, it should be stickied.
  5. I noticed this on PTS too. It was ticketed by me as well. Hopefully this will be fixed soon in one of the minor patches. The work-around is quite straightforward and took me just a few seconds to find. Spread it in general chat on your server too.
  6. You will also be able to RE and learn the schematics of (aka research) the tier 2 Campaign gear mods
  7. I got a bunch of orange schems through underworld trading on my road from 1-40 on PTS. Wether those were new or not I do not know.
  8. Omg. You are now the *sole supplier* of components that all other crafting professions need to make augments! Go sell them!
  9. Not sure about the PvP mods, but the new PVE end-game mods can be researched to schematics AFAIK. RE != researched btw. If the text on the item doesn't explicitly say "can be researched" you will only get materials back when RE-ing.
  10. I'm pretty sure the end game materials are no longer BoP in 1.2, so you can farm credits instead of operations to get them (assuming they end up on the market).
  11. Exactly. This should be stickied or something - would save a lot of the confusion that seems to float around.
  12. Without diplomacy doing biochem will be a pain/somewhat pointless - IMO of course. There are always someone selling the stuff they don't use on GTN so you may be able to get away without it if your server is active. I do reccomend picking it though.
  13. In 1.2 Underworld Trading also gives you orange armor/clothing (aka "custom gear") schematics on crit, which may or may not be in high demand.
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