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HalcyonSunset

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Everything posted by HalcyonSunset

  1. I wouldn't have any problem with that, as getting to 60 valor anyway should mean you get handed a set of PvP armor on a golden platter anyway. Maybe not battlemaster, but at least tier one.. As it stands, simply grinding commendations for tier one is ridiculous. It's something like 1500 games worth of commendations just to buy it all. That's winning all the time too.
  2. All I wish was that PvP armor had armoring mods that were removable and bound to the character. That way people could actually mix and match with their favorite "style" of look rather than everyone being a carbon copy looks wise. And no, I don't accept the "but we need to know who has full PvP sets visually" excuse as I have trouble distinguishing any high end armor set from another anyway. Everything at 50 looks like giant shoulderpad/feathered hat weirdness. I'd much rather look like I did in my lvl 30 - 40 playtime, as the 50 gear is hideous imo, and the fact everyone looks identical who wears it just makes things worse. Specifically on topic, PvP armor being craftable removes the point of PvP armor, to me. Unless they set up some sort of system where you could craft the armor in a trade window where you put your commendations into the window and the crafter makes the armor, destroying the commendations in the process.. But that's fairly complicated and sort of unneeded anyway. Also, completely agree that the champion bag nonsense is ridiculous and should be completely removed.. RNG on PvP gear is idiotic, RNG is for PvE raiding, not playing a billion games of huttball just for the chance to perhaps get a set of gear.. bleh..
  3. I agree they need more reward for the people that actually go for the objectives of a WZ, but 60 coms for winning by 6? You know how many times I've joined a huttball match with afkers and then get steamrolled in 4 minutes.. With the way matchmaking is in this game, that would just let pre-mades get unbelievably powerful so much faster, widening the gap even further..
  4. I rolled imp with the desire to go "evil" in an MMO as my wow days were all Alliance chars. However, I just can't get myself to actually choose the "evil" choices.. I guess I inject to much of myself into the role and end up being a goody goody on the empire side. Which actually is funny as the rest of the characters look at you like a freak, hehe. Next I need to try to be a terrible person on the republic side.. should be interesting. I was thinking actually that with the way classes are mirrored (99% anyway) that it might be cool in a future expansion to allow faction switching, like City of Heroes did. Have a big quest line where you get to choose to either stick with your side, or flip. Would make for some neat group make ups. Though, then they'd have to record all the VO of every class for every flashpoint.. so, ya, nevermind, it won't happen.. I can dream though
  5. There's some major differences, you can heal during combat by simply attacking with Dark Charge active, our heal is a long cast, easily interrupted ability unless we want to burn a TA, which then it's a slightly shorter cast that can be interrupted. You have a gap closer with force speed, you have a single target taunt and a mass taunt. You have better outside stealth damage. You have an ally tanking ability. Assassins are not exact copies of concealment operatives. If our burst is nerfed in any way, we need to have some more utility added. Preferably some battlefield control, i.e. a gap closer/puller. I understand the hate people have for a class that can kill them quickly, but in WZ's it's a team effort, and regularly I get caught fighting someone and get crushed, fast. I have to blow nearly everything I have just to try and escape because of dots slows roots etc. I have to slam evasion, escape, and cloaking screen. Even then, I get pulled out of stealth easily by aoe damage so I also pop shield probe to be safe. 99% of the time people don't understand that we're using normally 3 to 4 long cooldown abilities to escape, it's not just "herp derp cloaking screen ftw" I have zero problem with them lowering our front loaded damage, but only if we get something in return, because as it stands, we have the least battlefield control, and we are pathetically weak out of stealth. No gap closers, no pulls, no knockbacks. Every one of our stuns fills the resolve bar completely, debilitate, hidden strike, flashbang or sleep dart. Once escape is used, we get rooted and or slowed constantly which = endless kiting. So then we blow all 3 of the other escape abilities and we're essentially out of the fight for 2 minutes unless we want to risk being obliterated. TL,DR version. Go ahead and nerf our burst, but we damn well better get something in return to actually put us on par with everyone else's field control. If we don't have burst we have nothing atm to make us a viable option as every other aspect of operatives is subpar compared to other classes/specs.
  6. Bioware had over 100 million dollars and near on 6 years to get this game out, it should be more polished than this. They are the most tight lipped MMO devs I've ever seen and they hotfix stuff at a snail pace. Yes it's been the holiday, I'll give em some leniency for that, but please. No built in anti aliasing, piss poor performance on even high end rigs, the most obnoxious sharding system ever conceived, tons of crashing bugs/glitches for many people, a pathetic in-game market system. Atm, TOR is simply a mess from all standpoints. Concerning PvP, its horrifically broken. It's like an alpha build of PvP for any other MMO. No brackets? seriously? Completely ridiculous abilities that make melee classes nearly obsolete entirely (20-30m knockbacks), terrible ability delay/non-responsiveness, terrible WZ bugs like the infiltrate in Voidstar exploit and lag warping. It's a joke, and unsubbing IS the only way they will start to fix things at a faster than sloth like speed. If they have everyone's money anyway, why not just sit back and ride the gravy train. They aren't in it to please customers (Which is obvious from their ATROCIOUS customer service), they're in it for pure cash. I'm sticking around for one month paid subbing. If MAJOR changes aren't made, Au revoir.
  7. I'll quote Xaes's post here for you about the token conversion Slot Cost in Centurion Boots...........39 Bracers.........25 Offhand.........24 Hands...........39 Helm............39 Implant (1).....21 Implant (2).....21 Mainhand........72 Pants...........39 Ear.............21 belt............25 Chest...........39 Relic (1).......14 Relic (2).......14 Warfront to Centurion conversion 800:3 Warfront Commendations Needed: 115200 If your extremely unlucky with bags, which a TON of people are, that's how many commendations, at the bottom, that you'll approximately need to get decked in T1 gear.. 115k... at even 100 a game, that's 1150 games, that's, at roughly 15 mins a game, 287 hours of pure PvP.. just to get Tier 1. When you can raid for 1/10th of that time and get fully decked out.. seems a wee bit imbalanced..
  8. Raiding has always been RNG.. it's accepted because mostly guilds raid, and so they allow each player to take what he or she needs.. But PvP? This is a ridiculous system. Random is the most preposterous way to dole out gear for PvPers. Hopefully they just scrap the whole "bag" mechanic and just go with commendation/valor grinding for gear. It's fair, stable and actually gives out what's needed and wanted rather than looking up to the sky, praying you won't have yet another bad roll..
  9. Right, have fun getting stun locked and or dotted up and then blowing all your defense tools to restealth to only be aoed out of stealth and then obliterated.. We're squishy, really, we are. We have nothing outside of a 3 sec evade and a shield ability that absorbs jack. If you run into a team fight and try and start ****, without a pocket healer, your boned, period. We do really great at 1vs1, and even 2vs1 with sleep dart, but when there's multiple people on both sides, we're chopped liver if we get targeted.
  10. Just run in a group/stick with other players, problem solved.. We suck royally in team fights.. (concealment at least)
  11. evasion doesn't remove dots,.. You need to troll harder.. As to the main topic, I agree, we aren't OP in any way whatsoever. We're squishy, do good sustained damage, poor burst imo and we can heal a bit. (I'm talking strictly concealment operatives) We have poor battlefield control being a melee class with zero closers. We rely on opening effectively and if there's more than another individual in the area, we're boned. We really are a terrible warzone spec/class as WZ's typically involve team fights. If our opener gets insta healed, we're basically just a sustained damage bot with poor health and some escape mechanics. I personally think this spec is best suited for World PvP, but there's no reward for doing such, so, I've come to the conclusion that I'm gonna respec into healing, as at least I won't be a player in limbo, both failing to kill sufficiantly and failing to die often.. So what's the point? I can't carry the ball well having no real defense abilities and since 9/10 games are huttball, lol, I'm just gonna go heal bot
  12. I believe I had 43 at the end of Tatooine, but that was because there was so many quests and I got lucky on mob drops a lot.. Like you, most of the other planets I've ended with around 20 - 25 commendations. Regardless, that's enough to fully deck out my chest and weapon with blue mods, the rest I leave at green or blue, depending on if there's a reasonable deal on the AH. Leveling and solo play is really easy in this game though, so blues aren't really needed.. let alone the "tax" on death is kind of a joke, so who cares if you get in over your head numerous times. To balance this all out I still think they need to do away with commendation bought mods and just add a new form of reverse engineering, where it trashes an item for mods with the same stats as what's on it. That would make crafting still viable in a moddable item economy.
  13. Completely agree, which is the problem with the entire "moddable" orange items.. It's supposed to cover visual customization by allowing people to keep the clothes they like to look at, but really it just cheapens the crafting professions, quite dramatically. I know BW didn't want a cliche and immersion breaking mechanic like an appearance tab but.. they really just need an appearance tab... force people to actually buy better equipment rather than simply leveling up current gear with NPC driven mod economies that ignore the GTN in every way. Or, force armor mods, general mods, enhancments etc to be extracted from actual gear. Get a blue item, hit extract and get the mods that make up that items stats.. Something needs to be done though, however they go about fixing it, because it is an obvious problem atm..
  14. Little background. I'm lvl 33, I hit 370 slicing at lvl 31, (been churning UWT since) have all but one inventory row unlocked, the second bank bay, decked in blues and purps, my companions have numerous blues and it all came from slicing. I have to say, it was a bit OP, but now it's simply useless as a mission skill. Really, as others have said, it shouldn't even have been implemented into the game. A skill who's sole purpose is to acquire straight injected income is counter intuitive to an MMO. I grabbed it as FOTM skill but the whole time it just felt out of place in a game designed around crafting, credit sinks and trading. They should just change the mechanic to a jack of all trades mission skill, where it randomly gives out mats, schematics and items from all crew skills. Make it crit slightly higher than the others and bam, we have our income skill, but with the added benefit of injecting usable stuff into the GTN or your guild.. That's my two cents..
  15. Brackets are preferable imo. From the WZ's I've played, lvl 50 tanks with all purple gear literally own everyone. With their shielding and taunts, plus pocket healers that always seam to be with em, it becomes frustrating as hell to try and gain any ground at all against pre-mades.. It might be nice to be thrown into a group with a few hardcore 50's, but when slammed up against such a team, it becomes glaringly obvious how bolster only goes so far and how some of the late game abilities for classes make massive differences in their effectiveness.
  16. Sorry, but DA2 was a super rushed, linear, dumbed down mess of game.. a game that had all of 5 areas to explore over... and over... and over.. The story had no connectivity, was a shambles of side stories without a main theme outside Templar's vs Mages and ended with a power ranger's fight.. DA2, imo, after playing it, was bad... sorry
  17. Communication and Bioware in the same sentence is a falsity. People should know by now that Bioware communicates like a mute CIA Agent. They remind me of every politician ever. Valid question arises, dodge it, next take a pre-selected question that flatters them, answer it as if it's valid, rinse and repeat. Or just pull the ole silent treatment. Good post nonetheless
  18. I'm not gonna imply this launch is a failure, or even that it will fail.. In fact I think most of this will blow over.. but.. I've heard your quote said about every major MMO's launch since the start of UO.. Just because some techs got paid some money doesn't mean it will run smoothly. ALL MMO's have had problems at launch, all of them, I really doubt TOR will be any different.. Que's, lag, crashes and just general issues will be normal on the 20th.. I would bet money on it.. Once the entire costumer base loads onto the servers over one day, just watch the problems start springing up.. Not that they couldn't be hammered out quickly, but simply saying "People who were paid money thought about this" means absolutely zilch.. For all you know Bioware's servers might crash for a week.. It's all speculation at this point.
  19. What I find funny is that people actually expect Bioware to communicate.. Hah, they're about the WORST company ever for that, whether it be single player RPGs on the social forums or these forums.. They either think that A. any new piece of info will ruin they're entire business, or B, they just don't give a crap.. Either way it doesn't matter, we all should know by now just how terrible Bioware is about answering questions or providing CS. Really that's the one worry I have about this game in the long run, is that there is literally zero recognition from the devs to forum users/testers/customers.. If there's 30 threads all about one thing made in an hour, maybe then, but otherwise "Meh" is the feeling I get from Bioware mods and devs. I don't even think they pay attention to 95% of the threads made or issues people criticize or complain about. Just look at the PvP exploit people are raging over.. That was reported many, many times during beta... No response and guess what? Here it is... still.. Just FYI people, don't ever expect Bioware to give you info on their products. That's like catching a hummingbird in a tornado sort of rare.
  20. Well, back from work, glanced at my inbox, assumed I wasn't getting in today (nov 29 pre-order), no invite.. cool, I'll check the forums.. Then I see the posts about server population and the amount of invites sent.......... seriously? That's all they sent out today? Wow... I had assumed with as much money, time and foreknowledge that they had with this project, they would have at LEAST gotten a quarter of the invites sent.. This is hilarious. BIGGEST MMO EVER PRE-ORDERED!! Lets try to make it the smallest launch ever though, hehehe.. I have work, so, I'm not upset in any real way, but I do feel for the people who took time off. Plus, they never sent out a tentative date list for EGA pre-orders? They've had literally months to hammer out a schedule for the EGA, and suddenly they add two extra days and remain silent on who gets in when? Lmao! *Grabs the popcorn*
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