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Gerbanator

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Everything posted by Gerbanator

  1. In a 1v1 I have no chance unless I get my hidden strike off first. Lethality Operatives in my opinion are better in the larger fights. I, personally, like to avoid 2v2's because of some of the reasons that you stated. But, as another post said... we can stall and have some of the best escape mechanisms in the game. This makes us very good for buying our team some time. Many people forget that Operatives also have crouch! We can't be leaped to! If we get into trouble, we have a stun, a mezz, 2 slows, cleanse, and a 1.5 minute escape (vanish).
  2. Smash only hits people in a small area. Ops dot up the entire field. You must not be a healer.
  3. This. ^ Seems like Ravashakk and I are on the same page. Let me do some maths for you guys: Corrosive Dart says it does 3600 internal damage over 18 seconds. A mere 200 dps (boo) ... but wait there is more. Add in corrosive microbes... 3600 * 0.75 + 3600 * 2 * 0.25 = 4500 = 250 dps Can I crit too? Sure, with Lethal dose (12%) and 40% crit. 4500 * 0.48 + 4500 * .52 * 1.75 = 6255 = 347.5 dps ONE corrosive dart can do 347.5 dps. I spread those babies out and healers can have a hayday on the other team. Another big point people miss about OP lethality dps is that hardly any of our damage is 'white' damage. It is either internal or kinetic. Grenade, explosive probe, orbital strike, corrosive dart, corrosive grenade, cull (internal part), shiv(?) are all damaging abilities that tear up tanks in heavy armor. Don't knock lethality operatives until you see a good one in action. On a side note, hidden strike is a great opener to gain a TA.
  4. You must not be a healer. After an AOE smash and everyone DoT'ed up, immense pressure is put on healers. If I see someone < 50% health, it's time to burst them down with a cull or two.
  5. Great to see another lethality OP. Even though some of our abilities need to be close, we do not need to be close (4m) for the entire battle. We can DoT the people we want, run close to the targets we want (do the business with weakening blast, cull and shiv) and then casually slip out. Unlike a conventional melee which is always in your face, this spec can go unnoticed for a decent amount of a wz and stay out of harms way while putting tons of pressure on their healers. Not that this holds merit until I post a picture, but I have been known to put up a million damage from time to time. Come find me on the Pot5 and I will show you a bad time against me.
  6. I agree that you cannot balance the classes well from the perspective of lower tier players. Starcraft 2 is in a constant state of rebalancing (changes are getting very small now) and they balance off the best of the best. If you are a lower tier player in SC2 you can win or lose by a huge misclick, mistake, expansion error, scouting, or other nuances of the game (what makes it fun and makes one a better player). However, this game is a bit different than SC2 in the fact that it is not 1v1. It is 8v8 which causes a lot more chaos in a controlled wz. There are factors such as taunts, buffs, debuffs, damage mitigation/reduction, cooldowns (one may be fighting someone who has all their cooldowns while they do not) that people do not account for. There are way too many scenarios to attempt to perfectly recreate an actual wz scenario to balance this game. Now, adding in the fact that some players are not as good as others, adds a new dimension to the balancing. Along with this, we have composition. 8 AC's, 8 spots, 8 opponents, 5 wzs... 2560 wz matches to balance. TLDR: Balancing should only be done using the top tier players for competitive play. The whining stems from misclicks, speed, nuances of the game (i.e. THE BASICS) Personal note: I play Lethality DPS Operative and I feel like my damage is fine. Poor ,poor Mercs though... they do have it rough.
  7. Good post for those wanting to be better at their Operative.
  8. Gerbly will heal for you guys anytime for ranked.
  9. Gerbanista got shelved for a while. It's more fun healing baddies than when a team is full of baddies without a healer. :] Plus, no one seems to need marauders anymore. P.S. Don't target Gerbly in wz's... you will have a bad time.
  10. Gerbly 1,324,684 healing Triand 1,650,319 Damage http://i.imgur.com/V67N0.jpg -Gerb
  11. We are trying to get "Is Yòur Father" started up soon. We are missing a PT -Gerb
  12. People QQ because they can't win every WZ. Hint: There will be 8 winners and 8 losers of every WZ (minus the people who quit halfway through)
  13. As I stated earlier, I 100% like this. It would give people something to watch/do on the fleet. Pro: Get people to aspire and inspire subscribers to do ranked. Con: Only problem with betting on RWZ's is if two teams queue up and perform win swapping.
  14. An Original comment for once that would be awesome. Although, they may never implement this. Giant screens showing ranked matches (somehow) in the fleet would be legit. +1 for original thought that was not a nerf, gear QQ, or any complaining thread. /signed -Gerbly Gerb Pot5 -Gerbanista Gerb Pot5
  15. The whole point of Ranked is to get 8 people who are the competitive and coordinating together. If you had a ranked solo queue, you would get smashed by a guild of 8. Then there would be more QQ threads than there already are on the forums. If you want solo vs solo ranked... it is called queuing up for a warzone solo, with a stat count (which they probably won't implement)... Then there would be more QQ threads than there already are on the forums.
  16. I don't often post, but when I do, it is to support awesome drawings like this. /signed Pot5 -Gerbanista -Gerbly Gerb
  17. /signed PS those of you who think RWZ's are dead must not have a competitive spirit and/or a good guild to run with.
  18. Thank you. 2nd best comment I have seen all day. /signed Gerb btw, first best comment.
  19. http://www.torhead.com/skill-calc#501dcZhGRRRRrdGzZM.2 Just a thought. Never do any build without taking two points in Valor. -------------------------------------------------------------------------------------------------------------------- Gerbanista - Fatman
  20. Merge some servers, keep the server based pvp. I enjoy seeing the same people daily in pvp. Name recognition and I feel a sense of community. Migrate to Belgoth's Beacon when you can and come pvp.
  21. Yes, but it is super annoying having to close it every time you zone somewhere.
  22. Asphen, I was thinking the same thing as you. FOR SURE someone would bring this up at the guild summit. BW please implement a way we can turn this off in 1.2.
  23. After two 11 page threads I would just like a response as well.
  24. As a marauder trying to make sure Deadly Saber is active for the maximum amount of time while trying to do the maximum amount of damage with my other abilities causes me to key spam a little. In the middle of the fight, the red error messages will populate my screen and won't be able to see my target as well. I would just like an off switch for the combat error messages. I know that this would be hard to implement for all error messages ('Too far away from vendor', 'Insufficient Credits'), but is there any way we could get rid of the combat errors?
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