Jump to content

Rizael

Members
  • Posts

    220
  • Joined

Reputation

10 Good
  1. Its either you have Expertise gear or remove all player gear and used normalized statistics. If you do no do this then you give the advantage to PvE players (which I am guessing you are).
  2. I am guessing your operative is either below 50 or you are a lvl 50 in recruit gear of another class.
  3. I have used knife attacks while having the vibro-knife unequipped. You can still do it you just lose the stats on the offhand, on closer inspection you can notice the skills that use knives in the animations don't actually say "requires vibroknife", whereas the abilities for ranged attacks clearly state the need for a blaster rifle.
  4. You actually don't need a vibroknife for the "vibro knife moves"
  5. It is equally difficult to believe that PvE Boss kills and gear mean anything to people.
  6. Enemy team leaves due to having no chance - gain 1 rating. I know we are not the only team that people are queue dodging but if the team just leaves we get penalized even worse? The average game nets us a gain of 3 points. Is this what we can expect as a feature?
  7. PvP opinions only I do not PvE 1. Concealment: High burst then just shoot once and you can ignore for the rest of group encounters, highly random with damage due to high dependance on backstab and hidden strike crits. Unlike a few other classes no autocrit is available for key skills so gearing must be heavy on crit making the +damage drop. Tech damage is also mitigated by soc buff and various other sources along with being weaker by design initially, this makes the class a one trick pony with a dice. 2. Concealment : High Burst low sustained, no sustainable or quickly repeatable (less than 15seconds missing a skill not needing a gap closer) rotation. Energy issues due to conflict between burst "kill" mentality of the class and the punishing nature of the diminishing energy regen system. Being kept in combat longer than intended due to poorly made dot/heals keeping our damage from being effective, and being completely ineffective until you outgear and outskill your opponents with many classes having no chance of losing to this class.
  8. This is correct I just tested it pull does not work crouching in the middle of a field of flowers with no blocks in the way for some reason. Also I tested the interrupt and interrupts still work against us in either form of our cover, so no god-mode healing I am afraid.
  9. Please tell me these were fraps'd and hosted on youtube somewhere as I might find that entertaining. Sidenote: Who actually thinks developers are amazing players due to their profession? Granted they know a lot of things that we may never even know but in terms of actually playing the characters, people with no lives are always going to win out due to time invested. You think they are going to work eight hours on a game and then go home and play it for the rest of their night? I think the main thing to think about is that it is their job, not their substitute for a drug addiction.
  10. lvl 33 and someone can run you through chapter 2 and get the buff, or you could just get to about level 36 (38 is much easier though) and finish it yourself.
  11. Concealement is one of the best classes to sit on a node and do nothing in Alderaan and Novare. Since you can take both advanced stealth and stealth detection in the line it puts you at a bit of an edge, as stealth is always a bonus to give you a "leg up" on defense. The reason it has a leg up on say a Deception assassin or a Tanksin is due to the mez's and control of player it has, it a great class at stalling for backup while still providing some damage as well. Since the "leaving combat" is always an issue as well this keeps the class away from other players to potentially allow us to re-stealth. Guarding a sidenote also has the added bonus as an excuse of why our damage is substandard when compared to the alpha classes. --Forever a beta.
  12. Because the class design team and the itemization team never talked. Nah, I am just kidding, the real reason would be to increase the amount of grind the force players to get the same pieces over and over instead of quickly getting everything and not wanting to play anymore. There is almost no sets of armor in the entire game that is properly itemized for the class as a gearset whole. There are classes that have their "gathering" easier like the BH's which get pieces that have the best crit mod and enh on the glove piece, and other advantages (which will eventually half the amount of pvp work you have to do). PvE encounters in "other" games usually have bosses with high evasion so the accuracy was most likely made to mitigate this (Tech atk's + acc is fail) You are immune to leaps and pulls (can't remember if we get interrupt immunity - if we do all heal ops should use it) but not knockbacks (unsure if you can be friendly pulled *would assume you can be*) like a non hunkered down sniper behind actual cover. Taking cover in place yields no defensive results but allows you to use the skillset "from cover"
  13. Why do people say Turrent when the you can save a letter and just say Turret. I mean turret even sounds better :/
  14. Another new thing to keep track of is not the answer, but I did enjoy one idea and that is TA to leave combat(would have to be like 30 second CD so people don't cry so much). Tieing in with this I would suggest requiring Hidden strike to need a TA to use and put the TA generation on Backstab. This would make things be "relatively" the same and you would require 2 TA to stealth and then hidden strike (also removes initial OMG he touched me syndrome). This would allow for more flexibility and also have the added benifit of me never having to use my least favorite skill in the game (Lacerate why you take up so many skill points and still suck!?)
×
×
  • Create New...