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Fancier

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  1. In fact there is nothing wrong with that. Then what do you want? For what all the talent trees? But the fact that the last talent in the tree is not as interesting as they could be. I created a topic about this. http://www.swtor.com/community/showthread.php?p=6772318#post6772318
  2. In connection with the new patch changed the balance of abilities and talents. Unfortunately it did not fix the problem playable classes. That is a problem in the talent tree: Assault Specialist, Combat Medic. The basic desire to add piercing HIB. In the other talants tree - "more or less". Please rename the threads "Reanimation Vanguards (PowerTech)" to Reanimation Vanguards (PowerTech) & Commando (Mercenary)
  3. nevertheless ... commando and Vanguards in one talent tree completely different ... if the commandos do not touch it beats very much. Vanguards (how cool he would not play, do not kill the average marauder). 1 vs 1 odds ill-poor, and in the crowd generally unhelpful. One Sweeper (smasher) is worth three Vanguards. I created a theme about the empowerment of Vanguards, so will see ... whether the response ... the addition of piercer shot HIB http://www.swtor.com/community/showthread.php?t=681974 In the tactics only PVE .. pvp is not fit. Pulse canon always bring down, and there is nothing to more to beat.
  4. Merc + Comm - all 30 distance PT + Vanguard - HiB (30 m) others 10 m Now he no longer competitive
  5. I forgot for a Sticky Grenade ... it is also necessary to increase the critical damage. And have chance to finish cooldown on High Impact Bolt. Hope to listen to my advice and make the game more interesting and balanced.
  6. Have change. In my changes I focused the specialization to assignment. Hybrids type will be useless and not viable. In general, damage to the target is not particularly up to increased capacity. With these changes, the class play Vanguards (PT) will be more interesting than the Sentinel (yes, I too, have him, but focus tree so very boring)
  7. Tonev, I do not have time to finish everything I wanted, until your posts. New ability Repulse Load will help solve the problem of survival rate! Now I'm done. And my perception of these changes will be very to the article. The true trooper and bounty hunters will be able to wipe his inflamed eyes and enjoy course of the battle. The opinion of the rest of the participants.
  8. Good day. My view of ​​balancing class Trooper. I wish to make a class dynamic and balanced against other classes. Please rename the threads "Reanimation Vanguards (PowerTech)" to Reanimation Vanguards (PowerTech) & Commando (Mercenary) _________________________________________________________________________________________ Vanguard (PowerTech) (new!)Abilities: Repulse Load – Converts 4 charges Shoulder Cannon to defensive mode, absorbing 15% of incoming damage and returning the 20% incoming direct range, tech and force damage to the attackers as a kinetic damage over 5 seconds, then the effect decreases by 5% every 1 seconds. Swap the talents in the talent tree – Soldier’s Endurance with Overcharged Cell Capacitor . - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Assault Specialist Assault Plastique – add. Reuse abilities undermines the explosives, or he detonates after 4 seconds. Adrenaline Fueled – (remove damage reduction by [15/30]%) . add. Increases your defense chance by [17,5/35]% for 6 second. Riot Augs– add. High Impact bolt pierces 3 enemies standing on the firing line at a distance of 30 meters. Prime target taking the damage by 100%, others 80%. Patronage – add new talent. Reduces the cooldown of Sticky Grenade 5 sec., Shoulder Cannon 20 sec. (1 point) Burnout – add. Increases critical chance Full Auto by [5/10/15]% and the damage dealt Full Auto by [30/50/70]% to burning targets below 30% max health. Degauss – (remove Increases your defense chance by [12,5/25]%). add. At activating Diversion the enemy is losing you as a target and you can not be a target for 2 seconds. (1 point) Assault Trooper – add. Increases the critical bonus damage of Sticky Grenade [15/30]%. Ionic Accelerator – add. Sticky Grenade has a 60% chance to finish the cooldown on High Impact Bolt and make next High Impact Bolt free. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Tactics Combat Tactics – (remove automatic critical hit of High Impact Bolt). add. Damage dealt by Stockstrike increases kinetic damage your next Gut by 120%. Battering Ram – add. Ion Pulse has a [20/33]% chance to trigger a chain reaction striking 3 targets within 10 meters Pulse Generator – add. While active High Energy Cell.... Blaster Augs – add. High Energy Cell: increases internal and elemental damage reduction by 5%. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Defense Guard Cannon – add. Repulse Load no longer costs charges Shoulder Cannon. Deflective Guards – add. Sonic Round have 100% chance to increases defense by 100% for all allies within range (on 3 second). _________________________________________________________________________________________ _________________________________________________________________________________________ Commando (Mercenary) Abilities: Combat Support Cell – add. Targeting an ally with Full Auto will heal the target for 130% of your damage dealt by Full Auto. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Combat Medic Bacta Infusion – Cooldown 17 secunds. Probe Medic – add. 1 charge Trauma Probe heals up to 5 allies within 10 meters of the targeted ally . Trauma Probe – add. When Trauma Probe is activated, increases the regeneration targeted ally by X heals per second. Preventative Medicine – add. Using Kolto Bomb increases generate energy cell by [1/2] per second over 12 sec. Armor Screen – add. Reduce the cooldown of Reactive Shield by 30 sec. Kolto Pods – add. Increases the critical chance of Kolto Bomb by 15%. In Addition Kolto Bomb builds 4 charges of Combat Support Cell - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Assault Specialist Assault Plastique – add. Reuse abilities undermines the explosives, or he detonates after 4 seconds. Reflexive Battery – add. Taking damage has a 20% to finish cooldown on Tech Override. This effect can not occur more then once every 12 seconds. Hyper Barrels– add. High Impact bolt pierces 3 enemies standing on the firing line at a distance of 30 meters. Prime target taking the damage by 100%, others 80%. Patronage – add new talent. Reduces the cooldown of Sticky Grenade 5 sec., Electro Net 15 sec. (1 point) Burnout – add. Increases critical chance Full Auto by [5/10/15]% and the damage dealt Full Auto by [30/50/70]% to burning targets below 30% max health. Degauss – (remove Increases your defense chance by [12,5/25]%). add. At activating Diversion the enemy is losing you as a target and you can not be a target for 2 seconds. (1 point) Assault Trooper – add. Increases the critical bonus damage of Sticky Grenade [15/30]%. Ionic Accelerator – add. Sticky Grenade has a 75% chance to finish the cooldown on High Impact Bolt and make next High Impact Bolt free. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Gunnery Has no problems
  9. Good afternoon. I love the aesthetic side of the game. And what would increase the diversity, I want to speak ... The store should expand considerably, namely ammunition, armor, weapon... Where is the main merit "home 3d modeling" With the basic conditions, anyone can take part in the competition 3D modeling
  10. This class is a watchman in the talents, the most powerful, survivable, that strongly distinguishes it in front of other classes. excessive number of panels to reduce the damage is almost impossible to put a net loss, treatment in the promptness with these boards makes it more tenacious than the Guardian, which in principle should not be. It is necessary to replace the ability to Rebuke the ability to watch Focused Defense, Duration ability Guarded by the Force reduced to 3 seconds. And the combat is to develop talents, and they are not popular. sry for my english.
  11. Fancier

    Vader white

    Shoes are not the ones in the game is not worthy. http://s011.radikal.ru/i318/1206/11/908fc7e86cb8.jpg http://i035.radikal.ru/1206/94/3f4aa7e7ca3b.jpg http://s52.radikal.ru/i138/1206/ef/624cbec18260.jpg
  12. Fancier

    Smugler side

    his left arm sharpened for "sucker punch", after hitting the armor with his bare hand a little pleasure)
  13. Fancier

    Smugler side

    "Hardened Scoundrel" http://s019.radikal.ru/i632/1205/f0/2d696db1afd1.jpg I can not draw, this is the first test. The main elements I think are the coat, shotgun behind his back, rigid left arm to punch.
  14. Smugler? No, not heard. a 17th century? that it futuristic?
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