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Edabass

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  1. So I'm not crazy. Malgus always has been a crap healer/tank (and why do they force us to use under-INF comps for late-game stuff, anyway?), and it was always possible to goof up and get mobbed. But I tried to do this mission yesterday on my l 78 sniper and got utterly facerolled 3times before I gave up. Didn't use to be this way.
  2. Since most people seem to be focusing on endgame builds, i thought I'd start from the floor and have a look at how the game might appear to a newcomer post-expansion. Haven't gotten all that far, yet, but I have a few quick impressions: Does Marksman sniper still feel like a sniper? Yeah, I guess. At low levels, it especially feels like a 'real life' sniper, lots of 1-shot pew-pew. The skill tree is nice and clean, IMO. Good job. For what it is and represents. Is it *fun*? Eh. My first reaction was that it feels kind of like certain low-budget F2P Asian-style MMOs, where you grind away with the same couple of abilities roughly forever, rather than a Western (or Asian, for that matter) AAA game. It does up the challenge very slightly, I suppose, if you tackle elites as a newbie, and I get the appeal of streamlining the quickbars some. I think my question, especially as someone with a lot of alts, is as so many others have asked: WHY? Why, so far along, are you forcing us to rebuild our stable of characters (in case constantly having to reset talents with every 'rebalance' wasn't enough) and change our playstyles? If this was year 2 or 3, and part of a grand revisiting of systems, it might make sense As it stands, in year 10, it strikes me as being an attempt to make the game seem 'fresh' without really doing anything new. You're just taking away options. Again. Everyone was stoked for Combat Styles. No one, AFIK, asked for a complete teardown of the skills system. Another one. A few extra-minor side issues: those trainer statues you gave out as 'rewards' or that in some cases folks paid CC for- are they now so much v-waste? Since trainers no longer seem to do anything. If that's the case, and not simply an unfinished mechanic, there will also now be orphaned quests on the starter planets, all the 'go see your trainer' ones. While they weren't of major importance, they were a source of XP and early-game gear. Will anything replace them? If not, will you at least remember to REMOVE them, so they aren't just roads to nowhere?
  3. For whatever it's worth, +10. Seriously hope they can come up with more ideas besides 'Play teh PvPs' or 'kill bugs'. I don't give a rodent's rump about Starfighter, and while I do like to PvP some of the time- not on this game. So that leaves basically Kill Bugs for Dailies. Almost always on Balmorra. Whee.
  4. Why not? The game's already World of Wookies, with better writing...
  5. Not intending to come across exceptionally pissy, but you do realize it's their JOB, right? My Dad used to do computer GFX for a major media sports carrier, and we often didn't see him for DAYS, especially right before a big event. And yes, even so things some times went wrong- and several times he was afraid he might get fired as a result. If you screw up the implementation, you stick around until it's fixed. It's what you get paid for, and what your customers are paying for.
  6. Probably not. While I enjoy ToR (though less and less of late), the absolute last thing the world needs is yet another World of Wookies
  7. Experienced RPer is looking for a mature, hardcore RP guild on Ebon Hawk server. Small guilds are fine, so are casuals- my play time is somewhat limited. Strong chars and stories a must. Dark is fine- I'm not squeamish I'd prefer either a cartel/crime syndicate (Imperial) or a BlackOps/mercenary theme (either side), but not limiting my options. If anyone knows of such, or is involved in one that is recruiting, please PM me. Thanks!
  8. ...good point, and thanks. Sleepy twit is sleepy...
  9. Experienced RPer is looking for a mature, hardcore RP guild on Ebon Hawk server. Small guilds are fine, so are casuals- my play time is somewhat limited. Strong chars and stories a must. Dark is fine- I'm not squeamish I'd prefer either a cartel/crime syndicate (Imperial) or a BlackOps/mercenary theme (either side), but not limiting my options. If anyone knows of such, or is involved in one that is recruiting, please PM me. Thanks!
  10. Will we see any method of dealing with the "unmovable Market interface occludes part of the unmovable Inventory screen" that can make setting up sales such a PITA, when the market UI covers the slots you're trying to sell?
  11. Name: Aylen DuRoss Race: Human (allowing for colony genetic drift) Allegiance: Whoever's paying her right now, though she mostly backs the Empire out of self-interest. Class: Bounty Hunter Weapons: Anything that can do damage, but the boomier the better. Personality: Implacable, a little snarky, but generally more or less humane. Can seem antisocial; it's more she doesn't trust easily. Likes: Getting paid, being recognized for her abilities, Jonda Bayne, Imperial Agent novels, strong drinks, flying, driving. Dislikes: Politics, politicians, fanatics (Empire or Republic), watered drinks, bad machinery design, sloppy kills, sloppy maintenance, guys with chips on their shoulders, chicks with chips on their shoulders, liars, dealbreakers. Hobbies: Reading, messing with equipment. Personal Quote: "Shut up, or do it yourself." *** Name:Jonda (no last on file) Race: Chiss Allegiance: Herself, Imperial Intelligence, Empire, in more or less that order. Class: Imperial Operative Weapons: Hand-modified blaster rifles, small explosive devices, and a scary array of pointy and edged objects. Personality: Likable and outgoing on the surface, Jonda can be funny, flirty and even exhibitionistic; still, there's clearly something lacking in her- a conscience, or perhaps even a soul. While she has casual friends- for a while- there seems to be no one she actually cares about to any great extent, and violence is second nature to her- the more creative and subtle the better. She seems to truly believe in the Empire and the mission of ImpInt, but only so long as she is allowed to work her own way, on her own terms. Likes: Athletics, competition, edgy and strong intelligent people, parties, guns, annoying her superiors, mayhem, knives, exotic clothing, good food and wine, teasing her colleagues, demolishing enemies, finishing missions in unorthodox ways, aggressive "interpersonal relations". Dislikes: Micromanagement, wimps, being made to wait, being told 'no', squeamishness, fools, Jedi, Sith Lords, indecision (especially from her bosses), getting up early. Hobbies: Making fireworks, illegal weapons modifications, electronic surveillance (particularly of attractive neighbors), long-distance running, free-climbing, driving way too fast, competitive shooting, Yoga, martial arts. Personal Quote: "I'm sure we can find some way to pass the time..."
  12. This! As the night wears on, my hands tire, and my typing, never that great, starts looking like the proverbial simian Shakespeare impersonators.
  13. Errrmmm >.>. I had something rather like this happen some time back, when I was RPing with a friend in a social area. I was a newblet, and didn't realize that while, yes, our conversation was safely in Group, the emotes were going out into the public space... My reaction was rather similar. Fortunately, I always have a lot of alts on hand, so I could hide my shame behind another face until people forgot the name of the stupid bech who enlivened their evening...
  14. Very cool, liking the varied backgrounds and moods. And the Twi'leks, of course
  15. [had a Chuck Norris joke here, but then realized someone beat me to it Shoulda known]
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