Laurreth
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Posts posted by Laurreth
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Just my 0.02¤, what the 30–59 bracket suffers most from is the huge disparity in available skills. This is especially obvious with the game-breaking skills that were introduced with the 2.0 update (the panic bubble and idiotic rolling around are the prime defects that should IMO be removed from the game or at least from PvP, but the assassin/shadow teleport is also way up on the list), and for which characters of small levels have few or no counters. This is compounded by the completely broken matchmaking system that loves to troll players by setting up dysfunctional matches like 3heal+1dps all level 30–40 against four level 55+ dps characters from the same faction.
It would IMO be worth a try to create a bracket for levels 51–60 in unranked matches, since those characters have skill parity and could be bolstered to be equally viable. (And to make this perfectly clear, I'm not talking about introducing a fourth bracket, but about extending the "endgame PvP" down, so the brackets would be 10–29, 30–50, and 51–60.)
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Please sort alphabetically
- the list of planets available as flagship destinations
- the list of guild members in guild stronghold/flagship key management
- headings in the personal missions overview
Especially the guild member list is extremely annoying with any nontrivial number.
- the list of planets available as flagship destinations
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The way that skill currently "works" means I will now report every player I see using it while carrying the ball for bug exploiting.
Rolling means players vanish in the floor for several seconds, become completely untargetable and mostly invisible, they can cover WAY too much distance, and overall those skills break the warzone.
Please make the huttball give a hinder debuff or make players using those skills lose the ball (maybe by giving them the debuff from the grappling hooks in the Quesh pit), but something has to be done.
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Well, playing a couple matches I saw TTK lower, burst is still there, but only one class can kill someone in 2 GCD, Powertech/VG.
I have less issues with that than, say,
- getting killed within 1-second client freezes that happen every few seconds
- getting stunned on top of a white resolve bar
- getting stunned into a white resolve bat at 1/4 which turns grey when the stun hits
- EVERY warzone, including 4v4 matches now having worse performance than the worst Voidstar doorhammer actions pre-3.0
- every class seemingly having access to at least 5 stuns, roots or mezzes
- (edit, honorary mention) getting killed before the client even bothers to show incoming damage, skill effects, or enemy players.
Balance issues are just a thin icing on that dung-cake.
- getting killed within 1-second client freezes that happen every few seconds
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That "rebalancing" just made CC go completely out of control, damage output is beyond ridiculous, resolve is broken, performance went all the way to hell.
Basically, it just sucks differently at lower FPS.
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I'd go so far and call warzones borderline unplayable now. Voidstar was really bad before, but now, in addition to the consistently low framerate around the doors, it's grown a lot of jitter. Even Alderaan now at times feels more like a turn based game.
Please invest a round of patches predominantly on performance, this can't go on.
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Text in tooltips of the ship's galaxy map is also suffering from rendering weirdness.
I'm reporting that stuff through /bug, but I wonder if anyone is actually reading those
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PTACH! /prostrate
You should be careful with that word! Spellcheck won't save you
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So effectively that means a whopping four flashpoints that may end up being worthwhile, thanks to the higher level cap that demotes all current flashpoints to story fodder that one maybe runs through once like all the tactical ones.
But hey, maybe disciplines mean we get to have some resemblance of fun in PvP again.
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Is it a general issue that recently a lot of people are running around places like Oricon without being flagged for PvP and even unable to flag themselves?
This is on Jar'kai Sword, one of the few remaining PvP servers, maybe it's an issue with the special ruleset?
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It is funny that you mention this. We are actively having discussions right now internally about what the future holds for the Customer Service forum.
Cynicism aside, how about you sit some people down to actually read and act upon stuff posted in there? It's nice to get snarky replies and all, but at the end of the day, this is a commercial product involving a lot of money paid by the playerbase, and actual customer support is, if not legally, then at least ethically mandated.
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Problem is inside the Vodafone network that Bioware Ireland is peering with, the servers are probably fine/not worse than usual, just that you can't talk to them 60% packet loss is not conducive to gaming.
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Shameless plug: http://www.swtor.com/community/showthread.php?t=765615 has some traces
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I've said it before, I'll say it again: increasing overall damage output again was pretty much the stupidest thing you could've done at this point.
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Just "voting" for having it as a toggle. I used the click-through functionality a lot, and IMO removing it does not add anything to the game. It may be a bugfix, but I liked the bug as a feature.
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Not enough to crash the game or the economy. I'm sure the doom and gloomers are planning their next crisis right now.
But it would nonetheless be cool to have a number
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Just how many billions of credits just vanished from the economy since the patch?
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I kinda like the original idea. It still needs a fix to the legacy gear "workaround" to really be effective.
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I'm in a similar situation, and stuck with my guild because I do like to play with the remaining few people and because I don't really "need" stuff like ops or large-scale events. We had limited success with recruitment spam on the fleet (keep it polite, honest, to the point, and rare) and a thread in the server forum, but mostly it hasn't stuck; we also opened up /ginvite to all but the newest members and only really require a timely introduction on our forum.
Once you find new people, there's a lot of players who sign up and then are never heard from again, some stick around the guild but never really participate, and even with a low number of players it's amazing how quickly small cliques split off; on the upside, the number of abusive players who join, clean out the guild vault, and leave again (or similar behaviour) seems to be rather low in this game, and you only need minimal screening.
Such a low-population guild is also always bad for retention, because new members will likely end up unhappy about the low population and the limited possibilities, and most of the more sociable fellows will rather quickly find other venues of entertainment.
Ultimately, unless you really really want to keep the guild, you may be better off changing into a friendly new guild unless you want to invest a lot of work.
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Because it's a PvP event.
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It effectively boils down to Sorc/Sage cleanse being completely useless (the stuff those classes can cleanse is now either incurable or not worth the cooldown), and it's an entirely idiotic thing.
That out of the way, some thoughts for remediation:
- Revert the change (easy, fast, low impact)
- Put a lockout immunity on DoTs affected by the passive
- Increase cooldown or decrease damage quite a bit
- Prevent those DoTs from stacking (a.k.a. the "we could have learned something from WAR")
Either way, that stuff needs to go.
- Revert the change (easy, fast, low impact)
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Well then clearly I need to change it to 20...somehow.
Or you write it in limerick form
There once was a tricky ol' stealther,
who could roll like a boss towards shelter.
But his evasion was bugged,when kicked he got stuck,come next patch it will finally get better.
Something like that. Struggled with the last line.
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Finish the Jedi Code: There is no emotion, there is peace. There is no ignorance, there is knowledge…
... There are no tactics, there is brute force.
Living by the revised edition has its perks
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Wirklich spannende Matches sind meiner Erfahrung nach die absolute Minderheit. Wenn man täglich die Tagesquests mitnimmt, hat man vielleicht 2 "gute" Runden pro Woche, beim Rest weiß man nach den ersten 20 Sekunden was Sache ist.
Update on Sentinel and Marauder
in Sentinel / Marauder
Posted
Keep doing more of that