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Veult

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Everything posted by Veult

  1. Happy Holidays! Code is sufficient for 3 people http://www.swtor.com/user/ce/39g8
  2. BioWare told us we would experience our very own super unique you name it whatever star warsy story but they even failed to add the proper robes. those idea take us a huge step into what have been promised.
  3. Info´s about my updates will be stated here: Added: Number 9
  4. SW:ToR is a great game but it could be better. Many things are unique, like the SW-Licence, fully voiced MMO etc. but several things are copied from other MMOs, especially the new arenas and why not if it works. I might add, that I play SW:ToR from the very beginning. But I think that SW:ToR failed to make everyone feel like being something unique, the only difference we can make is clothing, looking and skilltrees. 1. Make Bounty Hunters real Bounty Hunters. Implement a system where a BH is able to travel on both sides (imp and rep) and be a real BH. Add Player based BHing with terminals where you place bounties on other players and BHs can accept them. You could add a quest for Troopers which turns them into BHs or something like that. But Jedi being BHs is ridiculous 2. Allow us to choose our own ship, give us a variety of ships to choose from. 3. Whats the sense of crafters? everything almost everything I think of is better when you loot it from PvE or buy with comms than what a crafter can make for you. especially with the cartel market you made synthweavers obsolete. maybe introduce a new profession traders which can gather special ressources, and craft awesome stuff, or add a wider variety of crafting schematics. 4. add grinding content: we do quests and then we never return to a planet, as long as we dont start a new toon. give us good reasons to return, let us grind for super rare stuff, like Lightsabercrystals with +70 stats or something, legendary items or rare weapons and lightsabers with gold status 5. Companions: companion customizations are crap. why not allow us to fully customize companions like we can in the character creating screen, if there is too much trouble choosing the race then leave that out. no need to change the gender, would be impossible to programm. allow us also to set skills for them, deciding wheter jaessa is a dps, tank or healer. like i.e. i prefer jaessa to be my main companion but i also need a healer as companion, let me transform jaesa into a companion. 6. Legacy Banks: We NEED them! 7. Allow both sides to send tells, communicate with each other and also allow us Guild Wars between guild, so that both guilds agree on a war and they can attack each other on any planet and after the war has been ended the system decides the winner and shows that under guild information. what also should be added is that you can search for entire guilds in the who is, that guild info should show the amount of members, and maybe also what guild wars it has done and whether the guild has won or lost it. 8. Added real jedi/sith cloaks/robes with hood up/down option!!!!!! look at Kotor 2 and you know what I mean! 9. Please BioWare start working on the Designs of the gear, it looks horrible. Maybe the creators should google for star wars picture before they add this ridiculous stuff they did. You can see alot of things are taken from Star Wars Galaxies or other games, but who cares? As said BioWare took also stuff from WoW more ideas will follow!
  5. I've been though all postings in this thread and I came to the conclusion that there are really alot stupid ppl running around. Its like on the fleet, ppl dont understand the simpliest things, like sorcs insulting me for telling them to stack willpower instead of strength. Anyway! I Love the idea and would defo go Rep side with my assassin or marauder. Any class would just keep its abilities and work either as an imperial spy on Rep side, trying to gather informations or work as a freelancer for the Reps or just become a Rep. Sniper or a dark side jedi or or or. But you could be w/e you want to be, use the abilities you prefer on the side you prefer to stay. When you defect you loose your ship , storywise, and get a rep ship through an easy quest. Just stop thinking tool complicated. Only thing needed would be the voice sync between you and your new questgivers.
  6. that is not correct. at around 1370 expertise you have 24.9% dmg increase. I wouldnt replace expertise mods for power. Since it also increases the amount of healing you get
  7. what server are you on? I am obviously on a wierd server! we have 2 marauders, one carnage and one anni (me) in our 2 ranked wz teams in our guild. when we fight other guilds they have 0-1 marauders. they mainly have Powertechs/assassins/operative healers maybe your guild should work on their tactics to win 1 or 2 ranked wzs? I can help you out with sorc, merc, assassin, pt trees if you want or you check forums for rations/specs/guides once you'Ve done that you can start posting your ideas here
  8. and here you are mistaken again -> look at the assassins deceipton tree you are so uninformed and yet you complain. get some knowledge l2p!
  9. yea maybe a system feature which recognizes you being under a certain expertise level and either wont let you queue for WZs or puts you in low lvl pvp
  10. agreed! and sorc are easy to play. with the proper hybrid skill they run never out of force. I have a BM WH geared Sorc and usually am top 3 damage. positioningis everything, you just need to stand at points hard to reach. if someone gets close to you you have stun, knockback, instant whirlwind, force run a plus you can attack from range and you can heal yourself. and if a mara/sent is after you, you just pull an ally next to you or run to your allies. sorc is the first prof I had and I got bored cuz its really an easy class. as PT I can top damage in a WZ without any problems you've just prooven that if sorc is complicated to you, mara/sent is impossible to master thats why you call for the nerfbat to hit people who invest time to master their prof
  11. I didnt say that mara/sent players are good rest are noobs. I said that mara/sent require more time to master, 90% of all the marauders dont play their class effectively, but those who manage all the class with all its keys are better players in total because they invest their time in reading guides and test things instead of crying for a nerf. pyro pt can attack from range, maras always need to get in close combat. you lack of the ability to compare things. and we all know, or at least are supposed to know, that in pvp offence > defence. who missed that fact (there are several posts about it) proofs he havent studied his profession enough. if you dont want /can invest time to get knowledge its ok but dont complain about others who do. same with sorcs: healing nerf was very fair. but the wrath chain lightning nerf was too much, now that prof is crap
  12. as said the problem is mara/sent is no faceroll profession. people who mastered that profession have superior skills than those wrong specced faceroll specced players which refuse to read guides and test stuff to improve their knowledge. mara/sent dont have that many more utilities compared to other profs, except carnage mara we dont have a stun and no knockback plus we have like 20 keys to manage and a rotation. ignoring that rotation results in a huge ineffectiviness I leveled several classes to lvl 50 and I can easily overdamage a marauder/sent as merc or assassin. while most other mercs/assassins cant which is proof for the fact that people complain about the strength of others before improving their gameplay and that problem you'll find in every mmo
  13. lol that coming from a shadow. as stealth class you decide most of the time when you enter combat. taking down an assassin is a pain in the a** with all their utility (stun, knockback, force run, healing! damage avoidance, stealth to escape combat, pull enemy to you) you actually have 2 gap closer plus the amount of utilities you have and you dare to post something about maras/sents being OP? sorry but I have to say that again: 90% of the people who post such things have no idea how to play their own class like you. your signature tells me you play infiltrator, while there is a ton of posts saying that that this spec is clearly unterpowered. I tried it myself. please dont post if you have no idea about game mechanics. it really annoys me, if people complain about something they dont know. if you have knowledge then post but if you are too lazy to get proper infors and test stuff then just dont post here!
  14. and btw on my server Vanguard/PT is the most rerolled class currently and operative healers
  15. yea but seriously, I cant take down a mara/sent in no time as ranged profession. I admit its because I played the class and know its weaknesses. the main difference I as aiming at (but cba to write in such detail cuz typing on an ipad is a pain in the ***) that: - a PT has heavy armor, maras dont - PT can tank while still doing good dmg while maras online do damage - a PT has AoE attacks while maras dont (and if someone comes up with focus/rage spec then just dont post here) and the op wants maras/sents to get nerfed because more and more people play that class? how stupid is that? what other Lightsaber classes are there left then? - sorc got nerfed badly -> damage is crap - juggernauts/guardians -> damage is crap (and here you can spec rage/focus!) - assassins arent that bad now nerf maras/sents and the ones who like to play a "Lightsaber" class are gonn roll an assassin til the next noob comes by telling "nerf assassins because I saw 3 of them in enemy wz group" bioware does a very good job, they listen to the community as much as possible and try to balance and improve thing asap, other MMOs dont have that, so dont abuse that!
  16. Who Said PTs are tanks per se? Its a Tank class with Good dps or do you consider PTs as healers? Read the Description. Sorry to say but a sent/mara focus/rage specced gotta l2p just as you it seems, have fun with your rage mara. You belong to the 90% who choose the wrong spec, pls dont here you are dangerous
  17. Omg so much Drama because of some noobs which actually just need to learn playing their class properly. I am really Sick of this. Marauder is a 1on1 class. Wie dont have any AoE attacks nor real Range attacks such ss sniper Shot. If a Singer targets you, a Mara is done for. A vanguard/powertech is a tank with Heavy armor and still an ditch so much damage. Every ranked Wz I play PTs are Top damage. Assassins can do awesome damage as Tanks aswell. Have you tried to kill an operative healer with all their instand heals, stuns knockbacks etc.??? Thing is 90% of the People cant Play their class properly, then a noob like you faces a someone who mastered his prof and you start to cry because you cant be a turret anymore because someone attacks you. In ranked wz people Target PT/Vanguards first cuz of their damage, besides healers of course. I am sure you went with your pve gear without Expertise on it into a wz and faced a WH geared mara. My advice: l2p l2p and Most importantly l2p!!!
  18. 1. How do you think your Juggernaut spec is perceived by other classes? in pvp: it is perceived as the worst of the 3 tanks and when attacking completely ignored by others 2. How do you perceive your own spec? tanking is ok from my point of view, but the damage/tank ratio is way lower compared to the other 2 tank classes
  19. I have gathered some ideas from this forums: Player housing: - expand planets so people can place City buildings, start their own cities, hang out together - Decorating homes, guild hall and ships Guild/City/Planet wars: - currently it is not possible to have real guild wars, in order to do that you should allow cross factional communication - set up planet bases to conquer, so there is real war on planets Cantinas with a purpose: - give cantinas a purpose by giving us non combat professions (see below) Bounty hunters that actually had bounties to hunt (other players): - allow bounty hunters to hunt cross factional players! A complex and fun crafting system that was very Star Warsy: - also here: give us non combat professions, specialized in different crafting - could also lead to attract people do something else besides combat related stuff Non-combat classes that kept the social atmosphere alive: - like an entertainer which can buff ppl, stay in cantinas and improve community/social activities/gathering, and change peoples look if they wish to - merchants who can set up own enterprises just like lando calrissian ! /discuss
  20. Is that even obtainable? http://media-titanium.cursecdn.com/attachments/40/62/georgheader.jpg and how about update 1.2, will you be able to purchase the lvl 40 pvp armor which looks like the one on that pic and make it black, pink or w/e you want it?
  21. yes indeed swg had more to offer than sw:tor I really hope there will be a housing system implemented here, but in order to do that, they'd need to rework all the planets so you can place houses there actually. plus they need to create items you can deco your house with I really would love to see a housing system and maybe some non-combat profs like entertainers/barbers/merchants or anything like that also coruscant is not nearly what it was in the movies. I rerolled a rep toon just to see the planet and it was the biggest disappointment to me in this game. a day and night cycle is also need. all the planets feel so static, like cantinas are really empty etc... as you can see I love planets such as nar shadda, coruscant, and thats why I would love to see them having more life. I also really agree that swg was a sandbox mmo and WoW destroyed that BUT: BioWare is the only team who really listens to the community and thats what I love about them. and they try to implment things the community wishes asap
  22. ^this You had so many opportunities in swg you dont have here. I created a rep toon to see coruscant and it was a total disappointment tbh, where is the night athmosphere, all the lights and all? the planet itself is just dead, you dont really get to see anything, the jedi temple just a huge disappointment, the cantina on coruscant is dead, it is huge but you feel like standing in an empty hall I really miss all the opportunities you had in swg and I also hoped that swtor would learn from swg´s mistakes and do it better. Sometimes I just logged in my trader and felt like a merchant, crafting and selling stuff or I logged my ent just to hang out and talk to ppl or we had parties on the yacht in space, or you ran into an RP event like an imperial control as rebell, you cant really do that here BW really needs to start working on the athmosphere, fill the planets and especially the cantinas with life. as good as the story is, it is also boring at times when I think of the jedi consular story ..., plus when you roll another toon on the same side, you see the same quests, except the class quest and I keep hearing the same from most of the ppl who stay in this game: once they reach lvl 50, they just log in to do the daylies, crafting sux since you get better gear from raids/pvp, so they roll another toon til lvl 20 and get bored But BW is also someone, my opinion, you can talk to and they try to really give ppl what they want. so please BW listen to us RolePlayers, non-heavy raiders / pvp´ers lol
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