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Veult

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  1. Happy Holidays! Code is sufficient for 3 people http://www.swtor.com/user/ce/39g8
  2. BioWare told us we would experience our very own super unique you name it whatever star warsy story but they even failed to add the proper robes. those idea take us a huge step into what have been promised.
  3. Info´s about my updates will be stated here: Added: Number 9
  4. SW:ToR is a great game but it could be better. Many things are unique, like the SW-Licence, fully voiced MMO etc. but several things are copied from other MMOs, especially the new arenas and why not if it works. I might add, that I play SW:ToR from the very beginning. But I think that SW:ToR failed to make everyone feel like being something unique, the only difference we can make is clothing, looking and skilltrees. 1. Make Bounty Hunters real Bounty Hunters. Implement a system where a BH is able to travel on both sides (imp and rep) and be a real BH. Add Player based BHing with terminals where you place bounties on other players and BHs can accept them. You could add a quest for Troopers which turns them into BHs or something like that. But Jedi being BHs is ridiculous 2. Allow us to choose our own ship, give us a variety of ships to choose from. 3. Whats the sense of crafters? everything almost everything I think of is better when you loot it from PvE or buy with comms than what a crafter can make for you. especially with the cartel market you made synthweavers obsolete. maybe introduce a new profession traders which can gather special ressources, and craft awesome stuff, or add a wider variety of crafting schematics. 4. add grinding content: we do quests and then we never return to a planet, as long as we dont start a new toon. give us good reasons to return, let us grind for super rare stuff, like Lightsabercrystals with +70 stats or something, legendary items or rare weapons and lightsabers with gold status 5. Companions: companion customizations are crap. why not allow us to fully customize companions like we can in the character creating screen, if there is too much trouble choosing the race then leave that out. no need to change the gender, would be impossible to programm. allow us also to set skills for them, deciding wheter jaessa is a dps, tank or healer. like i.e. i prefer jaessa to be my main companion but i also need a healer as companion, let me transform jaesa into a companion. 6. Legacy Banks: We NEED them! 7. Allow both sides to send tells, communicate with each other and also allow us Guild Wars between guild, so that both guilds agree on a war and they can attack each other on any planet and after the war has been ended the system decides the winner and shows that under guild information. what also should be added is that you can search for entire guilds in the who is, that guild info should show the amount of members, and maybe also what guild wars it has done and whether the guild has won or lost it. 8. Added real jedi/sith cloaks/robes with hood up/down option!!!!!! look at Kotor 2 and you know what I mean! 9. Please BioWare start working on the Designs of the gear, it looks horrible. Maybe the creators should google for star wars picture before they add this ridiculous stuff they did. You can see alot of things are taken from Star Wars Galaxies or other games, but who cares? As said BioWare took also stuff from WoW more ideas will follow!
  5. I've been though all postings in this thread and I came to the conclusion that there are really alot stupid ppl running around. Its like on the fleet, ppl dont understand the simpliest things, like sorcs insulting me for telling them to stack willpower instead of strength. Anyway! I Love the idea and would defo go Rep side with my assassin or marauder. Any class would just keep its abilities and work either as an imperial spy on Rep side, trying to gather informations or work as a freelancer for the Reps or just become a Rep. Sniper or a dark side jedi or or or. But you could be w/e you want to be, use the abilities you prefer on the side you prefer to stay. When you defect you loose your ship , storywise, and get a rep ship through an easy quest. Just stop thinking tool complicated. Only thing needed would be the voice sync between you and your new questgivers.
  6. that is not correct. at around 1370 expertise you have 24.9% dmg increase. I wouldnt replace expertise mods for power. Since it also increases the amount of healing you get
  7. what server are you on? I am obviously on a wierd server! we have 2 marauders, one carnage and one anni (me) in our 2 ranked wz teams in our guild. when we fight other guilds they have 0-1 marauders. they mainly have Powertechs/assassins/operative healers maybe your guild should work on their tactics to win 1 or 2 ranked wzs? I can help you out with sorc, merc, assassin, pt trees if you want or you check forums for rations/specs/guides once you'Ve done that you can start posting your ideas here
  8. and here you are mistaken again -> look at the assassins deceipton tree you are so uninformed and yet you complain. get some knowledge l2p!
  9. yea maybe a system feature which recognizes you being under a certain expertise level and either wont let you queue for WZs or puts you in low lvl pvp
  10. agreed! and sorc are easy to play. with the proper hybrid skill they run never out of force. I have a BM WH geared Sorc and usually am top 3 damage. positioningis everything, you just need to stand at points hard to reach. if someone gets close to you you have stun, knockback, instant whirlwind, force run a plus you can attack from range and you can heal yourself. and if a mara/sent is after you, you just pull an ally next to you or run to your allies. sorc is the first prof I had and I got bored cuz its really an easy class. as PT I can top damage in a WZ without any problems you've just prooven that if sorc is complicated to you, mara/sent is impossible to master thats why you call for the nerfbat to hit people who invest time to master their prof
  11. I didnt say that mara/sent players are good rest are noobs. I said that mara/sent require more time to master, 90% of all the marauders dont play their class effectively, but those who manage all the class with all its keys are better players in total because they invest their time in reading guides and test things instead of crying for a nerf. pyro pt can attack from range, maras always need to get in close combat. you lack of the ability to compare things. and we all know, or at least are supposed to know, that in pvp offence > defence. who missed that fact (there are several posts about it) proofs he havent studied his profession enough. if you dont want /can invest time to get knowledge its ok but dont complain about others who do. same with sorcs: healing nerf was very fair. but the wrath chain lightning nerf was too much, now that prof is crap
  12. as said the problem is mara/sent is no faceroll profession. people who mastered that profession have superior skills than those wrong specced faceroll specced players which refuse to read guides and test stuff to improve their knowledge. mara/sent dont have that many more utilities compared to other profs, except carnage mara we dont have a stun and no knockback plus we have like 20 keys to manage and a rotation. ignoring that rotation results in a huge ineffectiviness I leveled several classes to lvl 50 and I can easily overdamage a marauder/sent as merc or assassin. while most other mercs/assassins cant which is proof for the fact that people complain about the strength of others before improving their gameplay and that problem you'll find in every mmo
  13. lol that coming from a shadow. as stealth class you decide most of the time when you enter combat. taking down an assassin is a pain in the a** with all their utility (stun, knockback, force run, healing! damage avoidance, stealth to escape combat, pull enemy to you) you actually have 2 gap closer plus the amount of utilities you have and you dare to post something about maras/sents being OP? sorry but I have to say that again: 90% of the people who post such things have no idea how to play their own class like you. your signature tells me you play infiltrator, while there is a ton of posts saying that that this spec is clearly unterpowered. I tried it myself. please dont post if you have no idea about game mechanics. it really annoys me, if people complain about something they dont know. if you have knowledge then post but if you are too lazy to get proper infors and test stuff then just dont post here!
  14. and btw on my server Vanguard/PT is the most rerolled class currently and operative healers
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