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Woetoo

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  1. The original thread that was moved to the Operations forum is here : http://www.swtor.com/community/showthread.php?t=537054 I really don't understand the logic. EC SM has been nerfed to an extent, or at least simplified. But only drops Rakata gear that is also available in much easier encounters in the shape of EV HM and KP HM. High level Black Hole purchased gear costs 200 BH tokens and 400 BH tokens, and BH tokens just became HARDER to accumulate? My assumption is that someone feels EC HM is tuned for a mix of mostly Rakata gear with maybe a couple of Columi items and an off piece of Black Hole gear earned by doing dailys. Maybe it is for some, but we (as a guild) would disagree. Could you add "WHY no commendations?" to the long list of questions to the things to ask the Devs. As a guild that were just about to add TFB SM to our schedule, the immediate reaction from one of our more gear oriented members was "Why should we bother now?". Sadly, due to people quitting the game, etc, we were were still only at the EC HM 1/4 level. So I wanted to give feedback that our guild already felt it was fighting an uphill battle, and it's possible this confirmation could be the proverbial Straw on the Camel's Back in terms of our guild's morale. This line intentionally left blank
  2. Maybe it would help if you could explain WHY? Because I'm sensing a Camel's Back & Straw moment. This line intentionally left blank
  3. If we do get a specific recruitment sub-forum again. It might also be handy to create a "general discussion" sub-forum under the main server forum too, then stop the ability to post to the main server forum itself. (in the same way we can't post to the "English" forum - it's just a place-holder for the folders below it). I say this, because under the previous server (A-C, D-F, etc) forums, recruitment threads were regularly posted in the *cough* wrong place. Or more rarely, in both. People are lazy, they are also prone to repeating previous stoopidity. Recreating the original structure will just repeat the same mish-mash of recruitment posts all over the place. Tweaking the structure may change the pattern. Just a thought. This line intentionally left blank
  4. Nice changes. But is there so little of substance going on that THESE are the things you're shouting about from the rooftops? They nice, as I've said. But they barely warrant a line in the patch notes - never mind a full blog post. Are these really going to be the scale of "big changes" going forward? "And today on News at 11... Katy of Minnesota stubbed her toe while running in the yard. Katy, 8, said later that....." This line intentionally left blank
  5. Edit: This post / thread has been replaced by this one : (Empire): <Continental Drift> are looking for 1 tank, 1 healer and 1 DPS. (mainly because the forums won't allow me up to change the title of the post) Thanks. If you want to skip the recruitment blah, blah... and just check out our website... it's http://swtor.continental-drift.co.uk This line intentionally left blank
  6. I'll watch the first one. If it's reminiscent of the Guild Summit Q&A's, perhaps it might be worth it. It it's more "Soon™" and "We can't discuss that yet" and other general fluff... then I'll take that as a continuing sign of the superficial nature of what comes out when everything told to the customers has to be sanitised to the point of useless. This line intentionally left blank
  7. Short Version: Yes Long Version:..... This line intentionally left blank
  8. Oh I don't know. People are already resurrecting the "oh look how bad the active population numbers appear to be dipping on torstatus.net" like threads. Our server for example went from peak ~40% Heavy, median ~20% Heavy.. to flat line. (Nightmare Lands EU PvE). If that trend doesn't reverse, I can see another round of server mergers happening (erm, I mean server transfers followed by mandatory transfers later). I don't know whether to hope you're right or not. My main concern is that with 2 million initial copies sold, they were quoting subscribers numbers below 1 million even before the launch of GW2, and you've got to assume they sold more copies since that 2mill number was quoted. That's a lot of people who really wanted to try the game and already decided to walk away. Unless there is a huge queue of people out there who really are turned off by a subscription, I'm leaning towards the idea that everyone who wanted to play it already tried. Maybe some of them will come back, maybe some new players will jump in.... But overall, F2P strikes me as The Emperor's New Clothes. There is a danger that unless F2P and 1.4 draw a lot of people back in and KEEP them, servers showing Standard and Light are going to become a reoccuring issue, which people already jaded by low-pop server transfers will recognise and wonder if the days of minimal numbers of people on fleet are almost upon us again. Sorry my reply is fairly off-topic from the original posters concerns. I just wanted to highlight that mega server technology and dipping populations could lead to one regional server per playstyle (PvE, PvP, RP). Requiring more server mergers and a need to address the OP's concern about names. Edit: An answer from another thread to the OP's question from Joveth... So yes, if they merge and you are on what turns out to be an origin server again... you'll most likely need to rename (unless they make primary names non-unique like they have legacy names). Oh, and it looks like the days of more server mergers are closer than I imagined... I could be wrong, but "additional servers" sounds like servers which previously were destination servers and could be merged into the new mega servers. This line intentionally left blank
  9. I'd need to see this stuff in action in PvE content.... ... but at the moment, this looks like a whole load of PvP driven changes. In fact the blog makes numerous references to PvP and none to how these changes will impact people levelling through flashpoints or endgame operations. Like others here, I dislike when PvP balance issues change something that isn't broke in PvE. I'm less concerned about the individual changes (which I'll have long forgotten in a few months) than I am about the trend of a one size fits all solution to single issue problems. As a mercenary DPS who does purely PvE content, I'm just seeing classes becoming more and more generic. Ability upon ability being repeated across multiple AC's. Are we headed down the "every DPS is a mage" route? Electro Dart just became more or less useless to me. Since the NPC's don't need me to overextend or broadcast my intentions that I'm about to cast it. I'm rarely using regularly anyway - but it's the one ability I really liked when levelling and future mercs will be denied it. As an aside... Why do classes have to be BALANCED anyway? This isn't 1-on-1 arena. Every class doesn't have to be viable and equal to every other class surely? Isn't the point of PvP to function as a team? To give give one class a distinct advantage over another, so that each player covers the vulnerabilities in their team-mates ? (as I say, I don't PvP - but I'm thinking of stuff like Starcraft, where one unit is both powerful and weak to two other units at the same time, making for a "oh he did that, I need to counter with that" style of evolving gameplay. This line intentionally left blank
  10. As Elysith pointed out higher up in this thread.. people might want to keep an eye on the official response thread in the Customer Service forum. This line intentionally left blank
  11. I too am on Nightmare Lands. I just logged in within the last 5 minutes without problem, but a lot of people are saying their guild members can't log in either. Ah. Just got kicked out and I can't get back on. Someone mentioned an internet backbone problem in London, as well as Diablo 3 players having almost identical problems. This line intentionally left blank
  12. Get belt and bracers for each of your characters. Getting moddable wrist and waist items is harder than most of the item slots, so take this opportunity to grab them now. If you were thinking of creating another alt character any time in the next 6 months - go do it now. Level it to about level 12 (before the end of Monday) and make sure you complete the class quest in the 11-14 range as a priority. That will give you access to your ship - at which point you can fly to Nar Shaddaa and buy the legacy speeder licence for 40k credits and the event speeder. Now log out and come back to that alt whenever the mood takes you - knowing you've got a unique speeder at the lowest price possible at level 12 (ish). Consider the bowcaster type guns too. Their unique styling as a crossbow may appeal to you at some point in the future - even if it doesn't appeal now. Hell, since your characters are all reasonably low level (compared with a stable of 50's)... they may even be a gear upgrade, depending on your class. Keep in mind that the devs have said they plan to make all the event gear Bind on Legacy. If there are specific items you want to buy for characters that perhaps haven't reached "Social I" yet - buy them on other characters and wait for the devs to make the change. This line intentionally left blank
  13. I see three main dangers for the game at this stage. All of which are just different facets of the same thing... subscriber numbers. GW2 and MoP are launching. GW2 has the potential to pull a sizeable portion of the PvP crowd out of the game. Mists of Pandaria has the potential to pull back the content junkies who left because they were bored of Dragon Soul, but who didn't leave because of the quality of the community had dropped. I think anyone leaving swtor will soon miss the fully voiced story content. Reading quest text is a pale imitation to what we've had. But then all indications are that BW will be scaling back the voice acting too. But when you have the option of a single new operation, a warzone and sometime a companion event and a flash point and you're stacking those up again a whole new game and/or a whole new expansion of multiple dungeons, zones and raids... it's a hard sell. Especially to anyone who still notices all those annoying bugs that are going to be fixed soon™. BW/EA have shifted demographic and in so doing, risk losing a large chunk of subscribers who remained. I could be wrong, but making some assumptions based on content at launch and statements made during the guild summit... I think their original target audience was a mix of SWG players and disillusioned long time WoW players. Things like a group finder wouldn't be needed, because people would speak to each other... build communities and not have the attention span of a goldfish with alzheimers. But after launch, things shifted towards players who were more the instant gratification oriented crowd. Now, it would appear BW/EA are shifting even further that way - desperate to get anyone and everyone in playing the game in the hopes that will generate new revenue. Except... there is a potential culture clash between the two groups of players. Where players who felt they stuck with the game patiently are mixed with players who weren't interested in the original game, it's ideology and depth and who are now playing because it requires almost zero commitment. Imagine F2P players rolling need on every piece of loot because... well, why the hell not? Imagine trolls of all ages able to indulge themselves at zero cost. And if the new crowd are a sufficient turn off for "current" crowd... there goes the final pillar of a solid customer base. Guilds risk collapse Blame the new drip feeding of content. Blame the launch of GW2. Blame the follow up launch of Mists of Pandaria. Lots of guild are tiny. Obviously some aren't. But a lot are. They've already been through the mass exodus of players between 1.0 and 1.3 and scrambled to keep a core of a guild together. But with small guilds and such small raid sizes, there is a huge reliance on a few individuals. A key tank. A key healer. A key raid leader. Even a key DPS. If any of these players choose to leave the game for any of the above reasons - guilds are left with gaping holes in them. Sure, there's recruitment... but it's a blow and a hassle at a time when people may have had enough. Which risks a snowball effect of demoralisation. Keep that going across multiple guilds, conversations in /1 about so many people leaving and it becomes a self fulfilling prophecy. Falling revenue = no more game..... At this stage my expectations are so low, it might as well be The Expendables 2 - The Video Game. If any of these scenarios have a significant impact, without the F2P transition bringing in an increase in revenue... I can see subscribers numbers dropping below the magical 500,000 figure. F2P will mask the numbers and the smaller studio headcount at BW Austin may save some cash... but if the game isn't making enough profit... well... EA are held in such high regard for a reason. This line intentionally left blank
  14. Deja Vu. This line intentionally left blank
  15. I got one yesterday on my main character while I was on about 450 tokens. I'm up to about 280 token on an alt at the moment and haven't got another yet. The thing with RNG is that it could be 5% and someone still might open 1,000 creates and not get one. While I've been running around, especially on the first day, I heard maybe 3 or 4 people say they'd gotten one in /general chat. Which doesn't include all the people who didn't announce it. It is almost certainly 1% or under. Personally, I'd guess at 0.5% maybe even as low as 0.25%. But for the moment, I'll stick with 0.5%. This line intentionally left blank
  16. What you are talking about is a Legacy Bank. Back at the guild summit on March 5th 2012 - they said it was in the pipeline after guild banks. ofc, the sun going cold and the universe ending are also both after the introduction of guild banks too. Want to hear it from the horse's mouth? ... well, Daniel Erickson Click this link : (direct link to the quote) This line intentionally left blank
  17. Because as the head of BW-Austin, there's nothing else he can say. Pointless question, pointless answer. Nope. Maybe not. But it seems they already see it as a spectrum range of choices where they need to find the middle ground. Just "a little bit" towards P2W. No you can't buy Campaign gear, but it seems they're willing to push the boundaries of what western players will accept. Welcome to the thin end of the wedge, getting thicker one sparkly horse at a time. So we're going to get drip fed all the content that was delayed due to Ilum, LFG, Server Transfers and now F2P. Whereas 1.2 was a new operation, new FPs and a new WZ... we'll break those up and release one every 6 weeks. That's LESS content, not more. It's just more frequent. A technical truth. Another pointless question to ask a senior manager. Another pointless answer. But you don't deliver multiple major component updates if you can help it. You keep things small, so that if something breaks, you know that it was LFG that broke - not "maybe LFG or the new operation or the new UI element". And the content teams have likely been working since release and a long time before too. Which is why they can roll it all out now. Then they'll likely blur the line and hail F2P as a huge success because of all the extra content. We'd HAVE that content already if it weren't for someone's decision to release 1.0 rather than wait until the game was feature complete (1.2). So no. No single player content unless it's levelling content. Anything is possible. It maybe not be cost effective. It was the original plan, but no plan survives the initial contact with the enemy. And again, story content is levelling content. At this point, I'm wondering how much is going to be like the current event of "this channel is only encrypted at my end... so please don't say anything". Interesting conceit. As far as I know, BW don't know. I've heard it reported that only EA have subscriber numbers. This line intentionally left blank
  18. The minimum number of people that can be in a guild is one. You get a group of four together, create the guild - then three of them /gquit... the guild still exists. This line intentionally left blank
  19. I don't know if it's their fault or ours. But what BW are doing is perfectly understandable. I disagree with it, but then I don't have their responsibilities. Prior to launch (a long time before), they fed us information about the game - some of which came to pass, some of which fell by the wayside and some of which was either deliberately or accidentally misleading. Follow that up with a launch and subsequent fallout of the launch, and everyone is picking apart everything they've ever said publicly and privately about the game - and they're getting nailed for all for it. Nobody is yelling on the forums about "You said THIS... and it was absolutely right !1!!11!" So you're Bioware... do you decide that's just the price of running an MMO? Or do you decide that you need to be more controlled about what you say, when you say it and how much detail you provide? They take the cover-my-ar*e approach and say little or nothing. But little or nothing isn't good either, so show willing and find ways to be seen to be communicating - whilst at the same time still saying little or nothing. Personally, I'd want Bioware to treat me like an adult - let me know unfiltered feedback, plans, hopes, tentative schedules and as an adult, accept that those things are subject to change and compromise. But if we as a community behave like spoilt children, then any hope of being treated as an adult goes out of the window. In my view, if there was a flood of information coming out of Austin with constant updates, revisions and corrections - maybe the community would accept the reality of "things change" more readily. Or maybe it would just become more ammunition for a hostile crowd. A little feedback to Bioware... I spent 4 out of 7 years playing World of Warcraft hearing a message from Blizzard which could be summarised as "Yes, we know it's cr*p now, but it'll get better soon™". That and a increasingly intolerant community are the reasons I decided to jump ship and try SW:TOR. Please dare to be better than that, because "soon™" isn't communicating with your customers... it's a delaying tactic. A little feedback to the community... put yourself in the position of someone who reads the same questions, same insults, same rhetoric, same threats, same complaints and same demand for answers day in and day out. Eventually the 82nd "Ilum is still broke you know" post is eventually going to sap your strength. Sadly, right now, it's safer for the BW team to tell us nothing or as near to nothing as makes no difference. And to paraphrase my original remark, we're all responsible for that being the case. This line intentionally left blank
  20. Cheers. Reading your guide now. The Crit / Power thing was a little bit of surprise, though looking at my own stat weightings - it shouldn't have been. I've been passing on gear for so long, it never occurred to me to grab some gear I already had to switch from crit to power. Plus it's a very long while since I decided to look at the theorycrafting side of things. And damn, but swapping a couple of mods around only to find the set bonus didn't move with it is getting expensive. For direct comparison, unbuffed with Biochem stim (yeah, I'm a cheapskate). Aim: 2083 Power: 452 Accuracy: 101.96% Surge: 72.31% Crit: 32.30% Clearly I have a long way to go with Aim and Power. Thanks again for the reply. This line intentionally left blank
  21. There are lots of threads out there complaining or misunderstanding Black Hole and Campaign gear. Having read more than a few, I must say I'm getting more confused by other people's confusion. Our guild is a little late to progress by some people's standards and we're just starting to get large quantities of Black Hole commendations as well as the opportunity for MK-2 gear tokens we hope soon. So I thought I would come ask here, where I guess I lot more Mercs have already faced these issues before. My understanding is that Black Hole commendation gear isn't really a straight upgrade. Without any set bonus and a mix of stats, they're really aimed at someone cherry picking the armor, mods and enhancements out of them and putting them in other gear. So here are my questions: 1. Firstly, do I have that basic premise correct. Are experienced Mercs here cannibalising commendation gear ? 2. To retain the set bonus, does that mean I HAVE to use the Rakata armor component. ie the [58] version rather than [61] ? 3. Should I be scoring each individual component, then cherry picking ? 4. Assuming that I'm not interested in orange cosmetic gear shells, should I be moving the various components into my original Rakata shells or into the Boltblaster's shells ? (I'm worried about things like set bonus from gear I may or may not have got before 1.2) My stats more or less self-buffed at the moment. Aim : 2203 Power : 370 Crit : 329 (39.02%) Surge : 201 (72.31%) Accuracy : 363 (101.82%) Alacrity : 0 (4.00%) Then using a tool like Simulationcraft-SWTOR, I derive a series of stats weightings that I can use to score each individual component.... Aim : 1.12 Power : 1.00 Crit : 0.74 Surge : 0.99 Accuracy : 0.16 Alacrity : 0.48 (and yes, I know that as soon as I swap a piece of gear or even a single augment, these numbers change - especially if I dropped below 100% accuracy). Legs: Using Rakata Eliminator's Greaves and Black Hole Boltblaster's MK-1 Greaves is my first example. Rakata Armor : +51 Aim, +55 Endurance. (Score = 57.12) Boltblaster's MK-1 Armor : +68 Aim, +49 Endurance. (Score = 76.16) Rakata Mod : +61 Aim, +37 Endurance, +11 Crit. (Score = 76.46) Boltblaster's MK-1 Mod : +53 Aim, +32 Endurance, +41 Power (Score = 100.36) Rakata Enhancement : +24 Endurance, +51 Accuracy, +37 Crit (Score = 35.54) Boltblaster's MK-1 Enhancement : +27 Endurance, +41 Power, +57 Surge. (Score = 97.43) Feet: ...and Rakata Eliminator's Boots and Black Hole Boltblaster's MK-1 Boots as my second example. Rakata Armor : +61 Aim, +44 Endurance. (Score = 68.32) Boltblaster's MK-1 Armor : +57 Aim, +60 Endurance. (Score = 63.84) Rakata Mod : +61 Aim, +37 Endurance, +11 Crit. (Score = 76.46) Boltblaster's MK-1 Mod : +41 Aim, +53 Endurance, +32 Crit (Score = 69.60) Rakata Enhancement : +24 Endurance, +51 Accuracy, +37 Crit (Score = 35.84) Boltblaster's MK-1 Enhancement : +45 Endurance, +57 Accuracy, +22 Crit. (Score = 25.40) Obviously Endurances isn't worthless, but for the purposes of this question - I'm going to ignore it. So wear the Boltblaster's Greaves as is (because all the components are better). Or is there a reason I should put all the mods into the Rakata shell ? And stick with the Rakata Boots for pure DPS needs, or go to the commendation ones for the extra Endurance ? Hmm, bad examples. I was hoping for something where I had to transfer a couple of mods from one shell to the other. Although maybe swapping the components out of the Boltblaster's Boots and putting them in other Rakata items would be the better choice there. 5. Am I on roughly the right track? Or have I been dazzled by the numbers and over complicating it ? This line intentionally left blank
  22. Instances are Flash Points. The good side of being a healer in a 4man flashpoint group is that most of the fight mechanics aren't important to you. 90% of the time, it just a case of staying within range of the tank, healing everyone who drops below 75% health and avoiding environmental damage (do not stand in fire). All the interrupting, moving the boss, killing the adds in the correct order, etc... are all someone else's problem. I would recommend Dulfy's Sith Sorcerer Healing Guide then. It's probably a little heavy on the theory crafting for what you need, but there's a lot of good info in there. Short version: Use "Resurgence" on the tank to trigger "Mind Bending". Then use a combination of "Innervate" and "Dark Infusion" and "Static Barrier". If you get the "Force Surge" buff, throw in a Consumption. use Revivification for AoE healing (a lot). Grab Willpower gear with Crit and/or Surge on it. Don't be worried about getting Power and/or Alacrity either, but they're less important and less desirable. Avoid Accuracy where possible. Assuming you don't have millions of credits stored away, just do Flashpoints, PvP and/or some of the daily quests. If you enjoy the company of others, try to find a guild on your server who still go into the low level Operations (Raids).... Eternity Vault (Story Mode) is in a lot of ways easier than some of the 4man Flashpoints. You can queue for the EV and KP storymode using the new group finder too. But I would recommend completing both raids without using the group finder at least once before queuing that way (people expectations are high in group finder groups and not really aimed at teaching people the fights). If you do have millions of credits, just buy the highest level crafted gear you can afford from the Galactic Trade Network (GTN aka the auction house). Or buy "orange" custom / cosmetic gear and buy the various armor, mods and enhancements to be fitted into them. NEED? ... None. If you're short on credits, you can make about 200k per day doing the dailies on Belsavis and Ilum. The group quests on both planets also give high(ish) level gear rewards. If you want to get high level gear a fraction faster, the new dailies on Corellia in the Black Hole zone give credits and Black Hole commendations, which can be used to buy high level gear (higher than Eternity Vault and Karagga's Palace). Mainly you probably want to be using the new "Group Finder" tool (attached to your minimap) when you are comfortable healing random groups. You'll get gear and using the group finder itself will give more Black Hole commendations. Avoid the "Lost Island" flashpoint until you are relatively well geared and experienced. Ish. The datacrons will get you a special relic called a Matrix Cube (google search "swtor matrix cube" for details) which is worth getting. If you are happy to run around multiple planets collecting all the relevant ones by jumping between pipes and generally doing a bit of the Indiana Jones... they will boost both your Willpower and Endurance by +40. They are a nice boost, but not essential. One thing that was added since you last played is Augment Kits. Rather than relying on a crafter randomly getting an extra augment slot on crafted items, you can now add those augment slots using the kits. They aren't cheap (about 40k credits each on our server at the moment). Then it costs an extra 30k credits to attach them. With 14x slots of at least 70k+ per slot... that's a lot of credits. Then you've got to buy the augment to go in it. Depending on your PvE aspirations, I would suggest not buying any for any gear lower than Rakata (140) or Columi (136) level gear. Anything below that would be just wasteful. A guild is going to be your biggest advantage in PvE though. A cheerful group of friends can make all the difference between grinding for gear and raiding for fun. For example, in our guild - we get new people to completely ignore flashpoints and try to craft them some intermediate gear, then run them through Eternity Vault and Karagga's Place Story mode, then EV and KP hardmode for about 2 weeks (2 nights per week). At the end of that, unless they're completely unlucky - they're usually in 80%+ Rakatta gear (because nobody else on the runs need any of the gear drops). At which point, they're ready for the "Explosive Conflict: Denova" operation - which is the current high tier raid. If we were a much more serious guild, we would probably do regular flashpoints purely for Black Hole commendations. But we aren't, so we don't. You may want to though. Good luck. This line intentionally left blank
  23. It seems to have been largely overlooked, but check out the patch notes for 1.3.3.... http://www.swtor.com/patchnotes/1.3.3/7172012 Automatic transfers from origin servers. Since (I assume) almost everyone who wanted to transfer off their low population servers has already done so... you've got to ask yourself who's left to actually "automatically transfer". Answer: Probably everyone else. These are likely the server closures you asked about. So the answer to your question, "I wanted to know if I will be forced to move my character to a new server?". Probably yes.. automatically. But only Bioware know the real answer, and they haven't officially said anything yet. This line intentionally left blank
  24. To my mind, Bioware have only made 2 mistakes. They caved to pressure to release the game in December, without all the features and content they themselves wanted in at launch. They've said on occasions that 1.2 and 1.3 were pretty much what they wanted to release, in terms of features. Maybe it's their own fault they didn't meet the December deadline. Maybe it was never achievable. Only BW/EA know. I can only say that my perception is that it really hurt their credibility. They abandoned their "vision" of the game in order to scramble around desperately trying to retain existing subscribers and attract new ones. It's all very comforting to hear "we're listening to you" from customer service. But right now, it feels like everything that makes Bioware good at what they do is being thrown aside in favour of very short term goals. That they are being forced to deliver features and content which they themselves aren't passionate about by a community and a publisher who are their own worst enemies. I think Bioware have compromised so much to recover from the December launch that the game will never reach the potential it could have had. Not least because their development schedule was shot to pieces in order to implement server migration and LFG which were never planned for this early in the game's life. Add to that the reduced manpower available to deliver new content. Is the game doomed? Clearly not. Games have survived with much fewer subscribers. But it is likely to be a pale shadow of it's former potential. Because those games with fewer subscribers don't have the production values of SW:TOR. The next 6 months will show what the game will become. We will see what content and features can be delivered by those that remain. We're see what sort of timescale major patches are delivered when the team aren't scrambling around writing LFG and server transfers. And we're see if Bioware still have a strong vision for the game, or whether they're going to continue to be preoccupied by the issue of the moment. My 6 month subscription is up for renewal soon. I honestly don't know what I'll do. But if I do resubscribe - it won't be anything over 3 months. Right now only my guild are keeping me thinking that I might renew, because the game itself and my perceptions of Bioware/EA isn't enough to keep me playing. This line intentionally left blank
  25. Actually, entirely the opposite. At the guild summit, they specifically said they consider macros and "mouse over healing" completely separate. You don't need macros to do mouse over healing, you just need to add it to the UI. Go hear if for yourself.... Youtube ... (The link is to the direct timecode for the statement made.) As for the original question... I think we can safely say BW's response would be "Yes, that's definitely a feature we want to add - but we don't have an estimate as to when it will be added". ie. the same as ever other feature request. This line intentionally left blank
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