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Laikacosmo

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  1. It was probably a low damage match because, after a couple attempts, the fight just got so demoralizing that people on the Repub side just camped their one turret in a futile attempt to get their maximum defender medals before calling it a day. I mean, 80% of the Repubs were melee, just imagine...
  2. ^--This. If more developers paid attention to Extra Credits, our gaming future would be a lot brighter...
  3. Should have activated Rebuke too, and reflected those tazer wires right back at them.
  4. So... The only time you had a problem with them is if they are stupid, or if they were wailing on someone else? I get it...
  5. They've got crack BW staff on it! Coming Soon in 2013!
  6. How come when everyone thought that the stun filled resolve, you were absolutely helpless after your opener, and could be kited into oblivion?
  7. Well, a 20% damage reduction and 20% armor pen reduction does not make up for an extra 2.5 seconds of stun, sooo....
  8. Sent/Mara have to use everything in their toolbox as well, so that is not a problem. There is a lot of skill bloat, and while I do agree with Overload Saber change (would be nice, but would probably be quite a buff, freeing us from spending 3 focus every 12 secs and possibly getting more procs than intended), I do not believe Annihilate/Merciless Strike really need any tweaking... It is costly, but it is our biggest damage dealer, and I wouldn't trust any damage studies until we have an optimal means of looking at the numbers.
  9. Speak for yourself... lol.
  10. Because no one counts the dots (that can crit) that tick away during the duration of each of those hits. Everyone seems to neglect those because they are so fixated on shiny big numbers. Every little bit counts.
  11. eufemism is a neologism.
  12. Caveat Emptor: You will probably not win against a Sniper in cover... ****'s broken... :\
  13. Force Camo is 4 secs, with a 30% speed increase. More than enough time to sneak up on a RDPS, making it invaluable to starting the fight. It's CD is relatively low, too, so it will be up pretty reliably. If they get the jump on you, hit it as well. Either it will break your snare that they put on you, or at least negate any damage and keep them from targeting you. Hit them with Pacify, which basically means they can hardly hit you for 6 seconds, and wait for them to KB you. Force leap and unload again. It's rather formulaic, and very effective. Give it a try.
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