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Calsetes

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Everything posted by Calsetes

  1. Jedi Knight Bounty Hunter Those are the only two I've completed so far, and the BH one isn't that far behind the JK one. While the JK one is more "galaxy-altering scale of epicness," the BH one fits the class perfectly - it's all personal, it stays on topic, and it has a really nice bit at the end if you're playing a Light Sider BH.
  2. Is it possible to revamp the hair color / eye color unlock for humans to also apply to cyborgs? No idea if the hair styles would be an issue or not, so I'm not even going to touch that issue, but I don't see how there would be an issue for just the hair and eye colors either unlocking for cyborgs also, or for having those same items be available for cyborgs as separate unlocks. As far as I can tell, neither hair nor eye color has any effect on anything implant-related for cyborg customization options. Just a suggestion. It seems like the only races with "extra unlocks" available are humans (regular plain-old vanilla humans, not cyborgs), Mirialans, and Chiss. Heck, maybe even make the hair color unlocks apply to Miralukans, also.
  3. Why you gotta make this a race thing, man?
  4. True, but you have to look at the finer points in those things: Empire - they encourage slavery and racism (i.e. "all aliens are inferior to humans" being an openly-said statement.) Republic - there's obviously corruption there, like with your example, but slavery isn't legal and aliens aren't treated as poorly as in the Empire (though some feel they aren't treated as well as they should be, which isn't surprising - everyone and anyone thinks they deserve more money for what they do in our world regardless of training, performance, or skillset.) Both factions have their bad and good sides, honestly. Anywho, on-topic with the environments in the Empire, I think it's less "evil" and more "sterile." Like, everything looks cleaner and "newer" than the Republic.
  5. This is a secret to everybody: Buy and use 50 of them. Then you have free wallpaper to plaster all over your walls in your new house.
  6. This is why I generally go last. I won't need on something I myself, as in my current character being played by me, can't use. This includes stuff for alts and companions equally. If I want to "need" on something, I'll ask the group first. If they say no, then I'll use, at most, greed. The only exception to this rule is if I see a decoration or mount or something drop and I see someone else hit "need" on it in a non-guild group (i.e. if we're a bunch of group finder-batched people from various guilds and such, I'll check first before hitting "need.") If other people hit Need on that stuff, though, I hit Need too. They don't need an Imperial Reactor Control Panel any more or less than I need it. ..... Unless I already have one. In that case, I'll pass.
  7. I think everyone with access to that NPC will see them however they have them configured. I.E. all my Rep guys will see C2-N2 there, but an Imp guy would see the holocall version of him.
  8. I have maybe 5 or 6 of those tier 1 ones, and I started selling the rest on the GTN. I always price them fairly low, so they range from 2.5k to 10k each. Considering it's just junk wasting space otherwise, I'll take it.
  9. Doesn't sound too bad, then, especially since I'd grind out the comms needed for the Iso-5 myself, and the credits for the MMGs. Thanks for that - I assume it's similar amounts for armorings and whatnot?
  10. I actually picked up the offhand 162 IR saber for Sentinels from the Basic Comms vendor, managed to get lucky enough to RE the hilt first try, and whipped up one for my own use. Didn't have the cash to whip up a second one - was planning on trying to sell the one hilt for enough to fund making two more from what I saw on the GTN recently - but managed to crit and get two for the price of one. No idea what goes into the 180 hilts, but I imagine it's quite a bit. If it's only one Mass Manipulation Generator, though, I might try asking someone to whip me up a pair when I get the funds. Not a big Ops guy, personally.
  11. I'm hoping to nab some, too - did the personal conquest on one of my guys and got three Bioanalysis nodes, one of which is the default "here, go play with nodes in your house!" rewards you get in the mail. My plan is one of every node type so I can farm what I need when I need it. My Electrum node helped with having my low-level cybertecher whip up some level 45 armoring mods.
  12. Personally, I'd rather have a 'vette system. You know, where after so long, you get your own Corellian Corvette for evil Imperial troops to invade, shoot up, and stun young princesses hoarding secret "death moon" plans on. ..... Or a Vette system. You know, where you get a real-life Vette.
  13. I have. I assume it's intended, since I've waited long periods inbetween harvesting because I thought I had the debuff on me but actually never got it. Plus, it's been active a few weeks, and you'd think they'd pick up on that. Think the nodes themselves have a limit too before they're off-limits for everyone for a set time.
  14. 20 x 4 (assuming you get 4 each time you gather - think it actually varies from 2 to, if you're extremely lucky, 6) is 80, and that's just one material type (Electrum OR Neutronium - they have separate nodes for each.) So, you'd have almost an entire stack in a few minutes' worth of work for free. I don't think people see that last bit enough - you don't pay jack to use a gathering node. Sending your minions out requires: -Time -At most 5 missions at a time -Random crap shoot between the T1 and T2 components for that category / level of materials -Money -Skill level of an appropriate crewskill to get needed materials -A planet with nodes you can easily access / find in the field otherwise Now imagine if people had a bunch of slicing nodes of various levels scattered about their hideout. The lowest-level nodes give you lockboxes with 100 credits in them. Not a lot, right? I have no idea what the high-level ones give you in them credit-wise, but even if it's 3k per lockbox, that's 60k from a single tier of lockboxes every four hours for doing nothing. Combine that with materials going for a hefty chunk per stack and you can see why it suddenly becomes an issue.
  15. Here's a hint - go with something in another language. You seem hell-bent on "bones," maybe try the following name: Eisenzahn. It's German for... I believe "Iron Fang."
  16. I'm assuming it's intentional - not positive. They work after a while again, so that's what led me to believe that.
  17. What I'm willing to do is likely unimportant - it's what a majority of the playerbase will do. Charging for it, while a good idea to offset costs, means you're effectively leaving it "locked out" to anyone new coming into the game unless they likely complete Tython / Ord Mantell / Korriban / Hutta first and create their legacy. And a new player likely won't get through the tutorial-like section of the game only to have to pay $10 to unlock a class they want to play where they have to play through yet another tutorial-like section of the game. Plus, would they share a planet, or would they have their own? Ord Mantell and Tython are designed for having two classes of players running through it, not just one and not having three. So they might need to revamp some things there, too. Plus, how many older players would buy it? If someone's an altaholic like me, sure. If they're not, though, then they likely don't use more than one or two characters and likely won't buy it anyway.
  18. But you need at least, say, a Bioanalysis skill of 290 to use a Quick-Growth Colony in the field, in addition to scrounging one up to begin with. The quick-growth colony in your house requires you to click it - period. Not have a Bioanalysis skill of 290, not even have Bioanalysis at all - you could have Treasure Hunting, Diplomacy, and Underworld Trading and still be able to use every single node in your stronghold equally. So, the cooldown period is probably because of that. And mind you, it's character-locked. Yeah, you'll have to take a few minutes to swap guys each time you hit the debuff until the node is empty (which can take several attempts even past a single character's exhaustion rate) but it's still free materials with no restrictions on who can nab them. If the cooldown is too long or too short, I'm not touching that argument with a 30-foot Pole (yes, I'm making fun of my own heritage there,) but these nodes are actually handy if you have a legion of alts with different crafts and such, and you need specific materials.
  19. Because you're not spending money for it, you're not required to have a crew skill of an appropriate level to get your materials, and you might get more than one shot at a node before that debuff kicks in.
  20. My suggestions would be: -Slicing -Scavenging -Take your pick between Artifice and Bioanalysis (I honestly don't know which is more "in demand.") Slicing gives you credits as a reward, so each time you send out your minions, you're likely making money off a lockbox reward. Scavenging is used by Armstech, Armormech, and Cybertech, and is used in the creation of two sets of War supplies. Artifice is used in the creation of hilts and enhancements, along with two sets of war supplies. However, bioanalysis is used in the creation of reusable medpacks and adrenals and such, but only one war supply.
  21. You can whip up some neat things without a lot of effort, still. For example, this is what people see when they come in my stronghold on Nar Shadda: http://i297.photobucket.com/albums/mm229/Calsetes/swtor_2014_09_02_18_17_38_695_zps5a16a2a4.png Those droids on the sides are just the Industrial and Synthetic fabrication droids. But they look ready to shoot, right? Use a Czerka corner desk cocked at the right angle, throw C2-N2 behind it as your receptionist, and you're all set. You could easily have some guards around, but I'm trying to keep my NPC limits low so I can squeeze in all my Republic companions there in the room behind him. Throw up a frozen-in-carbonite bounty, a wall security panel for flair, and blam - a look that says "We'll give you a hand with whatever job you need, but don't mess with us because we'll screw you up faster than a Gammorean in a rancor den."
  22. I disagree. I've done some testing with these, and here's my findings: -The "resource Exhaustion" debuff doesn't always apply after your first gathering. It may have been lag, it may have been by design, but I have sometimes managed a second or third gathering from the same node in my house. -Alts, even those without those skills, can gather from those nodes too. The debuff applies to that one character who got it, period. This helped me out a good bit when I needed Electrum and that "tier" of compound when making armoring mods for an alt. -Each node has its own set number of gathering attempts before the node itself is exhausted. I haven't been able to nail down a hard number, but I'd say maybe 10 or so gatherings? I've been able to go through a few alts doing this, so it's quite a few gatherings on the same node before it needs some time to reset itself. -Gathering that node gives you everything just like out in the field - Aluminum Scrap gives you Aluminum and Plastoid, Desh gives you Desh and Silica, etc. Ideally, for the "ultimate gathering home," you'll want at least one of every node type in the game to make for easy material gathering on a whim. No more planet-hopping or scouring the field trying to find Chanlon debris - just go to your house and gather some on your main and a few alts, toss it in your Legacy bank, and presto - the material you need in enough quantities to whip up a handful of things. Obviously, someone with more alts would be better-suited for this as they have more "attempts" to gather overall. With a lot of alts, two nodes might work better if you want to gather them en masse.
  23. You know what else is a good source? Nodes in your house. I think each node can hold like 4 or 5 "gatherings" before it's dead, and you get at least one gathering attempt per character on your stronghold - sometimes two or three before the "resource exhaustion" sets in, and you don't need that gathering skill to get the materials. So, the one node of Electrum in my stronghold gave me probably a good 10-12 metals and compounds for that tier (Electrum and whatever that first-tier compound is for Grade 5 Scavenging) before having to wait another half an hour or so. Just giving people a heads-up about this aspect. You don't need Scavenging to use a metal node in your house.
  24. Alright, didn't know if world PvE-based PvP was the same or not. Now that you say that, I think I remember someone in Section X pointing that out the other day when a guy was ganking people coming out of the opposing faction base.
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