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detora

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Everything posted by detora

  1. In endgame PvP, Vengeance has better time-on-target and survivability thanks to Unstoppable and a passive 5% damage reduction at all times. That, plus DoT spread with Vengeful Slam, it's easier to put out more overall damage and more pressure than Rage. That said, Rage's burst is very good and very often. The downside in the current meta is you'll be kited and/or CC'd for days.
  2. Tactical game play? So just CC the tank and tunnel the healer. Sounds tricky I feel the guard mechanic in SWTOR PvP is quite fun and makes competitive ranked arenas challenging (reg wz's don't mean anything). Knowing how to force a guard swap, line up burst, CC tank, CC your kill target (and any dps that can cleanse/rescue) takes good coordination. Even moreso now in 3.0 now that quite a few classes have access to an extra stun break or CC immunity. Managing your teams' CC along with knowing your enemies DCD's takes far much more effort than "tunnel healer until dead". But the fact is, Hatred/Madness is as strong as ever, so now all that you do is DoT everyone, interupt and CC healer on CD and all the things die after a about a minute. Or you run double AP PT and all the things die in under a minute. Or a combination of the two.
  3. Nope lol. Just goes to show ya, warriors are the inferior class now. That match was absolute aids on my Marauder.
  4. For sure man, I agree 100%. Losing can affect guild/personnel moral. Particularly if you're going against a comp or strat that completely outclasses yours. I feel, however, it's that adversity that seperates ranked players vs regstars. After the New Year <Postmortem> will be queueing again and we'll post those nights and times. And yes, we'll be trying out different comps and not just playing the meta game.
  5. It's the holidays. Secondly, don't expect many teams queueing at midnight server time unless games have been going on earlier. That said, it's still preseason so don't be scared about losing rating. No one cares (at least, they shouldn't) if you lose. It's also a good opportunity for inexperienced players to get their feet wet, as well as guilds to try out different comps. Of course, if you're afraid of losing just run double AP PT and leveling everyone. HFGL
  6. 1) If UR could be spec'd into as an additional stun break (ala ED or KO) I'd be perfectly happy with it's health cost at the end as it is on Live. It was OP before they changed it. It's very useful in grouped play when your healer/tank are aware that your health is about to drop. But this thread is about solo ranked, so I digress. 2) I disagree wholeheartedly about mobility, well, specifically for Carnage or Anni maras. I always take Unbound (Pred speed boost plus raid-wide rootbreak is amazing) and Expunging Camo. My only issue is that you sacrifice Brooding, which IMO should be a baseline talent for all maras. The obvious issue with using predation is the Dps loss (and in Fury disipline you'll basically do NO dps). This, in isolation is fine IMO - you trade higher damage potential for more uptime on target. However, when compared to the mobility of other classes (sorcs, PT's, for example) they do not have to sacrifice DPS at all in order to gain superior mobility over marauders or warrior classes in general. 3) I never really noticed that utility not WAI, so I have no comment. Marauders dont really need much tweaking IMO. It's the other classes that became stupidly OP since 3.0 that need to be toned down.
  7. Character Name - Asesino Guild - <Postmortem> Category - 8V8 Protection Number - #1 992,270 Warzone Code - NC http://i.imgur.com/eYuaaXd.jpg
  8. It's the lack of On-Demand DCD's. Sin tanks rely on Shield/Absorb for most mitigation. If your shield doesn't trigger, you get boned. Against white damage, Deflection + your defensive rating is really nice, but Juggs have Saberward (a better version of Deflection) so that's sort of a moot point. Force Shroud is pretty incredible, when it works. You're immune to tech/force for up to 5sec. Against DoT classes that tank tunnel, this is far better than a juggernaut has in his arsenal. But again, Shroud is very bugged (or maybe it's working as intended?) I was in a Queshball last night on my sintank, and I lost track of how many times I was knockedback/rooted by other inquisitors while I had Shroud up. It litterally cost us the game (not that I really care about Obj's in regs, but just sayin'). Overcharge Saber is a Sintank's only real flat damage reduction DCD. It's on a long timer for what it does though. I try to pair it with a WZ adrenal, but on it's own it isn't that great IMO. The selfheals are pretty "meh". Recklessness increases absorbtion by 30% now. Cool, but it's still reliant on RNG. I would rather have BW made it more useful for PvP tanking; i.e., 30% flat dmg redux and force crits heal us for 5% or something. At the end of the day, sintanks have A LOT of control (KB root, Spike+trollslow, Pull, 30m mezz). I plan on tanking 4s with mine now that I got him to lvl60 and min/maxing my Exhumed set. But coming from a jugg (tank OR dps), sins are quite squishy. It's a different play style than a jugg for sure.
  9. Character Name - Gringo Guild - <Postmortem> Category - 4v4 DPS Overall Number - 1975.71 Warzone Code - CS Screenshot: http://i.imgur.com/UX185JV.jpg
  10. Oh, by RDPS you mean AP PTs, right?
  11. Marauders now, more than ever, require a lot of finesse in PvP to be effective. Especially Carnage spec. Here's my suggestions: 1) Take the Unbound utility. Along with Expunging Camo you can be a real pain in the butt for RDPS. Yes, it sacrifices damage. However, standing there rooted in Electric Bindings sacrifices damage as well. Pick your poison, but IMHO I'd rather have more uptime on a target that eatting TBlasts to the face. 2) STOP trying to Leap-Gore-Ravage. Gore got a simultanious buff + nerf with the fact that it functions like Acid Blade (RIP) or Deadly Saber; meaning it's a self buff that doesn't require a target. Your 2 hardest hitting attacks are at 10m (Devastating Blast and Viscous Throw). Gore-Ravage is cool and all, but unless a target is hardstunned don't expect someone to eat it. Which leads me to... 3) Warriors now have a hard stun now that Force Choke has been redesigned. FFS guys, use this when a target is in execute range instead of opening with a hardstun. I can, as a mara, call a hardswitch without having to rely on a teammate to CC. To me this is huge. *EDIT: Unbound is raid wide too. So anyone in your group (in range of you) that's roooted are now purged of said root. Pretty OP if you ask me.
  12. Ehem... while this isn't a LvL60 match, the damage taken is mighty impressive!
  13. Best UI/Keybinds NA. Get at me dawg. >.<
  14. Look at Going being all wise and stuff. One thing that really seperates a good mara (strickly speaking about carnage) from a mediocre one is knowing your enemies DCD's and timing your gore-ravage accordingly. Did he use his stun/evasion/knockback/breaker/etc...? All too many times (particularly when I was on Knives healing) I'd be lept to and right off the bat: gore-ravaged. It's very rare, as an operative, that you don't have a way out of it (evasion, hardstun, flashbang, camo). The other thing I see very often is the 'Force Camo-Berserk-gore-ravage'. You just blew a defensive CD for a kill, but you didnt take into account that I still had a CD to nullify it. From my experience, JC just doesn't have the "hardcore" mentality. Shadestarr, I applaud your zeal, but accept that most players are there to just have fun without putting in th effort to be good.
  15. Hai, I'm Fusroderp. I don't always take top damage, but when I do, it's because I queue with two pocket healers.
  16. #1 Most Deaths for Guardian: 19 toon: Tim http://i.imgur.com/FYPaoOI.jpg Someone should show him where the h2f button(s) is
  17. detora

    season 3

    GG's last night to Stim Addicts. PM will be in queue tonight. Msg us ingame or reply to this if anyone can get a team.
  18. How the in the hell did I make it in this thread?! I've GSF'd exactly 1 time. Space PvP too hard. Pls Nerf.
  19. Dude, just wait until you come across Team Tracer™! TBH though, we go after Guardians first because watching all their DCDs get burned in 2 globals is so entertaining.
  20. I bet you feel in league with Love, Prez and Khandiac, huh? Their reasons for being in WAI are their own, but it's not indicative of any guild affiliation. Perhaps that isn't your point, but I wanted to make it clear. Calling out Stim Addicts for being inferior to WAI (true or not) is not only egotistical, but a surefire way to get tunneled even more than you do. Good luck with that. Speaking of tunneling ya .. giving midbie carnage mara lessons 100k per
  21. Ksenia summed it up pretty much. To add, if you have any interest in ranked 4s, last season was us (Postmortem), LD-Fifty and Knights of Havoc (not counting the occasional PuG team or the Holocron win trade bullsh*t). Even then, KoH's frequency diminished so it was just PM vs LD more towards the end. That being said, season 3 isn't looking too promising but perhaps some guilds will have interest when the time comes. Good luck on your search.
  22. Gametype - Warzones Section - Biggest Hit Class - Operative Ranked - 3 Toon Name - Knives Record - 10,639 http://i.imgur.com/8ZSiUUx.jpg Gametype - Warzones Section - Killing Blows Class - Operative Ranked - 1 Toon Name - Knives Record - 33 http://i.imgur.com/o6fthkH.jpg Gametype - Warzones Section - Solo Kills Class - Assassin Ranked - T1 Toon Name - Asesino Record - 6 http://i.imgur.com/AS2zAMX.jpg
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