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Kcin_Trebla

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Everything posted by Kcin_Trebla

  1. 09/20/2018 Still bugged. Not sure how this thing should be taken…
  2. So... GSF is out of this... and then people argue about why GSF is not so crowded.
  3. Having the option of a constructive confrontation with Devs in the forums is actually part of the "Quality Control" phase of a product's market life. So yes, as long as I pay for the product I expect the Producers will care about my and any other feedback. Or I guess it is better I should say "should expect" as it seems the world rules aren't anymore those founded on honest work.
  4. Yeah... another sad thing. Now let me calculate how much time I need for getting 300... -inputting data--- well... like the majority of people I have a family, a job that lets me (among other things) to pay the SWTOR subscription, I have hobbies and a social life too and I'm not one of the "lucky" guys who can sit still in front of their cpu-machines more then 2 hours per day at best... so... -calculating-calculating-calculating--- well... the answer is: it's better I don't even care about it. (means all the efforts done by the Devs for this thing is wasted time for them and wasted money for me) Mah...
  5. I'm actually really sad. From now on, I know I won't look after any achievement as I did before, 'cause now I know that even those can be resetted/removed. Mah...
  6. So let me see if I got it right: - to partecipate in the event I have to make my 9th(Light Side) and 10th (Dark Side) level-1-run-all-over-again PCs (I guess there will be some different achievements for Light Side and Dark Side so 1 char per faction will be needed to get all the achievements... also I know that there are people around with even 20+ PCs already so I guess I'm a lucky one); - the event will permanently run on those chars, at least until all achievements are met for both Light and Dark Sides or at least until Devs come out with new things regarding the event only (things that will eat up time for minding issues and upgrades for the non-event-world-needs); - as noticed in replies above, mainly this new chars will become the main played for the reasons we all can guess; My final feeling: Naaaaaaaaah... not for me. This is just another try to squeeze from the fruit more juice than what you can reasonably have. I really appreciate the "maximum results with minimum efforts"-philosophy, the problem is that in this "event" I can't find nothing that can be called "result". Peace.
  7. I agree completely. Imo the first thing that clashes is that low-level players don't even have the least character-skill requirements: missing the cc skill, healing options halved at the best, poor defense measures not to tell about buffs/de-buffs available to just 5 levels more advanced ones... So Tactical FPs first need a good tuning up to let those characters to play without getting everyone in deep trouble, a simple bolster doesn't help to come out of things.
  8. I don't know what to think... I'm not really a top-notch-pilot, never even thought to try playing better 'cause the GSF-mini-game doesn't deserve so much imo. Anyway... I Always score 3-4 kills and 1-3 deaths when I'm on my Scouts and Strikers, I know there are several pilots caring more for it that with the same ships easily score x3 kills compared to me. But when I jump in my Gunship and/or Bomber (even in T1s with barely basic upgrades)... poof! I can score 12 kills and 1-3 deaths. And this happens even in the same match, if I switch ships. That's not really skill, it's just equipment I guess.
  9. I'm not blaming pilots. You have the right to space-dust whatever you can keep in your crosshairs long enough. No issues about that. Ever. I'm just astonished and confused in having a match-maker system that builds up teams with on one side 12 vets with 5 available ships each and most likely organized in groups and on the other side solo/new players with barely 2 ships... and the end of this is so predictable... (and just to make things clear: I don't have just 2 ships) This happened so many times already that I don't even think to keep the count. No matter the endings, winning or loosing, what I'm asking is some fun, some action, some nice competition... not matches that end in 2 mins with no hopes even for your more "weak" team-mates to have a chance to pull the trigger. Do I sound really so odd in asking this? Also: I guess those new pilots that in 10 matches get vaporized dozens of times each with no way even to hope something different will probably not have fun and bury the GSF for good once and for all...?
  10. Cross-server queues. hummmm...... Well, I agree: it will for sure grant a wide availability of players and quicker match-startings but... ... have you ever tried a european server? Heck sometimes a team is built up with people not havin' even the same alphabet to communicate -lol- . Anyway, if ever implemented (quite unlikely imo) could be interesting and even funny, who knows?
  11. Well... pal... what I want from GSF is actually just to have some fun. And lately I'm really not getting it, with matches ending 50-to-10 (or even worse) in a matter of 2 minutes, or having the full capturing map in 1 colour in seconds with no chances for the other team whatever they may try... People scoring 12+ kills and others (in both teams) having barely the chanche to press their fwd key... well... This is not fun for me. And that's why (no matter what, conquer points, incetives to gainings...) I'm playing just about 2 or 3 matches per week, barely just to keep the hand on it, waiting for something to be done for this ridicoulous balance nightmare GSF has become.
  12. Ok. Ok. Ok... Nice opinions on my proposals and ty for reading and replying. Now... your proposals? Besides... I think if balance will be considered first in match-maker, this will probably call in new players as well, even if, I understand, may be quite hard in forming a match with the population we deal now.
  13. It's the same for me pal, and I guess it's the same for everyone having a T3 bomber and knowing just a bit how to use it. But it's boring like looking at snails and most likely the majority of what we hit are premades of people just scouting the GSF thing. No fun.
  14. In my opinion ships are not the real aiming point to balance things. What we need is just a better grouping-up engine, GSF group-finder, whatever you want to call it. Some ideas for a better match-maker: - if a Group enlists in a fight then the engine should search for a Group enlisting in the opposite team; having well coordinated enlisting groups facing solo-enlisting players is just ridicoulous; - the engine should match the equipment: it's not really funny when your team has 5 or more players with 5 ships and the opposing one just people owning 2 ships: in most cases having more ships means also having the hard-rock equipment on them; - the engine should balance ships: ships could be choosen only before the match starts, even when you queue-up will be ok, letting the engine cap the ship-classes (i.e.: 2 GS, 2 bombers, 4, strikers, 4 scouts in a TDM 12-players run); - the engine should match players on their kill/death ratio. Rank the matches just like the WZs. Just a few ideas, no more than that. I'm sure there are plenty of better ones and even more easily doable. BUT... as it is now, if the match-maker is reviewed, we'll jump in another problem: population. Cross-server enlistings is by far the ultimate solution but I smell it is also the harder thing to achieve. Everything will just keep on speculation though, at least untill just one single dev post one single answer to anything in this GSF forum to let us know they're alive and somehow reading something.
  15. Sad but true (Metallica, Black Album ) Seriously, if conquest points would not call in GSF I guess I'd queue up for fights just a couple of times per month as I did before. I have the feel that all recent new players queuing up are doing it for mainly this reason. I let you guess how they take that for at least other 20 matches they'll be vaporized without mercy and without any kind of hope to get any better any soon.
  16. This is all I see in the first post of this thread. lol I guess there was something more written or a link to something to read but heh... where's it gone?
  17. I didn't ment to troll. I just asked for BOMBers going BOMBing something instead of pooping out things ment and built up to crash scouts and strikers with little or no option for foes to survive. - "Sir! We got orders from Fleet to capture three satellites in this asteroid-field!" -"Right. Send the bombers!" -"Err...???" lol Those scenarios we have are a foolish nonsense for bombers. In TDM they're barely used, in cap scenarios once a bomber fills a satellite with poops, 3-5 players are needed to clear the thing all togeather with most likely 2-4 of them booming out, i.e.: a full winning seen for the bomber even if at the end the satellite will be lost. So my suggestion is (if they can't really be fully reviewed) make scenarios for the bombers where they'll be supposed to bomb something (assault-defence scenarios for example), give them back their role and remove them for good from what we have now. The so called "bombers" we have are a full compromise of whatever nonsense a bomber should not be: remember what was the end of the whole Gold Squad (equipped with Y-wings i.e.:bombers) during the attack on the Death Star? Fried by Vader in a Tie-premade with not even the need to tune-up his rebreather. Rofl.
  18. My Own Memo: if you'll ever come up on this guy aiming at you, just boost straight to the closer asteroid: BOOM! Same result for you, 1 kill less for him, time saved. ROFL P.S.: rofl but not really too much rofl: if I had 1 cent for every suicidal I came up with lately... ty BW for having added GSF in the conquer points.
  19. Agreed. Indeed. Amen... and whatever you have to mean "that's it". Broken. C'm on folks, how can you even think to accept to put a group facing solos? Even if they are all on premades their advantage (comunication and coordination) will simply get the match to a ridiculous ending... rofl
  20. I fear matches ending 50-to-10 or even worse. I fear a whole cap match ending in less then 1 min whatever the other team tries. I fear I'll leave GSF becoming more and more boring. I fear this usual and complete neglecting attitude devs seem to have for GSF, abandoning it in the mess it is now.
  21. Now folks... you know this is a game, right? Some people just come in a game for having fun, not to read hours (yes hours 'cause not everyone in the world knows English) of "manuals" that for sure will be useful but will just eat up time that people may be more interested in spending playing the game. Some people have not even the time to get here on the forums... lol In my opinion the "Training Scenario" has enough to read already and that's all a player needs to know about how to build up the things matching with his/her play-stile. What this GSF thing needs is a full review by devs and the thing is cristalline-clear in every single post of these forums. A coop-training scenario will do every trick and be quite more fun (that will be wonderful indeed). So great work on the "Bible" guys and thankyou! But don't pretend that everyone has the will, the time and the need to read/study/memorize anything about any game.
  22. Yep. TY BW for Gunships. Best advice: get a GS yourself and get used to it as it seems the Whole GSF thing is abandoned to itself atm.
  23. Agreed. And agreed whatever they can do to clear the bombers out of the game once and for all! I'm not kidding and I have a nicely equipped bomber too, so I know what I'm saying. I'll also suggest: reduce mines/weapon-drones' ammo to 3 shots/missiles then they will just sit there waiting to be destroyed; reduce mines/weapon-drones' damage to 1/3 of what is now; set weapon-drones' deploy capability to 1 per bomber: I.e.: till the mine/drone is destroyed you can't deploy another; make all drones/probes (not mines) of a bomber going offline if the bomber that deployed them goes more then 3kms away; make bombers only capable to carry light lasers; make all drones/probes self-destruct if the deployer-bomber is destroyed; make bombers (if they don't coordinate togeather) to be the natural meal for scouts and strikers and not the other way around as it is now. No seroiusly, the most fun and greatly enjoyable game I had was in a match with both teams choosing only scouts and strikers. No matter what level/equipment/whatever you have, those matches always end in a quite balanced result. And since I'm playing (and paying) for having fun, I'm really sick and bored seeing a whole map captured with no options for the other team in less then 1 min and team-deathmatches ending 50 to 10. These things are ridicoulous.
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