Jump to content

Rothnang

Members
  • Posts

    45
  • Joined

Reputation

10 Good

Personal Information

  • Location
    Minnesota
  • Interests
    Video Games of course!
  1. Yes yes, everyone who has any criticism is just bad at the game and has a computer from the 90s with bad internet. I want to congratulate Bioware on the wonderful community they have fostered.
  2. I've had 4 out of 7 matches I played tonight lag out on me to the point where they either disconnected or one of my opponents was walking over the finish line unopposed. Even if we assume that that is extremely rare that it gets that bad, it doesn't change the fact that the CCs in this game are crazy and having immunity based off how long you're stunned rather than how much damage you've received or how many CCs you've successfully broken is just a terrible system. I mean, I'm one of those people that played a lot of WoW back in the day, played a lot of Battlegrounds, tried SWTOR when it came out and just found it kind of underwhelming. A friend talked me back into it after all this time and I gave it a shot. I was pleasantly surprised with it for the most part. Today I saw that the moddable gear I wanted had a Valor requirement and thought, "Hey, no problem, I've done Battlegrounds, I've done Arena, I know my away around this sort of thing" but it just felt like a total mess to me. I mean, I'm not new to premades, or overgeared characters, or having to learn a bit about your own abilities and those of enemies to get good, but simply none of that matters if your immunity doesn't kick in until long after you're already dead, and it seems that the one CC break you get doesn't actually give you any immunity, so when multiple people are attacking you it pretty much doesn't do anything except forcing one more of them to use their stun. So to spell it out for you: This white immunity bar thing is garbage. It doesn't help you in ANY meaningful way if the enemy team has caught on to the fact that you're the cool thing to beat on right now. You can't get out of the CC because of just how much damage you're taking because the game isn't basing immunity or breaking on damage, and you can't CC break to get away because CC breaks don't grant you immunity and expired CC effects don't grant you immunity either. It basically means one thing: In any situation where TTKs dip below 5 seconds you are dead no matter what. Instead of trying to mitigate the lameness of just facemelting people with focus fire Bioware seems to actually have found a way to make it even more frustrating than in any other MMO. Sorry if I don't find that to be a great system.
  3. Just to illustrate my point with a little anecdote, this just happened: Huttball, 2 minutes on the clock, suddenly I can't move, lag spike. Can't move, can't chat, can't do anything, the only thing I can do is watch the enemy team score 5 points in a row, while my entire team is immobilized by lag. You just can't goddamn tell me that that sort of thing should ever happen in a game you pay for.
  4. Oh, the disconnects are my fault now too? Right, that must be because when I play any PvE part of the game I use my good internet, but when I want to PvP I switch to my bad internet. Also, it's not a "l2p issue" that I hate stunlocks. Just because you can learn to live with crummy design doesn't mean it isn't bad.
  5. Oh yea, I forgot, a community that is hostile toward all negative feedback to make sure that nothing ever gets better because anyone who doesn't put up with just how bad it stinks leaves or is afraid to speak up. This is the third vital ingredient besides bad design and performance to make a game truly truly awful.
  6. PvP in this game is utterly disappointing. Basically my entire experience with it boiled down to two different states of not being able to do anything. Either you are CCed through the whole fight and just get to watch while people beat your character down, with only one single 2 minute cooldown CC breaker to try and stem the tide (yea, good luck with that) Or the match lags out on you, then strands you on an infinite load screen, and you don't even get the participation bonus for that match. This is just all around an awful experience. Why is the server performance in PvP worse than anything I've played in the 90s when the rest of the game works fine? And who in the blazes thinks being stunlocked to death is in any way a fun experience for anyone? I heard people say dozens of times that the PvE is the only good thing in this game, and damn are they ever right. The PvP in this game is absolutely awful. There is just nothing worse than a brainless stun fest where you have absolutely no agency to defend yourself. Combo that with what seems like a 50% chance to lose connection to the battleground server and have your time wasted even more completely and it's just a recipe for an absolutely horrible gaming experience.
  7. This matters how in a game where you can travel 10000 meters in mere seconds? It's not like the gunship can kite the scout around by burning backwards. Yea, those are the ones I mean. It just totally makes me cry that GSF is everything that I wanted to be able to do with my awesome Jedi ship except with some really goofy looking fighters that just really aren't anywhere near as ****** looking as the class ships. Yea, working on unlocking the fully powered ion cannon.
  8. It's still utterly insane to have ships that can kill others in just a second when most ships take easily ten times as long. Charging a railgun or locking on a missile that does around 1000 damage takes twice as long as just flat out killing someone does for those ships. It's simply broken.
  9. Except the scout can afterburn to you and blow you away before your railgun even charges, and that is if he comes straight for you, which should be the worst thing to do against a railgun.
  10. I've tried Starfighter for the first time today, and in about 20 matches I've seen a pretty clear trend, certain builds are just obscenely overpowered. Particularly what I've seen top the scoreboard over and over and over was scout ships with multiple damage boosts stacked that can simply afterburn to their target, unload a volley of lasers and kill any ship in under a second that way, then run away again and wait for their cooldowns to come back up to do it again. I mean seriously, who thought this was a good idea? There is no effective counterplay to this kind of thing, not even the people doing this stuff can effectively defend against it, it just comes down to who has cooldowns up and who shoots first. Also... gosh darn it Bioware, why can't I fly around with those really awesome looking spaceships that just sit in the hangarbay and have to use these meh starfighters instead?
  11. It's kind of the same thing as Age of Conans minion kill moves, they were just stupid. Why put a power in the game that is really good against the one thing nobody has trouble with in the first place?!
  12. People who were really really into staying up till 4am to scan a whole planet for 990+ OQ mats after a resource shift loved SWG crafting. psychopathic accountants also love Eve Online.
  13. "When one stat was better than all others I could REALLY customize my gear, now there is no point" ... *sigh*
  14. Two faction / vertical advancement MMO... You're surprised that open world PvP sucks?
  15. With the current system of space combat it would be damn near impossible to make a good PvP scenario out of it. I mean think about it, with the stupid tunnel shooter mechanics all enemies that are actually mobile have to work in one of two ways: Either they are coming at you and you have to blast them before they do a lot of damage to you, or they pass you and you simply have to wail on them while they go by. Sometimes the enemies that pass you will turn around and become type 1 enemies. So, in a PvP scenario the only way to ever make it fair would be to make both players face each other in a type 1 scenario, which would then boil down to nothing more than trying to dodge like crazy while trying to hit another ship that does the same and avoid slamming into each other as you pass each other roughly 5 seconds later. That is the whole extent to which PvP could work under the current system. I mean sure, they could get fancy with it and create a branching structure for their tunnel, where for example the player that wins the type 1 encounter gets to engage his opponent in a type 2 encounter for a few seconds afterward, but overall it simply doesn't have anywhere near the same depth as an actual space shooter has.
×
×
  • Create New...