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Junostorm

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Posts posted by Junostorm

  1. Well with my new awesome Gunslinger, I decided to play around a bit with the build. I'm going for primarily Sab Slinger, with just a bit DF and SS mixed in.

    This is what I have:

    http://www.torhead.com/skill-calc#700McZrIMbRRMRbsZG.1

     

    How does it look? I didn't put points into skills I saw as less useful/useless. Its my first real "Me" build that I (in what I believe to be slightly original, but if anyone has a similar/same build I apologize in advance!) designed, so its probably needing some work. Any help would be greatly appreciated!

     

    Thanks!

     

    http://www.torhead.com/skill-calc#700bcZrI0bRRbRrsZG.1

     

    Move Cover Screen (only good vs other GS or Snipers) to Steady Shots (+6% extra damage to Speed Shot)

     

    Move Pandemonium to Arsonist (Thermal Nade and Flyby crits, ouch ouch ouch)

     

    Move Cool Under Pressure (the heal is blah) to Hotwired Defenses (live longer).

  2. 1 extra second to LOS to someone could mean life or death.

     

    Pretty much unless vs Tech/Force attacks.

     

    Dodge is only good vs weapon based damage that requires a defence roll.

     

    Extra tick on Flyby is good and the extra range is very good for the 4 pc. bonus.

  3. I was looking at torhead, and from their database it looks like most of the Dirty Fighting tree skills have a 10m range.

     

    Is this correct? I would think a gunslinger would be firing from 30m.

     

    Thanks,

    Mal

     

    30m for Tech attacks and 35m for blaster attacks. 10m is the base prior to picking the Gunslinger option.

  4. http://www.torhead.com/skill-calc#700bZrI0bRoZGbbkrMhz.1 this spec leaves two points, which you can either use in Reopen Wounds or Arsonist.

     

    Sab Charge with this spec basically becomes a 1 energy damage ability.

     

    The spec gives you a minimum of three dots (Shrap, Vital & Shock) and four with Flyby. Wounding Shots is a must have in this type of spec, the damage output is too much not too.

     

    Cool Head is reduced to 90 seconds via Fighting Spirit, no need for Sabotage unless your going for a 31 Sab build.

     

    Energy management is critical for this spec, proper use of Cool Head, Illegal Mods (if you have the set bonus) and Flurry of Bolts is required.

     

    The two points in SS for Steady Shots is a must have, 6% increase in Speed Shot and Wounding Shot is nice.

  5. This is true for stats that have diminishing returns. However power is a linear. Crit, Surge, accuracy. All have DR. I dont recall the thread, but recently someone posted a graph of all the stats and their returns.

     

    As for the original question of what to stack. First off all your gear should have cunning on it. So it should never be a question of cunning over power. However there is a priority list of what stat to stack up to a point. Basically you want to hit the soft caps of accuracy, surge, and crit, then go for power. Youll need to look up the smug guides in the forums for the exact numbers to shoot for.

     

    Tibbel Sniper/Gunslinger Compendium @ http://www.sithwarrior.com provides you with a wealth of information, plus has a graph showing how cunning is compared to the secondary stats.

  6. I've never used mousewheel for keybinds, sounds like a great way to add another 6 keybinds.

     

    One question though, how do you manage your camera without the wheel? I'm scrolling out almost all the time in both pvp and pve due the camera zooming in whenever you get near a wall or anything else. Would appreciate a tip, even if it is obvious and this is a stupid question :p

     

    You can remap the zoom to use either shift, ctrl or alt plus scroll up/down.

     

    As for which of my abilities are bound to key, I gave up counting after 30. I think I spend the first five minutes of playing studying my key bindings and the abilities assigned to them.

  7. Gunslinger is one of the most hunted classes in PvP at L50. Most believe us to be squishy and others a threat, we are both. Gear and skill will decide which one you are.

     

    Gunslinger is not a three or four button I win class, but a class that requires effective use of all our abilities with a high learning curve.

     

    Learn the curve, get decent gear and you will notice a huge difference. You go from the squishy easy kill to the deadliest piece on the playing field.

     

    Mind you we are still squishy and somewhat immobile but these can be overcome with skill and decent gear.

  8. The Two-Finger's Revenge crafted pistol would be a decent mate for the A-300. You can view it here: http://www.torhead.com/item/gdx8Rgz/two-fingers-revenge#comments

    It has a scope and an extra rail. It would make a better main hand but as it is off hand only it would be just fine. I'll just let everyone think I'm a lefty like I am IRL. Hope this has helped.

     

    o I need to make that. BTW that is the look of the two previous MH ones I mentioned a couple posts up.

  9. Once they allow the armor mod to be removed, I'll be using the L19 orange goggles plus a Sentinel hoodie. Nothing like going in a Warzone looking like Sentinel, with them expecting sabers and getting both barrels instead :)

     

    Did that leveling plus I had a Sentinel friend I leveled with we dressed the same, heh. Screwed up a lot of Imps that way.

  10. You will notice at L50 as your gear slowly improves your damage won't, but at some point, near a complete set of high level gear it will go from BLAH to OMG did I just hit that mob for that much!?!

     

    Gunslingers are very gear dependant. When I was in blue gear I hit like a wet noodle against a block wall. Now with high end PvP and/or PvE purple gear that wet noodle is a wrecking ball.

     

    If your a new L50 in blues don't give up hope, you will turn into one ****** damage dealer.

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