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Holytoe

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Everything posted by Holytoe

  1. A possible fix is a "buy" order for items. EvE Online uses this, which shows the crafters what items are desired. Downside is the buyer is required to put their money up until the buy order is filled. And the order is not guaranteed to be filled, but it can show demand for items if players utilize it. Not sure this mechanic would work in Swtor, but I guess anything is possible. It could definitely reduce all the WTS and WTB advertising players post in fleet's general chat.
  2. I believe you stated data on slot level 47 incorrectly. Augment 21 is level 47 and requires mk-5 kits. Mk-2 thru Mk-6 augment kits increment every 8 character levels. So I think your data should read mk-5 kits create aug slots for levels 41-48... or something similar: 5. 41 thru 48 6. 49 thru 56
  3. Added Imperial color combinations, coordinates formatting, and abbreviations (brevity).
  4. BW may have fixed this by now, but I originally used Qyzen Fess as a tank. Once I got Lt Iresso, I swapped all the upgraded gear from Qyzen to him, picked up a pvp blaster rifle (moddable) and was good to go after a few minor changes. Comparing Qyzen, the aim-based techblade/shield generator-wielding melee-dps to Lt Iresso using same except blaster rifle... Qyzen's threat generation skills (single-target-4-meter-range sunder armor Guardian Strike and aoe Hunter's Surge abilities) and a single-target Taunt are severely lacking enough area-of-effect power to keep mobs off the Jedi Consular. Lt Iresso's threat generation skills (five-target-8-meter-radius-damage-reduction aoe EMP Blast and 15-meter-radius taunt Flaregun) and a single-target taunt ability Distract are far and above the best companion skills in my mind for keeping a mob's attention away from the Jedi Consular. As far as uniqueness, Qyzen is missing an eye and is fully scaled. Not sure he can be romanced, but I have heard rumors of him sleeping around. Just kidding, but I think adding a good 15-meter aoe taunt and making Guardian Strike 8-meter radius affecting 5 targets would be good for those holdouts that refuse to stop using Qyzen.
  5. I am fairly certain I am not alone on this... BW should fix the level 50 matrix relics. Crit doesn't help healers as much as power. And a shadow tank (willpower/shield/absorb/defense) matrix relic is needed. There are probably other minor changes needed.
  6. Maybe due to some items can not be RE after they are bound?
  7. In the bug report reply, BW told me to post in suggestion box. I am glad someone else thought this was a crafting error. The green reaction implants are tanky (i.e. they have defense) so, I can only guess why vanguards and juggernauts are not in an uproar over this. I mean, they conceivably could use a might implant RE'd to veracity, but reaction RE'd to veracity has much more defense. Oh and what is up with the willpower matrix cube relics at level 50? Shadow tanks have no matrix cube? ***.
  8. This usually only happens when you are separated from two of the other group members. Alternately, if you are in ops and 0-1 other ops members are near you. In both instances mentioned above, chances are the companion leaves on their own when more than 1 other group/ops member moves near you. But I believe this is only a proximity issue.
  9. cross-post in crew skills - biochem: http://www.swtor.com/community/showthread.php?t=535427 This may be a crafting bug. I believe this to be similar to/the same as posted here: [biochem] Wrong item levels... Here is the text of the bug report:
  10. You should read [Guide] Companion Crew Skill Bonuses -- Picking the Best Crew Skills for your Class If the link breaks, here is the text: http://www.swtor.com/community/showthread.php?t=132015
  11. This may be a crafting bug. I believe this to be similar to/the same as posted here: [biochem] Wrong item levels... Here is the text of the bug report:
  12. I believe you are incorrect. If you craft this implant yourself, it can be reverse engineered. I just tested it. You may have come across a loot drop, which may appear to have the same name as a crafted item.
  13. I think some sort of completion buff would be a great motivator for people to run flashpoints daily. Similar to how you can get a buff for completing world boss on Voss Nightmare Pilgrim. Diablo 3 has a buff that increases gold find after five elite groups are killed. Something along those lines may be appropriate here. Now that the LookingForGroup Tool is live and I have used it for a while now, I think Bioware implemented LFG well. There still seems to be something missing. For example, if you are level 50 and need social points, you are not able to join a queue for low level flashpoints. Which means, a lot of people will be advertising their interest in joining a FP in general chat. Another problem is returning to missions on planets requires travel back from fleet to planet after using lfg interface. Maximizing play-time is important to some, so I believe this addition will gain the required support to add to live.
  14. I can only guess that devs have not figured out how to implement the companion aggro mechanic... i.e. you must manually select mobs and direct companions to continually attack a new target when it's last target dies. So it seems a healer or maybe tank companion work best for the current grouping combinations players use. Allowing a companion to join an operation or group would give those leaders options. Of course, group leaders would have to be able to inspect the companion's gear to be sure they are properly geared. Another limitation is companions seem to not be as powerful as a player (due to lacking interrupts, stuns, etc). Programming all the companion mechanics to make them viable in operations is likely not the type of thing BW is budgeted for. Also, loot would be an issue since a companion would also be able to receive gear as reward for contributions it made to the group/operation... which in my eyes can not be properly done until devs add a companion loot roll button. Or I suppose leaving it up to the group leader would suffice. Most players are offended if you roll need for your companion even if that companion is there helping complete the flashpoint.
  15. Do you think Bioware is not trying to overcome mistakes they made in the past. They released some content that was game-breaking according to some; thus some customers were lost. I can only imagine this dry-spell is due to an assertive effort to not make that mistake again. Then again, more just a few customers were lost.
  16. This repost somehow seems appropriate. http://www.darthhater.com/articles/feature/21366-lost-in-translation-a-primer-in-aurebesh "I found your post for Aurebesh font both entertaining and informative. In response, I uploaded some screenshots I made since game launch. Feel free to use them if you like. http://imgur.com/a/SsU0T#0 It seems that some of the areas in my screenshots have non-Aurebesh font. Maybe the upcoming segment covers that."
  17. Agreed. So many annoying "features" seem to detract from group gameplay. Example: travel from planet to ship... Planet - spaceport shuttle - spaceport elevator - spaceport tollbooth - spaceport exit ramp - overpriced water vendors - spaceport - spaceport tunnel - ship; is it not possible to fly your ship in space combat and land on planets? Some ideas: 1. Hotshot pilots can avoid enemy defenses; smugglers/bounty hunters know the best "secret" routes, so having one on your ship is required for difficult planetary approaches. 2. Why not gain fleet comms from flashpoints, since they are all accessed from fleet. Otherwise, if you could access the hard mode flashpoints from planets, daily commendation rewards would make sense. 3. Too many of the daily missions are solo-able and nobody has a real reason to do HM flashpoints once you obtain a full set of story mode (Tionese/Columi) ops gear. 4. For space missions, remove the safety rails. Or allow grouping to complete them. 5. Speeder/pod races. 6. Corellian/other language translation services, so we can read signs/billboards/scientific/medical displays. Or at least the code. 7. Planetary trade, shipping, or other types of missions. 8. Deep water. If Jar-Jar Binks (personally not my favorite movie character) did it, why not us? 9. If you guys are lacking ideas for world pvp, look at Star Wars Battlefront or even Star Wars Empire at War. Sniper Droid, Wookie Grenade Launcher, etc. There were so many "skins" and maps to be used, you could choose empire or republic and the variations were almost endless; throw full pvp teams in the mix and you have a recipe for huge fun. Not sure how to convert that over to SWTOR, but you could do some sort of conversion thing so a willpower-based healing consular converts stats to become a str-based guardian tank for that pvp warzone. 10. I want a pvp Southpark Kenny skin, with sounds included; just like you had with Quake II mods back in the day. OMG, so much fun. MMMkay, the southpark idea rant is over. It is not SWKOTOR. The difficulty is not comparing the two. Some of the most successful ideas and features WoW (from Warcraft II: Tides of Darkness gameplay to World of Warcraft in its heyday) had kind of set the standard in the industry. So, customers came to expect a minimum capability for MMORPG. If BioWare and Lucas Arts want The Old Republic to go forward in the history books as a success, I suggest looking deeper into the gameplay of KOTOR. Playability is key; multi-player playability is missing for a majority of players. If story is supposed to keep people in and playing for years, the multi-player aspect should be inate. Currently it is not. Fix all the multi-player issues like yesterday and you guys will be off to a good start. We are six months out the starting gate and your horse is distracted. Get some blinders on and whip your racehorse back into the race.
  18. The group finder will not fix people; i.e. if a new player does not have the social skills to listen to others, patience to learn a new way to play, or mental fortitude/dedication to continue trying until they succeed, making a group via a perfectly designed LFG interface will still not improve the game. The opposite is also true. Players that have some or all of the above-mentioned characteristics can ensure that a perfect LFG interface is never needed. There may be other ways to state what I have attempted to say above, but I believe trying to "cover all the bases" is not necessary, since my basic idea is presented succinctly.
  19. Belsavis, High Security Section, The Gran Exile, Meltwater Republic Outpost bind point is still broken (ever since beta if I am not mistaken). Located in Republic Wilderness Outpost, so probably mis-labeled. I am certain this is not the first time this was reported, but seriously. Either remove this bind point or make it so we can bind it. This area of belsavis (Republic Wilderness Outpost) has mission support vendors (Captain Ja'dan and Sergeant Koep), which sell items (campaign relics, rakata implants & earpieces, and lvl23 mod/armoring/hilt for) daily commendations. edit: there are actually two of these bind points with the same name. One of them binds as intended to Meltwater Republic Outpost. The second one is located near the Republic Wilderness Outpost speeder droid and can not be bound. My guess is this bind point was named meltwater vs rep. wilderness, causing it to error/not work (due to a working meltwater bind point in use already). Arrival on Belsavis and taking speeder to Rep. Wilderness Outpost speeder puts you next to this broken bind point.
  20. Yes, because the pvp player may be the ones crying the loudest over changes to their class. Give them pvp space battles and they may stop warzones all-together.
  21. I prefer to use the non-glitch method, but to each his/her own.
  22. Great point and I agree. The central location on fleet for all flashpoints and ops seems to be great. But flashpoints should offer a shuttle pickup (for a fee) that carts you from planet to flashpoint. This would allow players to level while waiting for a group to form. I say this only because the flash points are not on the appropriate planet i.e. lvl21 Athiss flashpoint located on the level 16-20 planet (Taris/Balmorra), lvl25 Mandalorian Raiders flashpoint located on the level 24-28 planet (Tatooine), etc. Point being as players are leveling they would more likely join a flashpoint group if it is convenient to their leveling experience, rather than disrupting it. I am currently leveling my third character. This always bothered me about flashpoints; I think many others feel the same way. Once the level cap is raised, Ops group finder for level 50 ops should be added to those level 50 planets to find appropriate level players. So, here is a typical scenario under this new feature. While solo questing on Tatooine, you open the LFG window, type "heals lfg mand raiders", and continue questing/leveling. After a bit, you get a whisper from a tank and a dps player. You invite them both, become group leader, then update advertisement "lf1m dps mand raiders". Ten minutes later, a dps joins. You send the "ready check" status to everyone; they all respond as ready. Then shuttles show up for each player and open a clickable "enter phase" window. Everyone clicks, enters, completes the flashpoint Mandalorian Raiders. At conclusion, they can continue other activities on fleet or re-enter the flashpoint to take the shuttle back to where they were questing on the planet.
  23. Definitely flashpoints only, which got my vote in the poll, should be in the group finder. And you should not have to be in fleet to do this. Until a proper method for QUICK loot control/assessment is added, flashpoints seem to be the "gear sweet spot" for leveling 10-50. Gear Roll Window popup needs a "need for companion" button which will have a reduced RNG amount (say 1-50) or 1-10. Point being, if everyone greed rolls the item they all equally have a chance to get it. A Need Companion Roll would trigger if no Need Rolls occur. Another issue is if the companion is used as a member of the group in a heroic or flashpoint, most players still do not relent and let you roll need to gear the companion up with that upgraded gear. If the Gear Roll Window can remain simple but allow players to see the companion's contributions, it may be easier to allow a companion to receive priority in a loot roll system.
  24. It is quite random actually. I usually see premium RE into all three overkill, redoubt, or critical version in no particular order.
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