My point of view as an Arsenal Merc with one of the top PvE guilds with DPS meter up during Ops, etc.
PvE
View from others:
- I can give a "decent" amount of "sustain" damage over time with exception of possibly the first 5-10s if Unload happens to proc., where I'll shoot right up in the meter.
- As for utilities I can cc in combat where with the right CD it'll be an instant in combat cc which can be useful if we need an emergency cc BUT don't expect any interrupting from us.
View from ME:
- While it "feels" that I'm doing allot of damage the meter tells me otherwise., it's "not bad" BUT we shouldn't be dealing this much less DPS than the Marauders.....it's embarrassing at times!
- i like how the rotation is played at the moment but at times it does seems we're spamming only one ability for another to proc BUT it has improved in 1.3.
- The ability to make a "cast" ability instant is great., either for cc or that emergency self healing!
- I do struggle on bosses where movement is require to get out of AoE as the main ability of unload and TM require me to be still so e.g. If unload proc and I start using but I need to move then I loose it all.
PvP.....I'm full Warhero, Conquerer.
View from others:
- A Merc....must be a healer!
- have the potential to do some damage if left alone and/or have a pocket healer.
- A Merc! Mark, interrupt and take him down!
View from ME:
- it is right now soooooo frustrating that I've given up PvPing till some thing changes!
-in 1-1, interrupt my TM and I'll never get the rail shot stack or Unload to proc....bye bye DPS.
- I can stun them once in a blue moon....it feels that way anyway.
- the push back and self heal is probably the most useful.
- if I happen to be left alone to do some DPS any "burst" if you can consider it a burst will push me to the heat limit.
- but generally Merc is being targeted as people know if left alone we can do damages and we're easy defenseless take down...yes, even with all our defensive CD's.