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Sabatiel

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Posts posted by Sabatiel

  1. And yet, it still works, it's still fun, and the best players still generally end up with the highest ratings. Your personal issues with it don't change that.

     

    In your opinion, mine is it doesn't ;)

  2. The average ranked player is miles better than the average regs player. The quality of competition in ranked is simply much, much greater.

     

     

     

    Bingo. You haven't played it or succeeded at it, so how could it possibly be meaningful rofl.

     

     

     

    Again, this is simply not true. There are certainly games that are lost no matter how good you are, whether that's because you have far worse teammates or are grossly outcomped. There are also games where you will win almost no matter what you do. But there are a lot of games where your performance actually matters. That's how decent players reliably get high ratings season after season. That wouldn't be possible if the queue was truly just about luck. It obviously isn't, but you all seem to ignore this obvious fact.

     

    And remember, at no point have I argued that solo ranked is some perfect, pristine game mode that always works flawlessly. There are some serious problems, that hopefully the devs are addressing. It's still far and away the most meaningful pvp in this game, basically by default.

     

    You are being rude now, no arguments and you start insults, why? Where do I said I haven't palyed it or not succeeded? That is your wrong assumption. I have stated that I haven't touched ranked in years so I can't validate your balance statement.

     

    And yes perhpas average ranked player is miles better than the average regs player but top regs players might be better than your top ranked ones, as most top regs don't even bother with yolo.

     

    Look at Ranked Warzone Arena Leaderboards no. 1 Assasin has one win, how is that meaningful? Yolo does not mean anything. Deal with it or keep believing in your bubble :cool:

     

    Top players were interested in Team Ranked not yolo. and TR acctualy happend on TOFN for a while.

     

    I am happy that you enjoy SR but don't even start validate it making it elitist, it is not and never was.

  3. You're still in intense denial. I know it makes a lot of you guys on the forums feel better about yourselves when you're convinced that ranked is no better than regs, and then I come and burst that bubble. It must hurt.

     

    Not better or worse just different.

     

    All the problems you listed don't change the fact that solo ranked is still the only competitive pvp and therefore the most meaningful pvp by default.

     

    Most meaningful? For you perhaps.

    I would arguee that the most meaningful would be regs, as are far more players play it.

     

    You can't with a straight face argue that regs is more competitive, more balanced, or more accurately measures skill in any way than solo ranked does. It's ludicrous on its face.

     

    You are correct I cannot.

    It is not more competitive, nor 4vs4s are.

    Regs are far less balanced yet still far more fun to play.

     

    Solo ranked is actually in a state of pretty good balance right now. It's fun, and the vast majority of matches function as they should. You can shout "yolo is meaningless" into the void as much as you want, it doesn't make it true. You just need to get your head out of your *** lol.

     

    Haven't touched Ranked in years so I belive you here in terms of balance.

    But do not fool yourself, yolo is meaningless, I am glad you like it, if you enjoy it it is all it matters.

     

    The matchmaking works as it's supposed to, balancing by elo. It would be great if it took classes into account to reduce class stacking, and apparently they're working on it, but that doesn't make the queue entirely "rng." If it was, the better players wouldn't be able to reliably get high ratings season after season. But sorry, I know all these facts go against the ranked hate group think of these forums.

     

    Call me what you want but changes to classes for them to be more viable for ranked made them very homogenous, less fun in general and stupidly unpleasant for regs.

     

    And if I had to choose 8vs8s > 4vs4s anyday.

     

    My two cents. cheers!

  4. But if that "overloaded" toolkit doesn't lead to overperformance in ranked, why does it matter? Nothing about snipers is broken right now.

     

    Translate that to 8vs8s and you can say many things are broken with snipers.

     

    Balancing the game around 4vs4s would require having only one class.

     

    If homogeneous environment is your thing, not to worry game has been going this direction for a long time now.

  5. Snipers have very good mobility, but it still takes a lot of skill to use it properly. Only a literal handful of snipers are good enough at kiting that they're very difficult to kill. Most snipers are easy kills in solo ranked, which is why they're often targeted first if there's no pt/jugg.

     

    Thier tool kit are overloaded, selfhelas, CC umunity, crazy mobility, great damge.

     

    Sure some other classes are too but 'it is not the way' to introduce more broken mechancis rather get rid of them.

     

    In long run, introducing combat proficiency system made this game much worse and much more difficult to balance.

  6. So instead of making a new threat, I'll just post agreement with the OP here. I just hit 75 on my Assassin and to say I feel let down is an understatement. No shiney new ability at the trainer waiting for me when I dinged to 75. So, like, you mean to tell me the last thing I got was this? This friggin AOE that's not even as good as the one I've been using since like level 4!?!?

     

    All that character development, all that buildup....and we get slapped in the face right at the finish line. Who thought this was a good idea?

     

    9 years later deflection is still buggy. Utility points are not working as the tooltip says (e.g. motion control).

     

    We should be happy we got an ability at all ^^

  7. Infiltration Shadow

    - Force Slow is not being affected by the Combat Utility "Pinning resolve". With Pinning Resolve selected as one of my utilities, my force slow should be 6s CD & 12s duration. What it is = 12s CD & 6s duration. My tooltip says it should be 6s CD but it lasts longer than 6s.

     

    - Combat utility "Motion Control" does not create a 90% slow after spin kick or Force Stun.

     

    I can confirm it is NOT WORKING.

     

    Does anybody care?

  8. Or just run a short 1 month season as a trial at the same time as normal arena ranked. Then work out the metrics from there on wether both can be run simultaneously or if they need to split it.

     

    I don't think this will ever happen, not after they have invested so much and redesigned classes to fit to 4vs4 narrative.

     

    Regs aren't fun anymore, yolo won't be for sure.

    Not to mention imagine 8vs8 ops.

  9. I don't think burst/damage needs a buff. I think overall utility and survivability needs a nerf.....or to be blunt, needs to be removed. A lot of these self heal and invulnerability mechanics need to go away and the amount of stuns/roots needs to be toned down to compensate for the removal of said utilities.

     

    Enraged defense probably should be redesigned to be more of a defensive tool instead of a H2F skill.

     

    Predation on marauders imo should be team wide only if they don't take the CD utility. If they take the utility to make it a 30s CD ability then its only applied to the marauder. Or just remove the utility completely and make the ability by default a 30s CD that only applies to the marauder.

     

    Bubble stun? Needs to go away.

     

    Heal utility for bubble and barrier? Needs to go. Especially that 4% stack with enduring bastion.

     

    Utilities that let you move while casting need to go.

     

    Damage reduction while stunned utilities need to go.

     

    The invulnerability on roll needs to go.

     

    The HoTs for scoundrel need to go back to being healer only.

     

    The self heal stuff with snipers. Same, needs to go. Don't even get me started with the BS that is entrench. You can't interrupt them, you can't stun them, you can't leap to them, when you finally get to them the roll away or teleport away or knock you back.......stupid. I hate this class with a passion.

     

    Heal to full off mercs reflect skill? Needs to go away. I'm cool with them adding like a damage reduction along with the reflect, but the healing aspect needs to go. Same with reactive shield utility that gives them a stack of heals and their addrenaline rush needs to go back to 30% cap.

     

    There's a whole lot more, but I think you get the point. A lot of this garbage came about soley to make classes work in solo ranked, which imo was a huge mistake.

     

    This ^ 100% correct.

     

    like i said overall balance is fine, they need to decrease time to kill across the board, that requires buffs to all damage abilities

     

    will they do it??

     

    No, damge wise all is good. Overall balance is bad.

     

    Your solutions changes nothing.

  10. I do play it since 1.0 acctually

    1.0 -2.0 awesome

    2.0-2.8 rng depended but spec was ok

    2.8-3.0 good

    3.0 early patches beast but then meh...

    since FiB and self heals changes worse the meh and dot spead imo killed it

    5.0 haven't played SWTOR at all.

    6.1 worst spec I have played in 6.1 but still my main :)

     

    No damage no survivability no ida why i still play it :confused:

  11. Serenity:

    Dots healing for 200-400 hp with 300k HP pool - usless mechanic nowadays.

    +

    I'd rather get rid of DOtTspread and acctually had some single target damage

     

    It feels fluffy fluffy like just after 2.0 bo then oour STD was much much better.

     

    but it's ok, as balance/serenity you get used to being bad class :)

     

    quiz: are we the only spec (with hatred) that does not have 30 m attack that can stop caps? :)

     

    P.S I am rocking severance pay and those 1 in 100 Forice in Balace 30k crits are nice ^^

  12. Right now? Ya its terrible. Health pools are too large and too many classes have self healing skills now.

     

    Yes right now.

     

    Indeed selfhealing was unique to some classes that were designed around that, now every class has it without intended downsides...

  13. Classes back then were more balanced than they are now. Everyone actually died back then. The only class with over the top survivability was marauder due to them having a 45s CD on undying rage.

     

    Haven't played in 5.0 but honestly PVP balance wise it is the worst it has been imho.

     

    Fun wise for sure.

  14. Premades don't kill pvp, bad players kill pvp. Good players group up, teach bad players lesson. bang bang bang on head. ouch, hurt, cry. make post about premades, unfair they better.

    All the while ignoring the fact that team play has proven successful and they still refuse to play like a team, therefore they lose.

    not premades fault individuals are ignorant

     

    and yet your post is so ignorant.

     

    Bad players do not kill pvp, toxicity does so bad design, bugs bla bla.

     

    Don't balme it on bad players, you were one at some point.

     

    I agree, premades are not the cancer.

  15. That was maras, not Juggs with force smash. And that was in 1.2, lol. Long time ago.

     

    There’s not a lot of balance in this game. And too many classes now have similar abilities and we lose that uniqueness.

     

    Too much mobility, stuns, slows, passives and cross class cloned abilities have crept into the game over the years. It would be more fun if a lot of these were stripped back to 1.2 LvLs and then Classes reworked to make them balanced (ie no 1.2 smash monkeys)

     

    Also, hope you feel better soon. I’ve already had the covid thing back in March and I’m still suffering side effects. Just take it easy, look after yourself and get plenty of rest because pushing yourself only makes the recovery period longer.

     

    you understood my point exactly, thank you.

     

    I would argue that 1.2 still was better even with all that smashmonkeys running around.

     

    What classes have become now it is a joke, bad joke, IHMO.

  16. the game is much more balanced then it was years ago, pretty much every class has at-least one viable spec for pvp.

     

    you still have some issues like guarding, heal/tank combos and class stacking.

     

    Balanced? No. Homogeneous? Yes = Unfun

  17. I'm not saying whether I agree or disagree, but I think Raansu's point is across all classes and disciplines. Hes not going after juggs/mara/ops/snipers/sins/sorcs individually but all of them - i.e. survivability bloat over time as each spec has been balanced against the others.

     

    I didn't PvP back pre 2.0 (started the mmo part of the game around 3.0 era), so I can't really speak for what PvP was like before all the extras were added (though I admit... i would miss blade blitz haha).

     

    I also notice the 2 classes I havent seen mentioned much are PT/merc. Is that the level of mobility/survivability we're looking for? PT is basically a squishy glass cannon but boy do they put out the damage. Mercs I don't play like ever, but since 5.0 their defensives have been good.

     

    Mobility should be removed for all classed including Mercs/PTs.

    Hydraulic override was introduced post 2.x if I am not mistaken and is was a game changer. All classes that relaied on kitting became usless. It has made roots obsolete and changes from that point onwards were for worse. More and more immunity and we have arrived at the point where snipers are making 10k Dps and 1k HPS in regs... Like ***?

     

    Anyway Storm/Propulsion Round gotta go with Blade Blitz phantom stride and the rest of this nosense.

     

    Mercs used to be glass cannons, good damage but always died first. Not many ppl played them becasue of that.

  18. The skill has a fairly long colldown and is great at expressing skill. You cannot find 1 mara to spec the purge unless in a very specific situation. You get to use it once or twice per fight. True it does have some desync issues but mobility in general isnt a bad thing in the game. Its just OP that has that issue of too much mobility. Also its not like concealment roll. It doesn't protect you from all damage. Predation and camo reset are far bigger issues for mara and you mean to tell me that jugg doesnt deserve a reliable defensive cooldown? Blitz is fine. Mobility as a whole is fine. Just operative has far too much of it.

     

    I have to disagree a lot here,

    mobility is not fine it is far too much for every class.

     

    It was fine 1.x area.

     

    By any means I have no problems with sents, it just that ridiculous all classes have everything meta and are the same. They used to be so different one from each other with different strengths and weaknesses until they lowered the skill level and dumped everything down to be the same and called it balance work.

     

    BW decided to go that direction and there is no way they will go back so we can keep on dreaming for changes.

     

    Well at least starfighter is fun pvp still xd

  19. Da*** is your problem with blade blitz. Its a perfectly balanced ability.

     

    Mobility, defence up, purge effect utility (when speced) same probelm as with OP roll.

     

    Note that I would remove similari abilities for every class not only knights/worriors.

     

    If you do not see the problem of ppl flying like F16 thorugh wz then grttz to you. I do.

  20. Stop with the 'remove roll'. The concealment version (1 spec out of 3) that gives 100% immunity is what the problem is. You remove roll and you mess up every operative spec since they need the roll for mobilty.

     

    Actually, go ahead and take roll away. At the same time take away force leap, force speed, rocket out, and predation. That would be nice and fair.

     

    Any kind of immunity/damage reduction while rolloing, force speeding blade blitzing should be removed.

     

    Keep roll fine but have the cooldown in line with others.

     

    Force leap and force speed should stay.

     

    Remove nonsense like Blade blitz, phanton stride, storm, sniper teleport, self healing, speed buffs, roots immunity, cc immunity etc.

     

    Unless you are having 2 AP PT on OP good luck in killing one with current state of the game.

     

    As we all know pvp won't change.

     

    RIP the good old days. Deal with it!

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