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Sabatiel

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  1. In your opinion, mine is it doesn't
  2. You are being rude now, no arguments and you start insults, why? Where do I said I haven't palyed it or not succeeded? That is your wrong assumption. I have stated that I haven't touched ranked in years so I can't validate your balance statement. And yes perhpas average ranked player is miles better than the average regs player but top regs players might be better than your top ranked ones, as most top regs don't even bother with yolo. Look at Ranked Warzone Arena Leaderboards no. 1 Assasin has one win, how is that meaningful? Yolo does not mean anything. Deal with it or keep believing in your bubble Top players were interested in Team Ranked not yolo. and TR acctualy happend on TOFN for a while. I am happy that you enjoy SR but don't even start validate it making it elitist, it is not and never was.
  3. Not better or worse just different. Most meaningful? For you perhaps. I would arguee that the most meaningful would be regs, as are far more players play it. You are correct I cannot. It is not more competitive, nor 4vs4s are. Regs are far less balanced yet still far more fun to play. Haven't touched Ranked in years so I belive you here in terms of balance. But do not fool yourself, yolo is meaningless, I am glad you like it, if you enjoy it it is all it matters. Call me what you want but changes to classes for them to be more viable for ranked made them very homogenous, less fun in general and stupidly unpleasant for regs. And if I had to choose 8vs8s > 4vs4s anyday. My two cents. cheers!
  4. Translate that to 8vs8s and you can say many things are broken with snipers. Balancing the game around 4vs4s would require having only one class. If homogeneous environment is your thing, not to worry game has been going this direction for a long time now.
  5. Thier tool kit are overloaded, selfhelas, CC umunity, crazy mobility, great damge. Sure some other classes are too but 'it is not the way' to introduce more broken mechancis rather get rid of them. In long run, introducing combat proficiency system made this game much worse and much more difficult to balance.
  6. 20 seems bit much but 7-8 quite common. Just ingore ppl attacking you.
  7. 9 years later deflection is still buggy. Utility points are not working as the tooltip says (e.g. motion control). We should be happy we got an ability at all ^^
  8. I don't think this will ever happen, not after they have invested so much and redesigned classes to fit to 4vs4 narrative. Regs aren't fun anymore, yolo won't be for sure. Not to mention imagine 8vs8 ops.
  9. Why not, I'd play only Voidstar as this is the most balanced map for PVP in this state.
  10. This ^ 100% correct. No, damge wise all is good. Overall balance is bad. Your solutions changes nothing.
  11. I do play it since 1.0 acctually 1.0 -2.0 awesome 2.0-2.8 rng depended but spec was ok 2.8-3.0 good 3.0 early patches beast but then meh... since FiB and self heals changes worse the meh and dot spead imo killed it 5.0 haven't played SWTOR at all. 6.1 worst spec I have played in 6.1 but still my main No damage no survivability no ida why i still play it
  12. Serenity: Dots healing for 200-400 hp with 300k HP pool - usless mechanic nowadays. + I'd rather get rid of DOtTspread and acctually had some single target damage It feels fluffy fluffy like just after 2.0 bo then oour STD was much much better. but it's ok, as balance/serenity you get used to being bad class quiz: are we the only spec (with hatred) that does not have 30 m attack that can stop caps? P.S I am rocking severance pay and those 1 in 100 Forice in Balace 30k crits are nice ^^
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