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Helagoth

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Everything posted by Helagoth

  1. When will we be able to right click on people in our guild lists and invite/whisper them?
  2. Solo regular esseles/Black talon regular. That's like 200 LS/DS points in about 20 minutes.
  3. Mod's are too busy laughing at the OP, or trying to figure out if he's trolling.
  4. Use Vette or Jaesa (turn off AoE abilities). Force choke one, stab the other, interrupting the heal. AoE stun, kill the same one some more. Backhand the other one, kill the same one some more, interrupting the heal. Should be dead by now, kill the other one. Alternatively: Use Vette or Jaesa. Sick her on one. Force push one away from the other. Now you're 1v1. You should be able to kill one by yourself between interrupt, force choke, interrupt, backhand, interrupt, AoE stun to interrupt, interrupt.
  5. The main issue is the repeatable daily heroics. Since you can solo most of the lower level ones at max level, its easily exploitable. Since the best you can get is Corellia commendations, I don't think it's THAT big an issue if they want to put it back in, but it doesn't really make sense.
  6. Since we're giving our OPINIONS on what needs to be done in what order: 1. End Game bug fixes. 2. Guild UI stuff (I want to be able to right click on people in my guild window and invite/whisper them) 3. Personal UI issues, such as being able to move stuff around and resize them. 4. Most crew skills being pretty much useless at max level. 5. Horrible GTN interface. I could go on, but graphics are WAY down there. The graphics are pretty good, its all the other crap that's pissing me off.
  7. Yes, but this introduces the new bug of when the tank gets mind trapped, he will sometimes despawn. It somehow also introduced a bug where now sections of the second level of floor don't appear, so you can't jump all the way down. We spent about an hour on him before just giving up because it was impossible for us.
  8. 1. How can you guarantee this? Do you work for them or have insider knowledge? Don't answer, we already know the answer. 2. Market segmentation doesn't use stereotypes, they use statistics. They are 2 very very different things.
  9. Yes but in doing so you continue the stereotyping of casual and hardcore in a way that is not accurate. Casual gamers can be good, hardcore can be bad, both can want or not want damage meters. Saying "casuals want this" or "hardcores want that" does not advance any kind of discussion.
  10. The amount of effort to implement addon support and a combat log is approximately equal to the amount of effort needed to make basic UI customization options and a damage meter. Probably less actually, since the game's engine is what does not support addon's, and adding buttons that "move buff bar xxx units" is pretty simple compared to "create API hooks that allow a third party to dynamically modify the client". Making the numbers show up on your screen in a box is a 2 hour job for an intern, it's getting the info to the box that's tricky. Blizzard's brilliance in their game with this regard was that they designed their UI from the ground up to be modable, thereby taking themselves off the hook for needing to be involved in any of it. They freed themselves up to work on other stuff and just let the nerds fix stuff themselves. Redesigning the "under the hood" stuff in SWTOR to work with mods is a pretty huge deal.
  11. No I really did stop reading there. Now I have gone back and read it. It's the same basic stuff myself and others have said about a hundred times about why we need damage meters/combat logs. It's nothing new. However, it's still based on the premise of the first line, that they CHOSE to not put them in for reasons other than "Oh crap it's not done and we need to ship the game to please our EA overlords". They're not catering to casuals, they rushed their product out the door. Many "casuals" want damage meters and combat logs too. The term for people who don't want them is "badies". There's no need to continue to lobby them for something they've said they'll add.
  12. I stopped reading right here because it's not true. BW didn't take a high and mighty approach to damage meters in game, they didn't get them done in time to ship for christmas. They'll be in the game eventually.
  13. What part of what they've done so far has told you that anything they will do is "around the corner?", or that it will work when they do it? Many of the issues were reported during the beta, and still exist. Some of the things lacking are such basic parts of an MMO, that it's almost unfathomable how they don't exist. I can't describe how utterly disgusted that this game shipped without the ability to invite people from my guild to a group without them either saying something first, or typing /invite then their name. Same for whispering them. It's SO so basic, I just can't understand it. What about the things they say they addressed but didn't? Supposedly this patch would let me abandon bonus series quests. Well, I could, some of them. Others I still can't. The only thing worse than a bug is saying you fixed it when you didn't.
  14. It is a good read and has a lot of good points, that people who take an objective look at things already understand. What it doesn't address is that most people, while they do want things fixed, more than anything want: 1. To know that the developer has acknowledged the existence/lack of existence the perceived problem. You don't have to agree that what we're saying is a problem actually is a problem, but let us know what's going on. 2. If a known issue exists, then a best guess of when it might be fixed. Utilize the scotty principle if you have to: Estimate how long it will take to fix, double that, and if you come in early, you're a hero. 3. Assurance that people are working on it, and also trying to prevent said problem from happening again. Not that they WILL prevent major bugs forever, but that they're trying to, or have a plan to deal with them. Things like "we plan to implement such and such so that we can more easily fix this in the future" is huge. Those 3 things more than anything are what is lacking. I enjoy many aspects of the game. But there are many many extremely scary things about it too. My opinion may be skewed somewhat because I play primarily for end-game content, and everything there to me feels like an exercise in frustration that sometimes you can overcome. Another thing that shakes my confidence in them utterly is when I have a queue to get into a website. That's just silly. Also, not being able to right click on someone in my guild window and whisper or invite them to a group, to me, demonstrates a basic lack of understanding of how MMO's work. And something along the lines of: "We know our end game is a buggy mess, that many crafting professions are at best sketchy and at worst useless, and that many people are very upset. We're sorry and have many people working very hard on fixing it." would go along way for the sane people on these forums. Fan boiz will still fan, haters gonna hate, and trollz still be trolling, but for a lot of us, we're very concerned that Bioware has what it takes to maintain a MMO.
  15. The screamers are by far the most annoying mobs i've ever tanked in any game. With 2 of them, it seemed like every 4 seconds I was getting punted 20 meters. Then the mercs would grapple me. But by far, the most annoying part of the screamers, is the screams. The first time it was like "wow that's a cool sound effect". The 20th time in one trash pull, yeah not so much.
  16. The old style had a bug where sometimes it would display my trinkets and some abilities as greyed out when they were actually useable, but all abilities stayed greyed if they were on CD or if you didn't have the resources for them. Now, if I have the resources to use a CD like Saber Ward, it'll stay lit up even if it's got 15 seconds left on the CD. IMO the bug fix is worse than the bug was.
  17. I started to type out a long winded response stating my opinion differently, then realized that more than anything, nothing you nor I say is a fact, it's all just our opinions or generalizations that aren't going to be true in even most situations, just some. What it comes down to, is that they can make the hardcore progression guilds happy by keeping patches to a fixed schedule of say, always being on a Tuesday, and still provide everyone else with what they want, IE bug fixes. It's not one or the other.
  18. If it doesn't concern them, it should. I'd gues that the majority of people who have played wow "since vanilla" are people primarily concerned with either end game PvP or PvE content. We may not be the bulk of the current player base, but we're the ones that keep our subs going consistently, rather than playing for a month or 2, then dropping for 3 months, then coming back. The pertinent expression is "one in the hand vs 2 in the bush".
  19. I healed this as a dps mercenary. Basically any class that has a heal spell can heal the first 3-4 flashpoints no problem. Just be your own healer, and watch you get groups with no trouble. And to answer your question, no you'll die at the boss if Mako is your only healer. If you toss out some heals too to help her out, you'll probably be fine.
  20. For Juggernauts, the ship robot heals better than our healing companion.
  21. You missed the point where legacy experience up to lvl 30ish is about the same as the legacy experience gained going from just lvl 49-50, let alone running max level flashpoints, operations, and daily missions. So if forcing yourself to level a character to get up to the legacy level caused you to be unhappy, you have no one to blame but yourself. Especially since me and my friends are running around going "woooo we got another legacy level! What's that do? Oh nothing yet? Woooooo!"
  22. I'm playing game #3, where the single player is awesome and the multiplayer is bleh. And the bugs aren't game breaking or simply cosmetic, but they are incredibly annoying. Such as randomly dropping dead in operations, not being able to get loot in flashpoints, or having to reset bosses due to bugs (IE the pylons stop spinning no matter who or how many times you click the console)
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