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Bakual

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  • Location
    Suhr / Schweiz
  • Homepage
    http://www.bakual.ch
  1. There seems to be a bug with those. While it should work to still fire the missiles at shield generators, for some reasons sometimes it just doesn't work. It always tries to fire a torpedo, even if out of ammo. The torpedos sole purpose is to blow up the commando bridge and get that bonus objective. The shield generators can be blown up with torpedos, but it's actually much harder to do than with missiles. There should be another mechanism to shoot torpedos. Like hold the shift key while right clicking or something. It should not assume by itself.
  2. A purple item can be reverse engineered to a "tier 2" purple item. But this is only true for items which follow the "prefix" path of upgrading. Basically that means stuff like armor and weapons, but not stuff like mods which follow a linear path. It's explained in the post someone linked already: http://www.swtor.com/community/showthread.php?t=45866
  3. Guilds are strict faction based. You also can't communicate between factions and can't group together.
  4. Das gibts schon. Die orangen Items sind genau das, respektive ihre Version davon.
  5. Ja kannst du, aber ned Kalyio sondern Vector :-)
  6. Ist Zielerfassung nicht der Kurzzeitbuff den wir haben? Grünes Icon mit Fadenkreuz drin. Also nur so ausm Kopf :-)
  7. I don't know the books, but Revan (or his followers) has his story on Dromund Kaas for sure.
  8. As far as I know the legacy name applies to all characters on the same account.
  9. In case of 10k HP, it still is a flat 5.5k heal. Nothing else. And there would be no reason to have a percent based extra heal in it. Just make it a common 5.5k heal and it would work the way you suggested. The medpack may or may not be nerfed to much. They way it is now it's a "guaranteed" heal for 4k, even if you're high on hps. That's the intention of those extra 15%. Nothing else. If you think the healing is to low, the fix would be to raise the healing but leave the 15% as it is. Maybe they do that if they agree that they nerfed it to much.
  10. This way it would just be a flat 5.5k heal. Apparently the big heals were overpowered and that's why it got nerfed to 4k. Your mechanics would make no sense in this regard.
  11. If it would add and heal those 15%, it would just be a bigger heal which they just nerfed because it was overpowered. So this is a no-go of course. Adding those 15% on top of your max hp is there to make sure you don't "waste" potential healing done by the medpack, which is quite nice after all. Every other medpack or heal will just heal you to max, and everything on top of it is lost. Not for this medpack, it will still apply the health. Of course if you use it at lower health, you don't get that effect.
  12. It's only possible for moddable weapons. And in those you just change the color crystal (after you bought or found one).
  13. Tab is perfectly fine in most cases. Use the mouse to target if tab doesn't work for some reasons.
  14. I think the random part is good. I don't think we need to be able to choose which recipe we want to learn. But I think the system should check which recipes we already know and if a successful RE happens, we should get a guaranteed new recipe. It's just to frustrating to get a shematic we already know. Or at least let us get these doubled shematics as an item we can sell
  15. I would look for the level range of a planet. Usually the nodes are around the same level as the mobs found in it. At least this was my impression so far.
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