Jump to content

Coconutmunkee

Members
  • Posts

    85
  • Joined

Everything posted by Coconutmunkee

  1. Actually I did. Haha. It isn't enough for a video game to just simulate a real world. It has to FEEL like a real world. Especially an MMO. This game feels dead. Walking around the planets, feels like walking through a hospital. There's stuff going on.. but it's all procedure. Where are the sneak attacks by NPC's? Where are the sith lords landing via shuttle to stop your 'quest.' Playability is one thing, but when other games of the same genre are doing it better.. you can't continue to sacrifice SO much.
  2. You bring up a lot of good points though, even without trying. Why are those things NOT in the game? I'll tell you why. A poorly designed game, while still being 'just a game,' is still poorly designed. Lightsabers should do massive damage on armor that isn't reinforced with cortosis. Having to refuel your ship at every port makes SENSE. Go watch some youtube videos on Archage. The stuff we take for granted, the little stuff, is FUN. They made this too fisher price, when it should have been more realistic.
  3. Don't worry. They're all sheep. They just accept that things work without caring how they do. It's pathetic really, and the reason for our nation's downfall. Start questioning stuff.
  4. They've been saying they're going to "adjust" the GTN since the MIDDLE OF BETA.
  5. Yeah, because everyone took advantage of copying their toons, and/or Bioware has an excellent pre-made toon generator for their PTS. Also - we are not their testers. They PAY PEOPLE to test their content. They are called QA. If they aren't hacking it.. they need to lay them off and find a group that can.
  6. Ignore the haters, but don't ignore the ACTUAL issues that people bring to the forums. There are plenty of good and bad, as in every other game.
  7. Remove the credit sinks, and you could, oh I don't know.. spend time doing your homework, spending time with family, making dinner, taking out the trash, taking a bike ride and contributing to society.. ALONG with enjoying the two specs.
  8. Go check out GW2's server system. They've been in development for less time.
  9. I forced myself to read through it and keep an open mind. I understood very little, and analyzed what you were trying to say. This is all I have to say: You hit the nail on the head, but these are points that aren't exactly new concepts. I believe Bioware had all this in mind. They had an incredible vision during beta that really made this game shine above the rest. Whatever once was, will never be. They listened to the minority entirely too much post-launch. For the most part, the game is great. But sometimes players want to mine asteroids. Sometimes players want to take a speeder into the sunset because they're curious about what is on the mountain in the distance. Sometimes players want to get lost in the environment and not actually DO anything.. they just want to be. Until Bioware realizes that tossing us down a corridor and getting rid of what makes a massive game fun.. they're going to lose people. Sadly, it'll be their next MMO that they figure this out. I love the art, i love the stories, I love the game. But in an MMO - I want to forge my own story, discover my own path, and follow my own breadcrumbs.
  10. I'm sure we think it's silly that you'd create an entirely new thread, to complain about a system that you obviously didn't research for 45 seconds (it's VERY easy to find the answer to which gear is adaptive) and now you're upset that it's only social gear? I smell a troll.
  11. I imagine in a cross-server situation, they'd toss in the ability to ignore someone so that you wouldn't be grouped with them again, right? Wouldn't they? Gah, who knows if they'd toss that in. Since they already mentioned that when they do cross-server for PvP they're going to have a few servers in a group, so over time the sense of community might not be so terrible.. being continually grouped with the same people. Here are my thoughts: If the populations rise a LOT, and I mean.. on a desolate planet I want double digits - then cross-server wouldn't be necessary. If I continue to see 6 people in the fleet on a once VERY populated server.. I don't give a crap what they do with cross-server queuing, because there is NO community to start with.
  12. I can see cross-server, random queuing as a way to be a jerk without consequences. However, if people are going to be jerks.. they're going to be jerks. It's an online game, they don't HAVE to be nice to you in your "community."
  13. I'd have to agree and disagree with you. I disagree that merges are the best way to go (at the start) for one simple reason: You cannot force your playerbase to move and potentially have to rename all their toons they've been playing for the last 6 months. Maybe some people don't care about being on a server with 4 people on at prime-time? With server transfers, you get the option to say "ok, yeah, I want to play with people - I'm transferring and I don't care if my name is taken as long as I have people to play with." I think they made some critical mistakes that only a rookie developer would have made (get off my junk, I have experience) but in the long run, the way they are handling it is really the only way to avoid a PR *****torm. Maybe they should say "screw the media, we're doing what we want" but they'd have to answer to EA, and I doubt they're willing to just bend over and let the LITERARY GENIUSES of the interwebs take them to town. I'm sure if they notice a severe imbalance even after transfers, they'll take further action. But for now.. it's a good start. Free transfers are better than nothing, even though they should have been here at the start. To add my own sidenote: They NEVER ONCE said that cross-server queuing would be in 1.3, or even remotely close to it.
  14. The drama queens on this forum never rest. It isn't destroying crafting at all. You STILL have to craft in order to get an augment kit. And it'll come reliably instead of a 'chance' - this system helps everyone across the board, not just people with unlimited time to send their companions out HOPING for a crit.
  15. You do realize SWG and SWTOR were/are developed by different companies right? It's not as simple as just "adding" jump to lightspeed to this game. Even if they could, the engines are far different. Even if we get free-flight space, I doubt we'll have the kind of immersion that Jump to Lightspeed brought. Being able to have your friends on your ship, walking around while drifting in space. So what if Han Solo never mined an asteroid, or Boba Fett never had a dance party on his bridge. WE AREN'T PLAYING THEIR STORY, WE ARE SUPPOSED TO BE MAKING OUR OWN.
  16. You don't have to click it and talk to them, if you don't want to. It doesn't interrupt your gameplay at all. It isn't like it jumps up in the middle of your screen, not allowing you to play.
  17. It was in your mission tab the whole time, genius. Next time read the patch notes.
  18. Yep, the author of that article lost all credibility with me after I read that he/she had always hated MMO's. Sounds like the WRONG person to do an articule on an MMO to me, but that's how Kotaku rolls.
  19. You just now hit 50, for the first time.. and are already an expert on the end-game direction? Huh?
  20. I'm sure it would be a lot more fun to land a 747 in an open field too. Alas, we have airports.
  21. Also - why the heck do threads that ask these things exist at all? Are these people writing a paper and need a semi-reliable peek into their decisions?
  22. It's bad enough that they are all localized on the fleet. Why have gamers become SO freaking LAZY that they can't travel to group content?
×
×
  • Create New...